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video_core: Rename glsl_decompiler to gl_shader_decompiler
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@ -42,6 +42,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_manager.cpp
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@ -83,8 +85,6 @@ add_library(video_core STATIC
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/decode.cpp
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shader/glsl_decompiler.cpp
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shader/glsl_decompiler.h
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shader/shader_ir.cpp
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shader/shader_ir.h
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surface.cpp
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@ -10,9 +10,9 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL {
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@ -12,8 +12,8 @@
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/shader/glsl_decompiler.h"
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namespace OpenGL {
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@ -12,7 +12,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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@ -5,8 +5,8 @@
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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@ -10,7 +10,7 @@
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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