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gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation
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@ -74,9 +74,7 @@ public:
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}
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}
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std::string GenerateTemporary() {
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std::string GenerateTemporary() {
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std::string temporary = "tmp";
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return fmt::format("tmp{}", temporary_index++);
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temporary += std::to_string(temporary_index++);
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return temporary;
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}
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}
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std::string GetResult() {
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std::string GetResult() {
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@ -1748,24 +1746,25 @@ private:
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} // Anonymous namespace
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} // Anonymous namespace
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std::string GetCommonDeclarations() {
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std::string GetCommonDeclarations() {
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const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS);
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return fmt::format(
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return "#define MAX_CONSTBUFFER_ELEMENTS " + cbuf + "\n" +
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"#define MAX_CONSTBUFFER_ELEMENTS {}\n"
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"#define ftoi floatBitsToInt\n"
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"#define ftoi floatBitsToInt\n"
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"#define ftou floatBitsToUint\n"
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"#define ftou floatBitsToUint\n"
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"#define itof intBitsToFloat\n"
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"#define itof intBitsToFloat\n"
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"#define utof uintBitsToFloat\n\n"
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"#define utof uintBitsToFloat\n\n"
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"float fromHalf2(vec2 pair) {\n"
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"float fromHalf2(vec2 pair) {{\n"
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" return utof(packHalf2x16(pair));\n"
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" return utof(packHalf2x16(pair));\n"
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"}\n\n"
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"}}\n\n"
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"vec2 toHalf2(float value) {\n"
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"vec2 toHalf2(float value) {{\n"
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" return unpackHalf2x16(ftou(value));\n"
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" return unpackHalf2x16(ftou(value));\n"
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"}\n\n"
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"}}\n\n"
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"bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {\n"
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"bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n"
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" bvec2 is_nan1 = isnan(pair1);\n"
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" bvec2 is_nan1 = isnan(pair1);\n"
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" bvec2 is_nan2 = isnan(pair2);\n"
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" bvec2 is_nan2 = isnan(pair2);\n"
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" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
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" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
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"is_nan2.y);\n"
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"is_nan2.y);\n"
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"}\n";
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"}}\n",
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MAX_CONSTBUFFER_ELEMENTS);
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}
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}
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ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
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ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
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