mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-29 20:05:36 +00:00
host_shaders: Add shaders to present to the swapchain
This commit is contained in:
parent
82b7daed9c
commit
64fbf319f1
|
@ -8,6 +8,8 @@ set(SHADER_FILES
|
||||||
opengl_present.frag
|
opengl_present.frag
|
||||||
opengl_present.vert
|
opengl_present.vert
|
||||||
pitch_unswizzle.comp
|
pitch_unswizzle.comp
|
||||||
|
vulkan_present.frag
|
||||||
|
vulkan_present.vert
|
||||||
)
|
)
|
||||||
|
|
||||||
find_program(GLSLANGVALIDATOR "glslangValidator" REQUIRED)
|
find_program(GLSLANGVALIDATOR "glslangValidator" REQUIRED)
|
||||||
|
|
15
src/video_core/host_shaders/vulkan_present.frag
Normal file
15
src/video_core/host_shaders/vulkan_present.frag
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#version 460 core
|
||||||
|
|
||||||
|
layout (location = 0) in vec2 frag_tex_coord;
|
||||||
|
|
||||||
|
layout (location = 0) out vec4 color;
|
||||||
|
|
||||||
|
layout (binding = 1) uniform sampler2D color_texture;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
color = texture(color_texture, frag_tex_coord);
|
||||||
|
}
|
19
src/video_core/host_shaders/vulkan_present.vert
Normal file
19
src/video_core/host_shaders/vulkan_present.vert
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#version 460 core
|
||||||
|
|
||||||
|
layout (location = 0) in vec2 vert_position;
|
||||||
|
layout (location = 1) in vec2 vert_tex_coord;
|
||||||
|
|
||||||
|
layout (location = 0) out vec2 frag_tex_coord;
|
||||||
|
|
||||||
|
layout (set = 0, binding = 0) uniform MatrixBlock {
|
||||||
|
mat4 modelview_matrix;
|
||||||
|
};
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
|
||||||
|
frag_tex_coord = vert_tex_coord;
|
||||||
|
}
|
Loading…
Reference in a new issue