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vfs_real: Fix MoveFile
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation. Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
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@ -112,19 +112,26 @@ VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_
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const auto new_path =
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const auto new_path =
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FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
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FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
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if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
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FileUtil::IsDirectory(old_path) || !FileUtil::Rename(old_path, new_path))
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return nullptr;
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if (cache.find(old_path) != cache.end()) {
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if (cache.find(old_path) != cache.end()) {
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auto cached = cache[old_path];
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auto file = cache[old_path].lock();
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if (!cached.expired()) {
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auto file = cached.lock();
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if (!cache[old_path].expired()) {
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file->Open(new_path, "r+b");
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file->Close();
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}
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if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
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FileUtil::IsDirectory(old_path) || !FileUtil::Rename(old_path, new_path)) {
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return nullptr;
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}
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cache.erase(old_path);
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cache.erase(old_path);
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file->Open(new_path, "r+b");
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cache[new_path] = file;
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cache[new_path] = file;
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} else {
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UNREACHABLE();
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return nullptr;
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}
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}
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}
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return OpenFile(new_path, Mode::ReadWrite);
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return OpenFile(new_path, Mode::ReadWrite);
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}
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}
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