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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-23 17:45:39 +00:00
video_core: Fallback to default anisotropy instead to 1x anisotropy
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745d16132b
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@ -488,7 +488,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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gl_samplers[sampler_binding++] =
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use_fallback_sampler ? sampler.HandleWithoutAnisotropy() : sampler.Handle();
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use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
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}
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}
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for (const auto& desc : info.image_descriptors) {
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@ -1306,8 +1306,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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};
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sampler = create_sampler(max_anisotropy);
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if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
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sampler_without_anisotropy = create_sampler(1.0f);
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const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy);
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if (max_anisotropy > max_anisotropy_default) {
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sampler_default_anisotropy = create_sampler(max_anisotropy_default);
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}
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}
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@ -313,17 +313,17 @@ public:
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return sampler.handle;
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}
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[[nodiscard]] GLuint HandleWithoutAnisotropy() const noexcept {
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return sampler_without_anisotropy.handle;
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[[nodiscard]] GLuint HandleWithDefaultAnisotropy() const noexcept {
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return sampler_default_anisotropy.handle;
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}
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[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
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return static_cast<bool>(sampler_without_anisotropy.handle);
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return static_cast<bool>(sampler_default_anisotropy.handle);
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}
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private:
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OGLSampler sampler;
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OGLSampler sampler_without_anisotropy;
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OGLSampler sampler_default_anisotropy;
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};
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class Framebuffer {
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@ -192,7 +192,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const Sampler& sampler{**(samplers++)};
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const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
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!image_view.SupportsAnisotropy()};
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const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithoutAnisotropy()
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const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
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: sampler.Handle()};
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guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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@ -1827,8 +1827,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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};
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sampler = create_sampler(max_anisotropy);
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if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
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sampler_without_anisotropy = create_sampler(1.0f);
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const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
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if (max_anisotropy > max_anisotropy_default) {
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sampler_default_anisotropy = create_sampler(max_anisotropy_default);
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}
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}
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@ -279,17 +279,17 @@ public:
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return *sampler;
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}
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[[nodiscard]] VkSampler HandleWithoutAnisotropy() const noexcept {
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return *sampler_without_anisotropy;
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[[nodiscard]] VkSampler HandleWithDefaultAnisotropy() const noexcept {
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return *sampler_default_anisotropy;
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}
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[[nodiscard]] bool HasAddedAnisotropy() const noexcept {
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return static_cast<bool>(sampler_without_anisotropy);
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return static_cast<bool>(sampler_default_anisotropy);
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}
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private:
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vk::Sampler sampler;
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vk::Sampler sampler_without_anisotropy;
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vk::Sampler sampler_default_anisotropy;
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};
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class Framebuffer {
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@ -68,8 +68,8 @@ float TSCEntry::MaxAnisotropy() const noexcept {
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const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
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const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
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reduction_filter == SamplerReduction::WeightedAverage;
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !has_regular_lods ||
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!is_bilinear_filter || !is_suitable_mipmap_filter)) {
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if (max_anisotropy == 0 && (depth_compare_enabled || !has_regular_lods || !is_bilinear_filter ||
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!is_suitable_mipmap_filter)) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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