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maxwell_to_gl: Add a few types, etc.
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@ -10,6 +10,14 @@
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#include "common/logging/log.h"
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#include "video_core/engines/maxwell_3d.h"
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using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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using GLvec4 = std::array<GLfloat, 4>;
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using GLuvec2 = std::array<GLuint, 2>;
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using GLuvec3 = std::array<GLuint, 3>;
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using GLuvec4 = std::array<GLuint, 4>;
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namespace MaxwellToGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -39,6 +47,8 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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switch (topology) {
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case Maxwell::PrimitiveTopology::Triangles:
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return GL_TRIANGLES;
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case Maxwell::PrimitiveTopology::TriangleStrip:
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return GL_TRIANGLE_STRIP;
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}
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