mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-29 18:15:33 +00:00
Merge pull request #3228 from ReinUsesLisp/ptp
shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
This commit is contained in:
commit
8a76f816a4
|
@ -1239,7 +1239,7 @@ union Instruction {
|
||||||
BitField<35, 1, u64> ndv_flag;
|
BitField<35, 1, u64> ndv_flag;
|
||||||
BitField<49, 1, u64> nodep_flag;
|
BitField<49, 1, u64> nodep_flag;
|
||||||
BitField<50, 1, u64> dc_flag;
|
BitField<50, 1, u64> dc_flag;
|
||||||
BitField<54, 2, u64> info;
|
BitField<54, 2, u64> offset_mode;
|
||||||
BitField<56, 2, u64> component;
|
BitField<56, 2, u64> component;
|
||||||
|
|
||||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||||
|
@ -1251,9 +1251,9 @@ union Instruction {
|
||||||
case TextureMiscMode::DC:
|
case TextureMiscMode::DC:
|
||||||
return dc_flag != 0;
|
return dc_flag != 0;
|
||||||
case TextureMiscMode::AOFFI:
|
case TextureMiscMode::AOFFI:
|
||||||
return info == 1;
|
return offset_mode == 1;
|
||||||
case TextureMiscMode::PTP:
|
case TextureMiscMode::PTP:
|
||||||
return info == 2;
|
return offset_mode == 2;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -1265,7 +1265,7 @@ union Instruction {
|
||||||
BitField<35, 1, u64> ndv_flag;
|
BitField<35, 1, u64> ndv_flag;
|
||||||
BitField<49, 1, u64> nodep_flag;
|
BitField<49, 1, u64> nodep_flag;
|
||||||
BitField<50, 1, u64> dc_flag;
|
BitField<50, 1, u64> dc_flag;
|
||||||
BitField<33, 2, u64> info;
|
BitField<33, 2, u64> offset_mode;
|
||||||
BitField<37, 2, u64> component;
|
BitField<37, 2, u64> component;
|
||||||
|
|
||||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||||
|
@ -1277,9 +1277,9 @@ union Instruction {
|
||||||
case TextureMiscMode::DC:
|
case TextureMiscMode::DC:
|
||||||
return dc_flag != 0;
|
return dc_flag != 0;
|
||||||
case TextureMiscMode::AOFFI:
|
case TextureMiscMode::AOFFI:
|
||||||
return info == 1;
|
return offset_mode == 1;
|
||||||
case TextureMiscMode::PTP:
|
case TextureMiscMode::PTP:
|
||||||
return info == 2;
|
return offset_mode == 2;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -48,10 +48,10 @@ class ExprDecompiler;
|
||||||
|
|
||||||
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
|
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
|
||||||
|
|
||||||
struct TextureAoffi {};
|
struct TextureOffset {};
|
||||||
struct TextureDerivates {};
|
struct TextureDerivates {};
|
||||||
using TextureArgument = std::pair<Type, Node>;
|
using TextureArgument = std::pair<Type, Node>;
|
||||||
using TextureIR = std::variant<TextureAoffi, TextureDerivates, TextureArgument>;
|
using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>;
|
||||||
|
|
||||||
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
|
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
|
||||||
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
|
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
|
||||||
|
@ -1077,7 +1077,7 @@ private:
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
|
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
|
||||||
const std::vector<TextureIR>& extras, bool sepparate_dc = false) {
|
const std::vector<TextureIR>& extras, bool separate_dc = false) {
|
||||||
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
|
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
|
||||||
|
|
||||||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
||||||
|
@ -1090,10 +1090,12 @@ private:
|
||||||
std::string expr = "texture" + function_suffix;
|
std::string expr = "texture" + function_suffix;
|
||||||
if (!meta->aoffi.empty()) {
|
if (!meta->aoffi.empty()) {
|
||||||
expr += "Offset";
|
expr += "Offset";
|
||||||
|
} else if (!meta->ptp.empty()) {
|
||||||
|
expr += "Offsets";
|
||||||
}
|
}
|
||||||
expr += '(' + GetSampler(meta->sampler) + ", ";
|
expr += '(' + GetSampler(meta->sampler) + ", ";
|
||||||
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
|
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
|
||||||
(has_shadow && !sepparate_dc ? 1 : 0) - 1);
|
(has_shadow && !separate_dc ? 1 : 0) - 1);
|
||||||
expr += '(';
|
expr += '(';
|
||||||
for (std::size_t i = 0; i < count; ++i) {
|
for (std::size_t i = 0; i < count; ++i) {
|
||||||
expr += Visit(operation[i]).AsFloat();
|
expr += Visit(operation[i]).AsFloat();
|
||||||
|
@ -1106,7 +1108,7 @@ private:
|
||||||
expr += ", float(" + Visit(meta->array).AsInt() + ')';
|
expr += ", float(" + Visit(meta->array).AsInt() + ')';
|
||||||
}
|
}
|
||||||
if (has_shadow) {
|
if (has_shadow) {
|
||||||
if (sepparate_dc) {
|
if (separate_dc) {
|
||||||
expr += "), " + Visit(meta->depth_compare).AsFloat();
|
expr += "), " + Visit(meta->depth_compare).AsFloat();
|
||||||
} else {
|
} else {
|
||||||
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
|
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
|
||||||
|
@ -1118,8 +1120,12 @@ private:
|
||||||
for (const auto& variant : extras) {
|
for (const auto& variant : extras) {
|
||||||
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
|
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
|
||||||
expr += GenerateTextureArgument(*argument);
|
expr += GenerateTextureArgument(*argument);
|
||||||
} else if (std::holds_alternative<TextureAoffi>(variant)) {
|
} else if (std::holds_alternative<TextureOffset>(variant)) {
|
||||||
expr += GenerateTextureAoffi(meta->aoffi);
|
if (!meta->aoffi.empty()) {
|
||||||
|
expr += GenerateTextureAoffi(meta->aoffi);
|
||||||
|
} else if (!meta->ptp.empty()) {
|
||||||
|
expr += GenerateTexturePtp(meta->ptp);
|
||||||
|
}
|
||||||
} else if (std::holds_alternative<TextureDerivates>(variant)) {
|
} else if (std::holds_alternative<TextureDerivates>(variant)) {
|
||||||
expr += GenerateTextureDerivates(meta->derivates);
|
expr += GenerateTextureDerivates(meta->derivates);
|
||||||
} else {
|
} else {
|
||||||
|
@ -1160,6 +1166,20 @@ private:
|
||||||
return expr;
|
return expr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string ReadTextureOffset(const Node& value) {
|
||||||
|
if (const auto immediate = std::get_if<ImmediateNode>(&*value)) {
|
||||||
|
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
|
||||||
|
// to be constant by the standard).
|
||||||
|
return std::to_string(static_cast<s32>(immediate->GetValue()));
|
||||||
|
} else if (device.HasVariableAoffi()) {
|
||||||
|
// Avoid using variable AOFFI on unsupported devices.
|
||||||
|
return Visit(value).AsInt();
|
||||||
|
} else {
|
||||||
|
// Insert 0 on devices not supporting variable AOFFI.
|
||||||
|
return "0";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
|
std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
|
||||||
if (aoffi.empty()) {
|
if (aoffi.empty()) {
|
||||||
return {};
|
return {};
|
||||||
|
@ -1170,18 +1190,7 @@ private:
|
||||||
expr += '(';
|
expr += '(';
|
||||||
|
|
||||||
for (std::size_t index = 0; index < aoffi.size(); ++index) {
|
for (std::size_t index = 0; index < aoffi.size(); ++index) {
|
||||||
const auto operand{aoffi.at(index)};
|
expr += ReadTextureOffset(aoffi.at(index));
|
||||||
if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
|
|
||||||
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
|
|
||||||
// to be constant by the standard).
|
|
||||||
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
|
|
||||||
} else if (device.HasVariableAoffi()) {
|
|
||||||
// Avoid using variable AOFFI on unsupported devices.
|
|
||||||
expr += Visit(operand).AsInt();
|
|
||||||
} else {
|
|
||||||
// Insert 0 on devices not supporting variable AOFFI.
|
|
||||||
expr += '0';
|
|
||||||
}
|
|
||||||
if (index + 1 < aoffi.size()) {
|
if (index + 1 < aoffi.size()) {
|
||||||
expr += ", ";
|
expr += ", ";
|
||||||
}
|
}
|
||||||
|
@ -1191,6 +1200,20 @@ private:
|
||||||
return expr;
|
return expr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string GenerateTexturePtp(const std::vector<Node>& ptp) {
|
||||||
|
static constexpr std::size_t num_vectors = 4;
|
||||||
|
ASSERT(ptp.size() == num_vectors * 2);
|
||||||
|
|
||||||
|
std::string expr = ", ivec2[](";
|
||||||
|
for (std::size_t vector = 0; vector < num_vectors; ++vector) {
|
||||||
|
const bool has_next = vector + 1 < num_vectors;
|
||||||
|
expr += fmt::format("ivec2({}, {}){}", ReadTextureOffset(ptp.at(vector * 2)),
|
||||||
|
ReadTextureOffset(ptp.at(vector * 2 + 1)), has_next ? ", " : "");
|
||||||
|
}
|
||||||
|
expr += ')';
|
||||||
|
return expr;
|
||||||
|
}
|
||||||
|
|
||||||
std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
|
std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
|
||||||
if (derivates.empty()) {
|
if (derivates.empty()) {
|
||||||
return {};
|
return {};
|
||||||
|
@ -1689,7 +1712,7 @@ private:
|
||||||
ASSERT(meta);
|
ASSERT(meta);
|
||||||
|
|
||||||
std::string expr = GenerateTexture(
|
std::string expr = GenerateTexture(
|
||||||
operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
|
operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
|
||||||
if (meta->sampler.IsShadow()) {
|
if (meta->sampler.IsShadow()) {
|
||||||
expr = "vec4(" + expr + ')';
|
expr = "vec4(" + expr + ')';
|
||||||
}
|
}
|
||||||
|
@ -1701,7 +1724,7 @@ private:
|
||||||
ASSERT(meta);
|
ASSERT(meta);
|
||||||
|
|
||||||
std::string expr = GenerateTexture(
|
std::string expr = GenerateTexture(
|
||||||
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
|
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
|
||||||
if (meta->sampler.IsShadow()) {
|
if (meta->sampler.IsShadow()) {
|
||||||
expr = "vec4(" + expr + ')';
|
expr = "vec4(" + expr + ')';
|
||||||
}
|
}
|
||||||
|
@ -1709,21 +1732,19 @@ private:
|
||||||
}
|
}
|
||||||
|
|
||||||
Expression TextureGather(Operation operation) {
|
Expression TextureGather(Operation operation) {
|
||||||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
|
||||||
ASSERT(meta);
|
|
||||||
|
|
||||||
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
|
const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
|
||||||
if (meta->sampler.IsShadow()) {
|
const bool separate_dc = meta.sampler.IsShadow();
|
||||||
return {GenerateTexture(operation, "Gather", {TextureAoffi{}}, true) +
|
|
||||||
GetSwizzle(meta->element),
|
std::vector<TextureIR> ir;
|
||||||
Type::Float};
|
if (meta.sampler.IsShadow()) {
|
||||||
|
ir = {TextureOffset{}};
|
||||||
} else {
|
} else {
|
||||||
return {GenerateTexture(operation, "Gather",
|
ir = {TextureOffset{}, TextureArgument{type, meta.component}};
|
||||||
{TextureAoffi{}, TextureArgument{type, meta->component}},
|
|
||||||
false) +
|
|
||||||
GetSwizzle(meta->element),
|
|
||||||
Type::Float};
|
|
||||||
}
|
}
|
||||||
|
return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element),
|
||||||
|
Type::Float};
|
||||||
}
|
}
|
||||||
|
|
||||||
Expression TextureQueryDimensions(Operation operation) {
|
Expression TextureQueryDimensions(Operation operation) {
|
||||||
|
@ -1794,7 +1815,8 @@ private:
|
||||||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
||||||
ASSERT(meta);
|
ASSERT(meta);
|
||||||
|
|
||||||
std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
|
std::string expr =
|
||||||
|
GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
|
||||||
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
|
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -89,59 +89,62 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLD4: {
|
case OpCode::Id::TLD4: {
|
||||||
ASSERT(instr.tld4.array == 0);
|
|
||||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
|
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
|
||||||
"NDV is not implemented");
|
"NDV is not implemented");
|
||||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
|
|
||||||
"PTP is not implemented");
|
|
||||||
|
|
||||||
const auto texture_type = instr.tld4.texture_type.Value();
|
const auto texture_type = instr.tld4.texture_type.Value();
|
||||||
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
|
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
|
||||||
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
|
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
|
||||||
const bool is_array = instr.tld4.array != 0;
|
const bool is_array = instr.tld4.array != 0;
|
||||||
const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI)
|
const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI)
|
||||||
: instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
|
: instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
|
||||||
WriteTexInstructionFloat(
|
const bool is_ptp = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::PTP)
|
||||||
bb, instr,
|
: instr.tld4.UsesMiscMode(TextureMiscMode::PTP);
|
||||||
GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless));
|
WriteTexInstructionFloat(bb, instr,
|
||||||
|
GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi,
|
||||||
|
is_ptp, is_bindless));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLD4S: {
|
case OpCode::Id::TLD4S: {
|
||||||
const bool uses_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
|
constexpr std::size_t num_coords = 2;
|
||||||
UNIMPLEMENTED_IF_MSG(uses_aoffi, "AOFFI is not implemented");
|
const bool is_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
|
||||||
|
const bool is_depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
||||||
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
|
||||||
const Node op_a = GetRegister(instr.gpr8);
|
const Node op_a = GetRegister(instr.gpr8);
|
||||||
const Node op_b = GetRegister(instr.gpr20);
|
const Node op_b = GetRegister(instr.gpr20);
|
||||||
|
|
||||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||||
std::vector<Node> coords;
|
std::vector<Node> coords;
|
||||||
Node dc_reg;
|
std::vector<Node> aoffi;
|
||||||
if (depth_compare) {
|
Node depth_compare;
|
||||||
|
if (is_depth_compare) {
|
||||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
||||||
coords.push_back(op_a);
|
coords.push_back(op_a);
|
||||||
coords.push_back(op_y);
|
coords.push_back(op_y);
|
||||||
dc_reg = uses_aoffi ? GetRegister(instr.gpr20.Value() + 1) : op_b;
|
if (is_aoffi) {
|
||||||
|
aoffi = GetAoffiCoordinates(op_b, num_coords, true);
|
||||||
|
depth_compare = GetRegister(instr.gpr20.Value() + 1);
|
||||||
|
} else {
|
||||||
|
depth_compare = op_b;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
|
// There's no depth compare
|
||||||
coords.push_back(op_a);
|
coords.push_back(op_a);
|
||||||
if (uses_aoffi) {
|
if (is_aoffi) {
|
||||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
|
||||||
coords.push_back(op_y);
|
aoffi = GetAoffiCoordinates(op_b, num_coords, true);
|
||||||
} else {
|
} else {
|
||||||
coords.push_back(op_b);
|
coords.push_back(op_b);
|
||||||
}
|
}
|
||||||
dc_reg = {};
|
|
||||||
}
|
}
|
||||||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||||
|
|
||||||
const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
|
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
|
||||||
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
||||||
|
|
||||||
Node4 values;
|
Node4 values;
|
||||||
for (u32 element = 0; element < values.size(); ++element) {
|
for (u32 element = 0; element < values.size(); ++element) {
|
||||||
auto coords_copy = coords;
|
auto coords_copy = coords;
|
||||||
MetaTexture meta{sampler, {}, dc_reg, {}, {}, {}, {}, component, element};
|
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
|
||||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -190,7 +193,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||||
}
|
}
|
||||||
|
|
||||||
for (u32 element = 0; element < values.size(); ++element) {
|
for (u32 element = 0; element < values.size(); ++element) {
|
||||||
MetaTexture meta{*sampler, {}, {}, {}, derivates, {}, {}, {}, element};
|
MetaTexture meta{*sampler, {}, {}, {}, {}, derivates, {}, {}, {}, element};
|
||||||
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
|
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -230,7 +233,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||||
if (!instr.txq.IsComponentEnabled(element)) {
|
if (!instr.txq.IsComponentEnabled(element)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
|
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
|
||||||
const Node value =
|
const Node value =
|
||||||
Operation(OperationCode::TextureQueryDimensions, meta,
|
Operation(OperationCode::TextureQueryDimensions, meta,
|
||||||
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
||||||
|
@ -299,7 +302,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
auto params = coords;
|
auto params = coords;
|
||||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
|
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
|
||||||
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
|
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
|
||||||
SetTemporary(bb, indexer++, value);
|
SetTemporary(bb, indexer++, value);
|
||||||
}
|
}
|
||||||
|
@ -367,7 +370,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||||
if (it != used_samplers.end()) {
|
if (it != used_samplers.end()) {
|
||||||
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||||
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
|
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
|
||||||
return &(*it);
|
return &*it;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Otherwise create a new mapping for this sampler
|
// Otherwise create a new mapping for this sampler
|
||||||
|
@ -397,7 +400,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||||
if (it != used_samplers.end()) {
|
if (it != used_samplers.end()) {
|
||||||
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||||
it->IsShadow() == info.is_shadow);
|
it->IsShadow() == info.is_shadow);
|
||||||
return &(*it);
|
return &*it;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Otherwise create a new mapping for this sampler
|
// Otherwise create a new mapping for this sampler
|
||||||
|
@ -538,7 +541,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||||
|
|
||||||
for (u32 element = 0; element < values.size(); ++element) {
|
for (u32 element = 0; element < values.size(); ++element) {
|
||||||
auto copy_coords = coords;
|
auto copy_coords = coords;
|
||||||
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
|
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
|
||||||
values[element] = Operation(read_method, meta, std::move(copy_coords));
|
values[element] = Operation(read_method, meta, std::move(copy_coords));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -635,7 +638,9 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
|
||||||
}
|
}
|
||||||
|
|
||||||
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
|
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
|
||||||
bool is_array, bool is_aoffi, bool is_bindless) {
|
bool is_array, bool is_aoffi, bool is_ptp, bool is_bindless) {
|
||||||
|
ASSERT_MSG(!(is_aoffi && is_ptp), "AOFFI and PTP can't be enabled at the same time");
|
||||||
|
|
||||||
const std::size_t coord_count = GetCoordCount(texture_type);
|
const std::size_t coord_count = GetCoordCount(texture_type);
|
||||||
|
|
||||||
// If enabled arrays index is always stored in the gpr8 field
|
// If enabled arrays index is always stored in the gpr8 field
|
||||||
|
@ -661,12 +666,15 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||||
return values;
|
return values;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Node> aoffi;
|
std::vector<Node> aoffi, ptp;
|
||||||
if (is_aoffi) {
|
if (is_aoffi) {
|
||||||
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
|
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
|
||||||
|
} else if (is_ptp) {
|
||||||
|
ptp = GetPtpCoordinates(
|
||||||
|
{GetRegister(parameter_register++), GetRegister(parameter_register++)});
|
||||||
}
|
}
|
||||||
|
|
||||||
Node dc{};
|
Node dc;
|
||||||
if (depth_compare) {
|
if (depth_compare) {
|
||||||
dc = GetRegister(parameter_register++);
|
dc = GetRegister(parameter_register++);
|
||||||
}
|
}
|
||||||
|
@ -676,8 +684,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||||
|
|
||||||
for (u32 element = 0; element < values.size(); ++element) {
|
for (u32 element = 0; element < values.size(); ++element) {
|
||||||
auto coords_copy = coords;
|
auto coords_copy = coords;
|
||||||
MetaTexture meta{*sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
|
MetaTexture meta{
|
||||||
element};
|
*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
|
||||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -710,7 +718,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||||
Node4 values;
|
Node4 values;
|
||||||
for (u32 element = 0; element < values.size(); ++element) {
|
for (u32 element = 0; element < values.size(); ++element) {
|
||||||
auto coords_copy = coords;
|
auto coords_copy = coords;
|
||||||
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, lod, {}, element};
|
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
|
||||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -760,7 +768,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
||||||
Node4 values;
|
Node4 values;
|
||||||
for (u32 element = 0; element < values.size(); ++element) {
|
for (u32 element = 0; element < values.size(); ++element) {
|
||||||
auto coords_copy = coords;
|
auto coords_copy = coords;
|
||||||
MetaTexture meta{sampler, array, {}, {}, {}, {}, lod, {}, element};
|
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
|
||||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||||
}
|
}
|
||||||
return values;
|
return values;
|
||||||
|
@ -825,4 +833,38 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
|
||||||
return aoffi;
|
return aoffi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<Node> ShaderIR::GetPtpCoordinates(std::array<Node, 2> ptp_regs) {
|
||||||
|
static constexpr u32 num_entries = 8;
|
||||||
|
|
||||||
|
std::vector<Node> ptp;
|
||||||
|
ptp.reserve(num_entries);
|
||||||
|
|
||||||
|
const auto global_size = static_cast<s64>(global_code.size());
|
||||||
|
const std::optional low = TrackImmediate(ptp_regs[0], global_code, global_size);
|
||||||
|
const std::optional high = TrackImmediate(ptp_regs[1], global_code, global_size);
|
||||||
|
if (!low || !high) {
|
||||||
|
for (u32 entry = 0; entry < num_entries; ++entry) {
|
||||||
|
const u32 reg = entry / 4;
|
||||||
|
const u32 offset = entry % 4;
|
||||||
|
const Node value = BitfieldExtract(ptp_regs[reg], offset * 8, 6);
|
||||||
|
const Node condition =
|
||||||
|
Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(32));
|
||||||
|
const Node negative = Operation(OperationCode::IAdd, value, Immediate(-64));
|
||||||
|
ptp.push_back(Operation(OperationCode::Select, condition, negative, value));
|
||||||
|
}
|
||||||
|
return ptp;
|
||||||
|
}
|
||||||
|
|
||||||
|
const u64 immediate = (static_cast<u64>(*high) << 32) | static_cast<u64>(*low);
|
||||||
|
for (u32 entry = 0; entry < num_entries; ++entry) {
|
||||||
|
s32 value = (immediate >> (entry * 8)) & 0b111111;
|
||||||
|
if (value >= 32) {
|
||||||
|
value -= 64;
|
||||||
|
}
|
||||||
|
ptp.push_back(Immediate(value));
|
||||||
|
}
|
||||||
|
|
||||||
|
return ptp;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace VideoCommon::Shader
|
} // namespace VideoCommon::Shader
|
||||||
|
|
|
@ -374,6 +374,7 @@ struct MetaTexture {
|
||||||
Node array;
|
Node array;
|
||||||
Node depth_compare;
|
Node depth_compare;
|
||||||
std::vector<Node> aoffi;
|
std::vector<Node> aoffi;
|
||||||
|
std::vector<Node> ptp;
|
||||||
std::vector<Node> derivates;
|
std::vector<Node> derivates;
|
||||||
Node bias;
|
Node bias;
|
||||||
Node lod;
|
Node lod;
|
||||||
|
|
|
@ -350,7 +350,8 @@ private:
|
||||||
bool is_array);
|
bool is_array);
|
||||||
|
|
||||||
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||||
bool depth_compare, bool is_array, bool is_aoffi, bool is_bindless);
|
bool depth_compare, bool is_array, bool is_aoffi, bool is_ptp,
|
||||||
|
bool is_bindless);
|
||||||
|
|
||||||
Node4 GetTldCode(Tegra::Shader::Instruction instr);
|
Node4 GetTldCode(Tegra::Shader::Instruction instr);
|
||||||
|
|
||||||
|
@ -363,6 +364,8 @@ private:
|
||||||
|
|
||||||
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
|
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
|
||||||
|
|
||||||
|
std::vector<Node> GetPtpCoordinates(std::array<Node, 2> ptp_regs);
|
||||||
|
|
||||||
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||||
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
|
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
|
||||||
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
|
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
|
||||||
|
|
Loading…
Reference in a new issue