mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-30 19:45:38 +00:00
video_core/renderer_opengl: Replace direct usage of global system object accessors
We already pass a reference to the system object to the constructor of the renderer, so we can just use that instead of using the global accessor functions.
This commit is contained in:
parent
2e2f6aa71a
commit
90febaf717
|
@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RendererOpenGL::AddTelemetryFields() {
|
||||||
|
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
||||||
|
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
||||||
|
const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
|
||||||
|
|
||||||
|
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
|
||||||
|
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
|
||||||
|
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
||||||
|
|
||||||
|
auto& telemetry_session = system.TelemetrySession();
|
||||||
|
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
|
||||||
|
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
|
||||||
|
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
|
||||||
|
}
|
||||||
|
|
||||||
void RendererOpenGL::CreateRasterizer() {
|
void RendererOpenGL::CreateRasterizer() {
|
||||||
if (rasterizer) {
|
if (rasterizer) {
|
||||||
return;
|
return;
|
||||||
|
@ -466,17 +481,7 @@ bool RendererOpenGL::Init() {
|
||||||
glDebugMessageCallback(DebugHandler, nullptr);
|
glDebugMessageCallback(DebugHandler, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
AddTelemetryFields();
|
||||||
const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
|
||||||
const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
|
|
||||||
|
|
||||||
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
|
|
||||||
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
|
|
||||||
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
|
||||||
|
|
||||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
|
|
||||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
|
|
||||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
|
|
||||||
|
|
||||||
if (!GLAD_GL_VERSION_4_3) {
|
if (!GLAD_GL_VERSION_4_3) {
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -60,6 +60,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void InitOpenGLObjects();
|
void InitOpenGLObjects();
|
||||||
|
void AddTelemetryFields();
|
||||||
void CreateRasterizer();
|
void CreateRasterizer();
|
||||||
|
|
||||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||||
|
|
Loading…
Reference in a new issue