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gl_shader_decompiler: Implement saturate mode for IPA.
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@ -2197,11 +2197,15 @@ private:
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case OpCode::Id::IPA: {
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case OpCode::Id::IPA: {
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const auto& attribute = instr.attribute.fmt28;
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const auto& attribute = instr.attribute.fmt28;
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const auto& reg = instr.gpr0;
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const auto& reg = instr.gpr0;
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ASSERT_MSG(instr.ipa.saturate == 0, "IPA saturate not implemented");
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Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
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Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
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instr.ipa.sample_mode.Value()};
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instr.ipa.sample_mode.Value()};
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regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index,
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regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index,
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input_mode);
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input_mode);
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if (instr.ipa.saturate) {
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regs.SetRegisterToFloat(reg, 0, regs.GetRegisterAsFloat(reg), 1, 1, true);
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}
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break;
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break;
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}
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}
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case OpCode::Id::SSY: {
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case OpCode::Id::SSY: {
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