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gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
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@ -356,13 +356,13 @@ public:
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* @param reg The register to use as the source value.
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* @param reg The register to use as the source value.
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*/
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*/
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void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
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void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
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std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
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std::string dest = GetOutputAttribute(attribute);
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std::string src = GetRegisterAsFloat(reg);
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std::string src = GetRegisterAsFloat(reg);
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if (!dest.empty()) {
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if (!dest.empty()) {
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// Can happen with unknown/unimplemented output attributes, in which case we ignore the
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// Can happen with unknown/unimplemented output attributes, in which case we ignore the
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// instruction for now.
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// instruction for now.
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shader.AddLine(dest + " = " + src + ';');
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shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
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}
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}
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}
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}
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