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android: settings: Use mailbox vsync by default.
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@ -210,7 +210,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.vsync_mode);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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@ -222,6 +221,10 @@ void Config::ReadValues() {
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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// Use Mailbox VSync by default on Android.
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Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger(
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"Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox)));
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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@ -316,7 +316,7 @@ max_anisotropy =
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# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
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# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
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# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
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# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
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# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
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use_vsync =
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# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
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