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https://github.com/yuzu-emu/yuzu-android.git
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gl_shader_disk_cache: Pass return values returning instead of by parameters
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@ -344,17 +344,15 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
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void ShaderCacheOpenGL::LoadDiskCache() {
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std::vector<ShaderDiskCacheRaw> raws;
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std::vector<ShaderDiskCacheUsage> usages;
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if (!disk_cache.LoadTransferable(raws, usages)) {
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const auto transferable = disk_cache.LoadTransferable();
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if (!transferable) {
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return;
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}
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const auto [raws, usages] = *transferable;
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std::map<u64, ShaderDiskCacheDecompiled> decompiled;
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
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disk_cache.LoadPrecompiled(decompiled, dumps);
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auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
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const std::set<GLenum> supported_formats{GetSupportedFormats()};
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const auto supported_formats{GetSupportedFormats()};
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const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
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// Build shaders
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@ -111,17 +111,17 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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}
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}
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bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
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std::vector<ShaderDiskCacheUsage>& usages) {
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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ShaderDiskCacheOpenGL::LoadTransferable() {
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if (!Settings::values.use_disk_shader_cache) {
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return false;
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return {};
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}
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FileUtil::IOFile file(GetTransferablePath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
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GetTitleID());
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return false;
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return {};
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}
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const u64 file_size = file.GetSize();
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@ -132,15 +132,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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file.Close();
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FileUtil::Delete(GetTransferablePath());
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return false;
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return {};
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}
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if (version > NativeVersion) {
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
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"of the emulator - skipping");
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return false;
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return {};
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}
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// Version is valid, load the shaders
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std::vector<ShaderDiskCacheRaw> raws;
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std::vector<ShaderDiskCacheUsage> usages;
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while (file.Tell() < file_size) {
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TransferableEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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@ -161,25 +163,24 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting",
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static_cast<u32>(kind));
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return false;
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return {};
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}
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}
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return true;
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return {{raws, usages}};
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}
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bool ShaderDiskCacheOpenGL::LoadPrecompiled(
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std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
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std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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ShaderDiskCacheOpenGL::LoadPrecompiled() {
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if (!Settings::values.use_disk_shader_cache) {
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return false;
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return {};
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}
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FileUtil::IOFile file(GetPrecompiledPath(), "rb");
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
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GetTitleID());
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return false;
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return {};
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}
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const u64 file_size = file.GetSize();
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@ -189,9 +190,11 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
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file.Close();
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InvalidatePrecompiled();
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return false;
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return {};
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}
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std::map<u64, ShaderDiskCacheDecompiled> decompiled;
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
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while (file.Tell() < file_size) {
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PrecompiledEntryKind kind{};
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file.ReadBytes(&kind, sizeof(u32));
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@ -217,9 +220,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
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"Failed to decompress GLSL code in precompiled shader={:016x} - removing",
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unique_identifier);
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InvalidatePrecompiled();
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dumps.clear();
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decompiled.clear();
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return false;
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return {};
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}
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entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
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@ -294,9 +295,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
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LOG_ERROR(Render_OpenGL,
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"Failed to decompress precompiled binary program - removing");
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InvalidatePrecompiled();
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dumps.clear();
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decompiled.clear();
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return false;
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return {};
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}
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dumps.insert({usage, dump});
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@ -306,12 +305,10 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
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LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
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static_cast<u32>(kind));
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InvalidatePrecompiled();
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dumps.clear();
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decompiled.clear();
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return false;
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return {};
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}
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}
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return true;
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return {decompiled, dumps};
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}
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void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
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@ -4,9 +4,11 @@
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#pragma once
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#include <optional>
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#include <set>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <vector>
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#include <glad/glad.h>
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@ -142,13 +144,14 @@ struct ShaderDiskCacheDump {
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class ShaderDiskCacheOpenGL {
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public:
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/// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
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bool LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
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std::vector<ShaderDiskCacheUsage>& usages);
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/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
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LoadTransferable();
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/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
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bool LoadPrecompiled(std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps);
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/// Loads current game's precompiled cache. Invalidates on failure.
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std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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LoadPrecompiled();
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/// Removes the transferable (and precompiled) cache file.
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void InvalidateTransferable() const;
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