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Prevent estimated time from flashing after slow shader compilation starts
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@ -141,7 +141,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
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QString estimate;
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// If theres a drastic slowdown in the rate, then display an estimate
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if (now - previous_time > milliseconds{20}) {
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if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
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if (!slow_shader_compile_start) {
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slow_shader_start = high_resolution_clock::now();
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slow_shader_compile_start = true;
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