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shader: Simplify ISCADD
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@ -50,12 +50,7 @@ void ISCADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) {
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} // Anonymous namespace
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void TranslatorVisitor::ISCADD_reg(u64 insn) {
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union {
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u64 raw;
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BitField<20, 8, IR::Reg> op_b;
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} const iscadd{insn};
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ISCADD(*this, insn, X(iscadd.op_b));
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ISCADD(*this, insn, GetReg20(insn));
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}
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void TranslatorVisitor::ISCADD_cbuf(u64) {
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