mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-25 02:35:40 +00:00
android: native: Add support for custom Vulkan driver loading.
This commit is contained in:
parent
ae099d583c
commit
4c38220a64
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@ -181,6 +181,8 @@ public final class NativeLibrary {
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public static native void SetAppDirectory(String directory);
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public static native void SetGpuDriverParameters(String hookLibDir, String customDriverDir, String customDriverName, String fileRedirectDir);
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public static native boolean ReloadKeys();
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// Create the config.ini file.
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@ -13,6 +13,6 @@ add_library(yuzu-android SHARED
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set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
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target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
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target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
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target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics adrenotools log)
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} yuzu-android)
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@ -7,61 +7,62 @@
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#include "jni/emu_window/emu_window.h"
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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render_window = surface;
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m_render_window = surface;
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}
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void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
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m_input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
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}
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void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
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m_input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
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}
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void EmuWindow_Android::OnTouchReleased(int id) {
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input_subsystem->GetTouchScreen()->TouchReleased(id);
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m_input_subsystem->GetTouchScreen()->TouchReleased(id);
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}
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void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
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input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
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m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
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}
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void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
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input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
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m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
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}
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void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x,
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float gyro_y, float gyro_z, float accel_x,
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float accel_y, float accel_z) {
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input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x,
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gyro_y, gyro_z, accel_x, accel_y, accel_z);
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m_input_subsystem->GetVirtualGamepad()->SetMotionState(
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player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
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}
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EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_,
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ANativeWindow* surface_)
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: input_subsystem{input_subsystem_} {
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EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem,
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ANativeWindow* surface,
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std::shared_ptr<Common::DynamicLibrary> driver_library)
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: m_input_subsystem{input_subsystem}, m_driver_library{driver_library} {
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LOG_INFO(Frontend, "initializing");
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if (!surface_) {
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if (!surface) {
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LOG_CRITICAL(Frontend, "surface is nullptr");
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return;
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}
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window_width = ANativeWindow_getWidth(surface_);
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window_height = ANativeWindow_getHeight(surface_);
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m_window_width = ANativeWindow_getWidth(surface);
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m_window_height = ANativeWindow_getHeight(surface);
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// Ensures that we emulate with the correct aspect ratio.
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UpdateCurrentFramebufferLayout(window_width, window_height);
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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host_window = surface_;
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m_host_window = surface;
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window_info.type = Core::Frontend::WindowSystemType::Android;
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window_info.render_surface = reinterpret_cast<void*>(host_window);
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window_info.render_surface = reinterpret_cast<void*>(m_host_window);
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input_subsystem->Initialize();
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m_input_subsystem->Initialize();
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}
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EmuWindow_Android::~EmuWindow_Android() {
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input_subsystem->Shutdown();
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m_input_subsystem->Shutdown();
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}
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@ -1,21 +1,34 @@
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#pragma once
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#include <memory>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/graphics_context.h"
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#include "input_common/main.h"
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struct ANativeWindow;
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class SharedContext_Android : public Core::Frontend::GraphicsContext {
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class GraphicsContext_Android final : public Core::Frontend::GraphicsContext {
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public:
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SharedContext_Android() = default;
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~SharedContext_Android() = default;
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void MakeCurrent() override {}
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void DoneCurrent() override {}
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explicit GraphicsContext_Android(std::shared_ptr<Common::DynamicLibrary> driver_library)
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: m_driver_library{driver_library} {}
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~GraphicsContext_Android() = default;
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std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() override {
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return m_driver_library;
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}
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private:
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std::shared_ptr<Common::DynamicLibrary> m_driver_library;
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};
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class EmuWindow_Android : public Core::Frontend::EmuWindow {
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class EmuWindow_Android final : public Core::Frontend::EmuWindow {
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public:
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EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_, ANativeWindow* surface_);
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EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem, ANativeWindow* surface,
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std::shared_ptr<Common::DynamicLibrary> driver_library);
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~EmuWindow_Android();
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void OnSurfaceChanged(ANativeWindow* surface);
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@ -29,18 +42,20 @@ public:
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void OnFrameDisplayed() override {}
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
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return {std::make_unique<SharedContext_Android>()};
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return {std::make_unique<GraphicsContext_Android>(m_driver_library)};
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}
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bool IsShown() const override {
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return true;
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};
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private:
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InputCommon::InputSubsystem* input_subsystem{};
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InputCommon::InputSubsystem* m_input_subsystem{};
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ANativeWindow* render_window{};
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ANativeWindow* host_window{};
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ANativeWindow* m_render_window{};
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ANativeWindow* m_host_window{};
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float window_width{};
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float window_height{};
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float m_window_width{};
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float m_window_height{};
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std::shared_ptr<Common::DynamicLibrary> m_driver_library;
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};
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@ -5,11 +5,15 @@
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#include <locale>
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#include <string>
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#include <string_view>
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#include <dlfcn.h>
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#include <adrenotools/driver.h>
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#include <android/api-level.h>
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#include <android/native_window_jni.h>
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#include "common/detached_tasks.h"
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#include "common/dynamic_library.h"
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#include "common/fs/path_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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@ -70,6 +74,29 @@ public:
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m_native_window = m_native_window_;
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}
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void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
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const std::string& custom_driver_name,
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const std::string& file_redirect_dir) {
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void* handle{};
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// Try to load a custom driver.
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if (custom_driver_name.size()) {
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handle = adrenotools_open_libvulkan(
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RTLD_NOW, ADRENOTOOLS_DRIVER_CUSTOM | ADRENOTOOLS_DRIVER_FILE_REDIRECT, nullptr,
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hook_lib_dir.c_str(), custom_driver_dir.c_str(), custom_driver_name.c_str(),
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file_redirect_dir.c_str(), nullptr);
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}
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// Try to load the system driver.
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if (!handle) {
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handle = adrenotools_open_libvulkan(RTLD_NOW, ADRENOTOOLS_DRIVER_FILE_REDIRECT, nullptr,
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hook_lib_dir.c_str(), nullptr, nullptr,
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file_redirect_dir.c_str(), nullptr);
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}
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m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
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}
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bool IsRunning() const {
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std::scoped_lock lock(m_mutex);
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return m_is_running;
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Config{};
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// Create the render window.
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m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window);
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m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window,
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m_vulkan_library);
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// Initialize system.
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m_system.SetShuttingDown(false);
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Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
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bool m_is_running{};
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// GPU driver parameters
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std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
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// Synchronization
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std::condition_variable_any m_cv;
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mutable std::mutex m_perf_stats_mutex;
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@ -327,6 +358,14 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_SetAppDirectory(JNIEnv* env,
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Common::FS::SetAppDirectory(GetJString(env, j_directory));
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}
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void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_InitializeGpuDriver(
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JNIEnv* env, [[maybe_unused]] jclass clazz, jstring hook_lib_dir, jstring custom_driver_dir,
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jstring custom_driver_name, jstring file_redirect_dir) {
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EmulationSession::GetInstance().InitializeGpuDriver(
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GetJString(env, hook_lib_dir), GetJString(env, custom_driver_dir),
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GetJString(env, custom_driver_name), GetJString(env, file_redirect_dir));
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_ReloadKeys(JNIEnv* env,
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[[maybe_unused]] jclass clazz) {
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Core::Crypto::KeyManager::Instance().ReloadKeys();
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@ -363,7 +402,8 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent([[maybe_unus
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[[maybe_unused]] jint j_device,
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jint j_button, jint action) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device,j_button, action != 0);
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EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device, j_button,
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action != 0);
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}
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return static_cast<jboolean>(true);
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}
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@ -373,31 +413,33 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadJoystickEvent([[maybe_un
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jint j_device, jint stick_id,
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jfloat x, jfloat y) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(j_device,stick_id, x, y);
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EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(j_device, stick_id, x, y);
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}
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return static_cast<jboolean>(true);
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jint j_device,jlong delta_timestamp, jfloat gyro_x, jfloat gyro_y,
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jfloat gyro_z, jfloat accel_x, jfloat accel_y, jfloat accel_z){
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent(
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[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jclass clazz, jint j_device,
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jlong delta_timestamp, jfloat gyro_x, jfloat gyro_y, jfloat gyro_z, jfloat accel_x,
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jfloat accel_y, jfloat accel_z) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnGamepadMotionEvent(j_device,delta_timestamp, gyro_x, gyro_y,gyro_z,accel_x,accel_y,accel_z);
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EmulationSession::GetInstance().Window().OnGamepadMotionEvent(
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j_device, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
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}
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return static_cast<jboolean>(true);
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchPressed([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jint id, jfloat x,
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jfloat y) {
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[[maybe_unused]] jclass clazz, jint id,
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jfloat x, jfloat y) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnTouchPressed(id, x, y);
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}
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jclass clazz, jint id, jfloat x,
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jfloat y) {
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[[maybe_unused]] jclass clazz, jint id,
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jfloat x, jfloat y) {
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if (EmulationSession::GetInstance().IsRunning()) {
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EmulationSession::GetInstance().Window().OnTouchMoved(id, x, y);
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}
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@ -71,6 +71,11 @@ JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_SetAppDirectory(JNI
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jclass clazz,
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jstring j_directory);
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JNIEXPORT void JNICALL
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Java_org_yuzu_yuzu_1emu_NativeLibrary_Java_org_yuzu_yuzu_1emu_NativeLibrary_InitializeGpuDriver(
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JNIEnv* env, jclass clazz, jstring hook_lib_dir, jstring custom_driver_dir,
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jstring custom_driver_name, jstring file_redirect_dir);
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JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_ReloadKeys(JNIEnv* env,
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jclass clazz);
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@ -3,8 +3,9 @@
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#pragma once
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#include <optional>
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#include <string>
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#include <memory>
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#include "common/dynamic_library.h"
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namespace Core::Frontend {
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/// Releases (dunno if this is the "right" word) the context from the caller thread
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virtual void DoneCurrent() {}
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/// Parameters used to configure custom drivers (used by Android only)
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struct CustomDriverParameters {
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std::string hook_lib_dir;
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std::string custom_driver_dir;
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std::string custom_driver_name;
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std::string file_redirect_dir;
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};
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/// Gets custom driver parameters configured by the frontend (used by Android only)
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virtual std::optional<CustomDriverParameters> GetCustomDriverParameters() {
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/// Gets the GPU driver library (used by Android only)
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virtual std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() {
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return {};
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}
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@ -84,8 +84,8 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
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: RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
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cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary(context.get())),
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instance(CreateInstance(*library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window.GetWindowInfo())),
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@ -63,7 +63,7 @@ private:
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Core::Memory::Memory& cpu_memory;
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Tegra::GPU& gpu;
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Common::DynamicLibrary library;
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std::shared_ptr<Common::DynamicLibrary> library;
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vk::InstanceDispatch dld;
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vk::Instance instance;
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@ -314,10 +314,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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const bool is_intel_anv = driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA;
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const bool is_nvidia = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY;
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const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
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const bool is_adreno = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
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const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
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if ((is_mvk || is_adreno) && !is_suitable) {
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if ((is_mvk || is_qualcomm || is_turnip) && !is_suitable) {
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LOG_WARNING(Render_Vulkan, "Unsuitable driver is MoltenVK, continuing anyway");
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} else if (!is_suitable) {
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throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER);
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@ -362,14 +362,15 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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CollectToolingInfo();
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#ifdef ANDROID
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if (is_adreno) {
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if (is_qualcomm) {
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must_emulate_scaled_formats = true;
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LOG_WARNING(Render_Vulkan, "Adreno drivers have broken VK_EXT_extended_dynamic_state");
|
||||
extensions.extended_dynamic_state = false;
|
||||
loaded_extensions.erase(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
|
||||
LOG_WARNING(Render_Vulkan, "Adreno drivers have a slow VK_KHR_push_descriptor implementation");
|
||||
LOG_WARNING(Render_Vulkan,
|
||||
"Adreno drivers have a slow VK_KHR_push_descriptor implementation");
|
||||
extensions.push_descriptor = false;
|
||||
loaded_extensions.erase(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
|
||||
|
||||
|
@ -392,6 +393,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
}
|
||||
}
|
||||
|
||||
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
|
||||
if (is_arm) {
|
||||
must_emulate_scaled_formats = true;
|
||||
|
||||
|
@ -513,7 +515,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
LOG_WARNING(Render_Vulkan, "Intel proprietary drivers do not support MSAA image blits");
|
||||
cant_blit_msaa = true;
|
||||
}
|
||||
if (is_intel_anv || is_adreno) {
|
||||
if (is_intel_anv || is_qualcomm) {
|
||||
LOG_WARNING(Render_Vulkan, "Driver does not support native BGR format");
|
||||
must_emulate_bgr565 = true;
|
||||
}
|
||||
|
|
|
@ -10,29 +10,35 @@
|
|||
|
||||
namespace Vulkan {
|
||||
|
||||
Common::DynamicLibrary OpenLibrary() {
|
||||
std::shared_ptr<Common::DynamicLibrary> OpenLibrary(
|
||||
[[maybe_unused]] Core::Frontend::GraphicsContext* context) {
|
||||
LOG_DEBUG(Render_Vulkan, "Looking for a Vulkan library");
|
||||
Common::DynamicLibrary library;
|
||||
#ifdef ANDROID
|
||||
// Android manages its Vulkan driver from the frontend.
|
||||
return context->GetDriverLibrary();
|
||||
#else
|
||||
auto library = std::make_shared<Common::DynamicLibrary>();
|
||||
#ifdef __APPLE__
|
||||
// Check if a path to a specific Vulkan library has been specified.
|
||||
char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
|
||||
if (!libvulkan_env || !library.Open(libvulkan_env)) {
|
||||
if (!libvulkan_env || !library->Open(libvulkan_env)) {
|
||||
// Use the libvulkan.dylib from the application bundle.
|
||||
const auto filename =
|
||||
Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib";
|
||||
void(library.Open(Common::FS::PathToUTF8String(filename).c_str()));
|
||||
void(library->Open(Common::FS::PathToUTF8String(filename).c_str()));
|
||||
}
|
||||
#else
|
||||
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
|
||||
LOG_DEBUG(Render_Vulkan, "Trying Vulkan library: {}", filename);
|
||||
if (!library.Open(filename.c_str())) {
|
||||
if (!library->Open(filename.c_str())) {
|
||||
// Android devices may not have libvulkan.so.1, only libvulkan.so.
|
||||
filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
|
||||
LOG_DEBUG(Render_Vulkan, "Trying Vulkan library (second attempt): {}", filename);
|
||||
void(library.Open(filename.c_str()));
|
||||
void(library->Open(filename.c_str()));
|
||||
}
|
||||
#endif
|
||||
return library;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -3,10 +3,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "common/dynamic_library.h"
|
||||
#include "core/frontend/graphics_context.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
Common::DynamicLibrary OpenLibrary();
|
||||
std::shared_ptr<Common::DynamicLibrary> OpenLibrary(
|
||||
[[maybe_unused]] Core::Frontend::GraphicsContext* context = nullptr);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -515,8 +515,8 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
|
|||
auto wsi = QtCommon::GetWindowSystemInfo(window);
|
||||
|
||||
vk::InstanceDispatch dld;
|
||||
const Common::DynamicLibrary library = OpenLibrary();
|
||||
const vk::Instance instance = CreateInstance(library, dld, VK_API_VERSION_1_1, wsi.type);
|
||||
const auto library = OpenLibrary();
|
||||
const vk::Instance instance = CreateInstance(*library, dld, VK_API_VERSION_1_1, wsi.type);
|
||||
const std::vector<VkPhysicalDevice> physical_devices = instance.EnumeratePhysicalDevices();
|
||||
vk::SurfaceKHR surface = CreateSurface(instance, wsi);
|
||||
|
||||
|
|
|
@ -25,9 +25,9 @@ void CheckVulkan() {
|
|||
// Just start the Vulkan loader, this will crash if something is wrong
|
||||
try {
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
|
||||
const auto library = Vulkan::OpenLibrary();
|
||||
const Vulkan::vk::Instance instance =
|
||||
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1);
|
||||
Vulkan::CreateInstance(*library, dld, VK_API_VERSION_1_1);
|
||||
|
||||
} catch (const Vulkan::vk::Exception& exception) {
|
||||
fmt::print(stderr, "Failed to initialize Vulkan: {}\n", exception.what());
|
||||
|
|
Loading…
Reference in a new issue