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input_common: Add experimental motion to button
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@ -61,6 +61,9 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
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case Common::Input::InputType::Button:
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status = callback.button_status;
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break;
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case Common::Input::InputType::Motion:
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status.value = std::abs(callback.motion_status.gyro.x.raw_value) > 1.0f;
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break;
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default:
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LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
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break;
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@ -226,6 +229,10 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
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status = callback.trigger_status;
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calculate_button_value = false;
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break;
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case Common::Input::InputType::Motion:
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status.analog.properties.range = 1.0f;
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raw_value = callback.motion_status.accel.x.raw_value;
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break;
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default:
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LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
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break;
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@ -82,6 +82,9 @@ void MappingFactory::RegisterButton(const MappingData& data) {
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new_input.Set("axis", data.index);
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new_input.Set("threshold", 0.5f);
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break;
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case EngineInputType::Motion:
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new_input.Set("motion", data.index);
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break;
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default:
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return;
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}
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