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https://github.com/yuzu-emu/yuzu-android.git
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citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
This commit is contained in:
parent
6a5d560c4f
commit
4cb302c8ae
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@ -6,6 +6,8 @@
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#include <sstream>
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#include <QBoxLayout>
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#include <QLabel>
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#include <QPushButton>
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#include <QTreeView>
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#include "video_core/shader/shader_interpreter.h"
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@ -253,18 +255,27 @@ void GraphicsVertexShaderModel::OnUpdate()
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info.Clear();
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for (auto instr : Pica::g_state.vs.program_code)
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auto& shader_setup = Pica::g_state.vs;
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for (auto instr : shader_setup.program_code)
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info.code.push_back({instr});
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for (auto pattern : Pica::g_state.vs.swizzle_data)
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for (auto pattern : shader_setup.swizzle_data)
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info.swizzle_info.push_back({pattern});
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info.labels.insert({ Pica::g_state.regs.vs.main_offset, "main" });
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u32 entry_point = Pica::g_state.regs.vs.main_offset;
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info.labels.insert({ entry_point, "main" });
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endResetModel();
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}
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void GraphicsVertexShaderModel::DumpShader() {
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auto& setup = Pica::g_state.vs;
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auto& config = Pica::g_state.regs.vs;
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Pica::DebugUtils::DumpShader(setup.program_code.data(), setup.program_code.size(),
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setup.swizzle_data.data(), setup.swizzle_data.size(),
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config.main_offset, Pica::g_state.regs.vs_output_attributes);
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}
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GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
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QWidget* parent)
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: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
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@ -276,6 +287,9 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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binary_list->setRootIsDecorated(false);
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binary_list->setAlternatingRowColors(true);
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auto dump_shader = new QPushButton(tr("Dump"));
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connect(dump_shader, SIGNAL(clicked()), binary_model, SLOT(DumpShader()));
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connect(this, SIGNAL(Update()), binary_model, SLOT(OnUpdate()));
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auto main_widget = new QWidget;
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@ -285,6 +299,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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sub_layout->addWidget(binary_list);
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main_layout->addLayout(sub_layout);
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}
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main_layout->addWidget(dump_shader);
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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}
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@ -26,6 +26,8 @@ public:
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public slots:
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void OnUpdate();
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void DumpShader();
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private:
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nihstro::ShaderInfo info;
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};
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@ -131,11 +131,14 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
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// into shbin format (separate type and component mask).
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union OutputRegisterInfo {
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enum Type : u64 {
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POSITION = 0,
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COLOR = 2,
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TEXCOORD0 = 3,
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TEXCOORD1 = 5,
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TEXCOORD2 = 6,
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POSITION = 0,
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QUATERNION = 1,
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COLOR = 2,
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TEXCOORD0 = 3,
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TEXCOORD1 = 5,
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TEXCOORD2 = 6,
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VIEW = 8,
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};
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BitField< 0, 64, u64> hex;
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@ -157,6 +160,10 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
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{ OutputAttributes::POSITION_Y, { OutputRegisterInfo::POSITION, 2} },
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{ OutputAttributes::POSITION_Z, { OutputRegisterInfo::POSITION, 4} },
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{ OutputAttributes::POSITION_W, { OutputRegisterInfo::POSITION, 8} },
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{ OutputAttributes::QUATERNION_X, { OutputRegisterInfo::QUATERNION, 1} },
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{ OutputAttributes::QUATERNION_Y, { OutputRegisterInfo::QUATERNION, 2} },
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{ OutputAttributes::QUATERNION_Z, { OutputRegisterInfo::QUATERNION, 4} },
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{ OutputAttributes::QUATERNION_W, { OutputRegisterInfo::QUATERNION, 8} },
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{ OutputAttributes::COLOR_R, { OutputRegisterInfo::COLOR, 1} },
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{ OutputAttributes::COLOR_G, { OutputRegisterInfo::COLOR, 2} },
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{ OutputAttributes::COLOR_B, { OutputRegisterInfo::COLOR, 4} },
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@ -166,7 +173,10 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
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{ OutputAttributes::TEXCOORD1_U, { OutputRegisterInfo::TEXCOORD1, 1} },
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{ OutputAttributes::TEXCOORD1_V, { OutputRegisterInfo::TEXCOORD1, 2} },
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{ OutputAttributes::TEXCOORD2_U, { OutputRegisterInfo::TEXCOORD2, 1} },
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{ OutputAttributes::TEXCOORD2_V, { OutputRegisterInfo::TEXCOORD2, 2} }
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{ OutputAttributes::TEXCOORD2_V, { OutputRegisterInfo::TEXCOORD2, 2} },
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{ OutputAttributes::VIEW_X, { OutputRegisterInfo::VIEW, 1} },
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{ OutputAttributes::VIEW_Y, { OutputRegisterInfo::VIEW, 2} },
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{ OutputAttributes::VIEW_Z, { OutputRegisterInfo::VIEW, 4} }
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};
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for (const auto& semantic : std::vector<OutputAttributes::Semantic>{
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@ -239,6 +249,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
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// TODO: Create a label table for "main"
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// TODO: Write uniforms as constants
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// Write data to file
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static int dump_index = 0;
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@ -158,7 +158,6 @@ extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this g
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namespace DebugUtils {
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#define PICA_DUMP_GEOMETRY 0
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#define PICA_DUMP_SHADERS 0
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#define PICA_DUMP_TEXTURES 0
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#define PICA_LOG_TEV 0
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@ -80,6 +80,11 @@ struct Regs {
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POSITION_Z = 2,
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POSITION_W = 3,
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QUATERNION_X = 4,
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QUATERNION_Y = 5,
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QUATERNION_Z = 6,
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QUATERNION_W = 7,
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COLOR_R = 8,
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COLOR_G = 9,
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COLOR_B = 10,
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@ -89,6 +94,12 @@ struct Regs {
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TEXCOORD0_V = 13,
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TEXCOORD1_U = 14,
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TEXCOORD1_V = 15,
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// TODO: Not verified
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VIEW_X = 18,
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VIEW_Y = 19,
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VIEW_Z = 20,
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TEXCOORD2_U = 22,
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TEXCOORD2_V = 23,
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@ -96,12 +96,6 @@ OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes)
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RunInterpreter(state);
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#endif // ARCHITECTURE_x86_64
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#if PICA_DUMP_SHADERS
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DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
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state.debug.max_opdesc_id, config.main_offset,
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g_state.regs.vs_output_attributes); // TODO: Don't hardcode VS here
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#endif
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// Setup output data
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OutputVertex ret;
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// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
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