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Merge pull request #5261 from gal20/hide_mouse_patch
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
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commit
4e6aa1cfdd
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@ -397,7 +397,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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this->TouchPressed(x, y);
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}
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QWidget::mousePressEvent(event);
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emit MouseActivity();
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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@ -411,7 +411,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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input_subsystem->GetMouse()->MouseMove(x, y);
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this->TouchMoved(x, y);
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QWidget::mouseMoveEvent(event);
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emit MouseActivity();
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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@ -688,3 +688,10 @@ void GRenderWindow::showEvent(QShowEvent* event) {
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connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
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Qt::UniqueConnection);
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}
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bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
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if (event->type() == QEvent::HoverMove) {
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emit MouseActivity();
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}
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return false;
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}
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@ -184,6 +184,7 @@ signals:
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void Closed();
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void FirstFrameDisplayed();
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void ExecuteProgramSignal(std::size_t program_index);
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void MouseActivity();
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private:
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void TouchBeginEvent(const QTouchEvent* event);
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@ -216,4 +217,5 @@ private:
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protected:
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void showEvent(QShowEvent* event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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};
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@ -1134,6 +1134,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// before the CPU continues
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connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
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@ -1157,8 +1158,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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setMouseTracking(true);
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ui.centralwidget->setMouseTracking(true);
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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}
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std::string title_name;
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@ -1235,8 +1236,8 @@ void GMainWindow::ShutdownGame() {
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}
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game_list->SetFilterFocus();
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setMouseTracking(false);
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ui.centralwidget->setMouseTracking(false);
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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UpdateWindowTitle();
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@ -2317,12 +2318,12 @@ void GMainWindow::OnConfigure() {
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config->Save();
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if (UISettings::values.hide_mouse && emulation_running) {
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setMouseTracking(true);
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ui.centralwidget->setMouseTracking(true);
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render_window->installEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, true);
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mouse_hide_timer.start();
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} else {
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setMouseTracking(false);
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ui.centralwidget->setMouseTracking(false);
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render_window->removeEventFilter(render_window);
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render_window->setAttribute(Qt::WA_Hover, false);
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}
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UpdateStatusButtons();
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@ -2562,21 +2563,17 @@ void GMainWindow::HideMouseCursor() {
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ShowMouseCursor();
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return;
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}
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setCursor(QCursor(Qt::BlankCursor));
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render_window->setCursor(QCursor(Qt::BlankCursor));
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}
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void GMainWindow::ShowMouseCursor() {
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unsetCursor();
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render_window->unsetCursor();
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if (emu_thread != nullptr && UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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}
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}
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void GMainWindow::mouseMoveEvent(QMouseEvent* event) {
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ShowMouseCursor();
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}
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void GMainWindow::mousePressEvent(QMouseEvent* event) {
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void GMainWindow::OnMouseActivity() {
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ShowMouseCursor();
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}
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@ -248,6 +248,7 @@ private slots:
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void OnCoreError(Core::System::ResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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void OnLanguageChanged(const QString& locale);
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void OnMouseActivity();
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private:
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void RemoveBaseContent(u64 program_id, const QString& entry_type);
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@ -335,6 +336,4 @@ protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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};
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