mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-25 04:55:39 +00:00
core: Destroy main_process during shutdown
The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
This commit is contained in:
parent
e4318d2207
commit
67f7a6c398
|
@ -83,6 +83,12 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
|
|||
}
|
||||
}
|
||||
|
||||
void KProcessDeleter(Kernel::KProcess* process) {
|
||||
process->Destroy();
|
||||
}
|
||||
|
||||
using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>;
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
||||
|
@ -233,8 +239,8 @@ struct System::Impl {
|
|||
}
|
||||
|
||||
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
|
||||
auto main_process = Kernel::KProcess::Create(system.Kernel());
|
||||
ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
|
||||
main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter};
|
||||
ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main",
|
||||
Kernel::KProcess::ProcessType::Userland)
|
||||
.IsSuccess());
|
||||
main_process->Open();
|
||||
|
@ -247,7 +253,7 @@ struct System::Impl {
|
|||
static_cast<u32>(load_result));
|
||||
}
|
||||
AddGlueRegistrationForProcess(*app_loader, *main_process);
|
||||
kernel.MakeCurrentProcess(main_process);
|
||||
kernel.MakeCurrentProcess(main_process.get());
|
||||
kernel.InitializeCores();
|
||||
|
||||
// Initialize cheat engine
|
||||
|
@ -316,6 +322,8 @@ struct System::Impl {
|
|||
kernel.Shutdown();
|
||||
memory.Reset();
|
||||
applet_manager.ClearAll();
|
||||
// TODO: The main process should be freed based on KAutoObject ref counting.
|
||||
main_process.reset();
|
||||
|
||||
LOG_DEBUG(Core, "Shutdown OK");
|
||||
}
|
||||
|
@ -374,6 +382,7 @@ struct System::Impl {
|
|||
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
|
||||
std::unique_ptr<Core::DeviceMemory> device_memory;
|
||||
KProcessPtr main_process{nullptr, KProcessDeleter};
|
||||
Core::Memory::Memory memory;
|
||||
CpuManager cpu_manager;
|
||||
std::atomic_bool is_powered_on{};
|
||||
|
|
Loading…
Reference in a new issue