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gl_shader_cache: Use static constructors for CachedShader initialization
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@ -221,44 +221,37 @@ std::set<GLenum> GetSupportedFormats() {
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} // Anonymous namespace
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CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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const PrecompiledPrograms& precompiled_programs,
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ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
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: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
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unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
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precompiled_programs{precompiled_programs} {
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const std::size_t code_size{CalculateProgramSize(program_code)};
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const std::size_t code_size_b{program_code_b.empty() ? 0
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: CalculateProgramSize(program_code_b)};
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GLShader::ProgramResult program_result{
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CreateProgram(device, program_type, program_code, program_code_b)};
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if (program_result.first.empty()) {
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CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
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GLShader::ProgramResult result)
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: RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr},
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unique_identifier{params.unique_identifier}, program_type{program_type},
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disk_cache{params.disk_cache}, precompiled_programs{params.precompiled_programs},
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entries{result.second}, code{std::move(result.first)}, shader_length{entries.shader_length} {}
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Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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ProgramCode&& program_code,
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ProgramCode&& program_code_b) {
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const auto code_size{CalculateProgramSize(program_code)};
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const auto code_size_b{CalculateProgramSize(program_code_b)};
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auto result{CreateProgram(params.device, program_type, program_code, program_code_b)};
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if (result.first.empty()) {
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// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
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return;
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return {};
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}
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code = program_result.first;
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entries = program_result.second;
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shader_length = entries.shader_length;
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params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
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params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)),
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static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code),
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std::move(program_code_b)));
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const ShaderDiskCacheRaw raw(unique_identifier, program_type,
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static_cast<u32>(code_size / sizeof(u64)),
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static_cast<u32>(code_size_b / sizeof(u64)),
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std::move(program_code), std::move(program_code_b));
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disk_cache.SaveRaw(raw);
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return std::make_shared<CachedShader>(params, program_type, std::move(result));
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}
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CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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const PrecompiledPrograms& precompiled_programs,
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GLShader::ProgramResult result, u8* host_ptr)
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
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program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
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precompiled_programs} {
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code = std::move(result.first);
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entries = result.second;
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shader_length = entries.shader_length;
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Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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GLShader::ProgramResult result) {
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return std::make_shared<CachedShader>(params, program_type, std::move(result));
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}
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std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
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@ -570,18 +563,17 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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memory_manager.GetPointer(program_addr_b));
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}
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const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
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const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
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host_ptr, unique_identifier};
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const auto found = precompiled_shaders.find(unique_identifier);
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if (found != precompiled_shaders.end()) {
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// Create a shader from the cache
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shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
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precompiled_programs, found->second, host_ptr);
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if (found == precompiled_shaders.end()) {
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shader = CachedShader::CreateStageFromMemory(params, program, std::move(program_code),
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std::move(program_code_b));
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} else {
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// Create a shader from guest memory
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shader = std::make_shared<CachedShader>(
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device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
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std::move(program_code), std::move(program_code_b), host_ptr);
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shader = CachedShader::CreateStageFromCache(params, program, found->second);
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}
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Register(shader);
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@ -41,17 +41,27 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
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using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
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struct ShaderParameters {
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ShaderDiskCacheOpenGL& disk_cache;
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const PrecompiledPrograms& precompiled_programs;
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const Device& device;
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VAddr cpu_addr;
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u8* host_ptr;
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u64 unique_identifier;
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};
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class CachedShader final : public RasterizerCacheObject {
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public:
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explicit CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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const PrecompiledPrograms& precompiled_programs,
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ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr);
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explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
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GLShader::ProgramResult result);
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explicit CachedShader(VAddr cpu_addr, u64 unique_identifier,
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Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
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const PrecompiledPrograms& precompiled_programs,
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GLShader::ProgramResult result, u8* host_ptr);
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static Shader CreateStageFromMemory(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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ProgramCode&& program_code, ProgramCode&& program_code_b);
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static Shader CreateStageFromCache(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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GLShader::ProgramResult result);
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VAddr GetCpuAddr() const override {
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return cpu_addr;
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@ -99,10 +109,9 @@ private:
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ShaderDiskCacheOpenGL& disk_cache;
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const PrecompiledPrograms& precompiled_programs;
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std::size_t shader_length{};
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GLShader::ShaderEntries entries;
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std::string code;
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std::size_t shader_length{};
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std::unordered_map<BaseBindings, CachedProgram> programs;
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std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
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