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perf_stats: Make use of designated initializers
Same behavior, but allows us to avoid a now-unnecessary zero initialization.
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@ -95,12 +95,13 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
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PerfStatsResults results{};
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const PerfStatsResults results{
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results.system_fps = static_cast<double>(system_frames) / interval;
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.system_fps = static_cast<double>(system_frames) / interval,
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results.game_fps = static_cast<double>(game_frames) / interval;
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.game_fps = static_cast<double>(game_frames) / interval,
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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static_cast<double>(system_frames);
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static_cast<double>(system_frames),
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results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
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.emulation_speed = system_us_per_second.count() / 1'000'000.0,
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};
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// Reset counters
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// Reset counters
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reset_point = now;
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reset_point = now;
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