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shader: Fix disabled attribute default values
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c9528282d9
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@ -300,7 +300,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
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if (!type) {
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// Attribute is disabled
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return ctx.Const(0.0f);
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return ctx.Const(element == 3 ? 1.0f : 0.0f);
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}
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if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
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// Varying component is not written
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@ -145,7 +145,7 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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GLint max_attribs{};
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_attribs);
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for (GLint attrib = 0; attrib < max_attribs; ++attrib) {
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glVertexAttrib4f(attrib, 0.0f, 0.0f, 0.0f, 0.0f);
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glVertexAttrib4f(attrib, 0.0f, 0.0f, 0.0f, 1.0f);
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}
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// Enable seamless cubemaps when per texture parameters are not available
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if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
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