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gl_shader_decompiler: Avoid unnecessary copies of MetaImage
MetaImage contains a std::vector, so copying here could result in unnecessary reallocations. Given the operation lives throughout the entire scope, this is safe to do.
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@ -1235,7 +1235,7 @@ private:
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std::string BuildImageValues(Operation operation) {
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constexpr std::array constructors{"uint", "uvec2", "uvec3", "uvec4"};
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const auto meta{std::get<MetaImage>(operation.GetMeta())};
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const auto& meta{std::get<MetaImage>(operation.GetMeta())};
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const std::size_t values_count{meta.values.size()};
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std::string expr = fmt::format("{}(", constructors.at(values_count - 1));
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@ -1780,14 +1780,14 @@ private:
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return {"0", Type::Int};
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}
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const auto meta{std::get<MetaImage>(operation.GetMeta())};
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const auto& meta{std::get<MetaImage>(operation.GetMeta())};
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return {fmt::format("imageLoad({}, {}){}", GetImage(meta.image),
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BuildIntegerCoordinates(operation), GetSwizzle(meta.element)),
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Type::Uint};
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}
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Expression ImageStore(Operation operation) {
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const auto meta{std::get<MetaImage>(operation.GetMeta())};
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const auto& meta{std::get<MetaImage>(operation.GetMeta())};
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code.AddLine("imageStore({}, {}, {});", GetImage(meta.image),
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BuildIntegerCoordinates(operation), BuildImageValues(operation));
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return {};
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@ -1795,7 +1795,7 @@ private:
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template <const std::string_view& opname>
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Expression AtomicImage(Operation operation) {
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const auto meta{std::get<MetaImage>(operation.GetMeta())};
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const auto& meta{std::get<MetaImage>(operation.GetMeta())};
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ASSERT(meta.values.size() == 1);
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return {fmt::format("imageAtomic{}({}, {}, {})", opname, GetImage(meta.image),
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