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NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
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@ -203,7 +203,9 @@ void NVFlinger::Compose() {
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if (!buffer) {
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// There was no queued buffer to draw, render previous frame
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system.GPU().SwapBuffers({});
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auto& gpu = system.GPU();
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// Always trigger on sync GPU.
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trigger_event = !gpu.IsAsync();
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continue;
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}
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