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GPUTHread: Remove async reads from Normal Accuracy.
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7b0d8bd1fb
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@ -99,25 +99,13 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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PushCommand(FlushRegionCommand(addr, size));
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return;
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}
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// Asynchronous GPU mode
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switch (Settings::values.gpu_accuracy.GetValue()) {
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case Settings::GPUAccuracy::Normal:
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PushCommand(FlushRegionCommand(addr, size));
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break;
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case Settings::GPUAccuracy::High:
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// TODO(bunnei): Is this right? Preserving existing behavior for now
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break;
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case Settings::GPUAccuracy::Extreme: {
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auto& gpu = system.GPU();
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u64 fence = gpu.RequestFlush(addr, size);
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PushCommand(GPUTickCommand(), true);
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ASSERT(fence <= gpu.CurrentFlushRequestFence());
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue());
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if (!Settings::IsGPULevelExtreme()) {
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return;
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}
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auto& gpu = system.GPU();
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u64 fence = gpu.RequestFlush(addr, size);
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PushCommand(GPUTickCommand(), true);
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ASSERT(fence <= gpu.CurrentFlushRequestFence());
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}
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void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
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