mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-24 02:15:37 +00:00
lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
tiresmoke should be a darker gray.
This commit is contained in:
parent
a84c928827
commit
a17cde7b2c
|
@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
|
||||||
void main() {
|
void main() {
|
||||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||||
float depth = textureLod(depth_tex, coord, 0).r;
|
float depth = textureLod(depth_tex, coord, 0).r;
|
||||||
color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color
|
color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue