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vulkan_device: Make device memory match the rest of the file
Match the style in the file.
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@ -821,9 +821,9 @@ void Device::CollectTelemetryParameters() {
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void Device::CollectPhysicalMemoryInfo() {
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const auto mem_properties = physical.GetMemoryProperties();
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const std::size_t num_properties = mem_properties.memoryHeapCount;
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const size_t num_properties = mem_properties.memoryHeapCount;
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device_access_memory = 0;
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for (std::size_t element = 0; element < num_properties; element++) {
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for (size_t element = 0; element < num_properties; ++element) {
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if ((mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0) {
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device_access_memory += mem_properties.memoryHeaps[element].size;
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}
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@ -275,7 +275,8 @@ private:
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u32 graphics_family{}; ///< Main graphics queue family index.
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u32 present_family{}; ///< Main present queue family index.
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VkDriverIdKHR driver_id{}; ///< Driver ID.
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VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.ed
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VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
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u64 device_access_memory{}; ///< Total size of device local memory in bytes.
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bool is_optimal_astc_supported{}; ///< Support for native ASTC.
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bool is_float16_supported{}; ///< Support for float16 arithmetics.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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@ -309,8 +310,6 @@ private:
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/// Nsight Aftermath GPU crash tracker
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std::unique_ptr<NsightAftermathTracker> nsight_aftermath_tracker;
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u64 device_access_memory;
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};
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} // namespace Vulkan
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