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Merge pull request #626 from Subv/shader_sync
GPU: Stub the shader SYNC and DEPBAR instructions.
This commit is contained in:
commit
762bf6a522
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@ -451,6 +451,8 @@ public:
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enum class Id {
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KIL,
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SSY,
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SYNC,
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DEPBAR,
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BFE_C,
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BFE_R,
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BFE_IMM,
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@ -547,6 +549,7 @@ public:
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Shift,
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Ffma,
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Flow,
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Synch,
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Memory,
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FloatSet,
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FloatSetPredicate,
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@ -651,6 +654,8 @@ private:
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INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
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INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
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INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
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INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
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INST("1111000011111---", Id::SYNC, Type::Synch, "SYNC"),
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INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
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INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
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INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
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@ -1632,6 +1632,13 @@ private:
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// can ignore this when generating GLSL code.
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break;
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}
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case OpCode::Id::DEPBAR:
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case OpCode::Id::SYNC: {
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// TODO(Subv): Find out if we actually have to care about these instructions or if
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// the GLSL compiler takes care of that for us.
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LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed");
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break;
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}
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default: {
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LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
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UNREACHABLE();
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