mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-23 23:45:38 +00:00
commit
b4bf099793
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@ -15,6 +15,7 @@
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#include "core/core.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/lock.h"
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#include "core/memory.h"
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#include "core/memory_setup.h"
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#include "video_core/renderer_base.h"
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@ -115,91 +116,120 @@ static std::set<MemoryHookPointer> GetSpecialHandlers(VAddr vaddr, u64 size) {
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return GetSpecialHandlers(page_table, vaddr, size);
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}
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template <typename T>
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boost::optional<T> ReadSpecial(VAddr addr);
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/**
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* Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
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* using a VMA from the current process
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*/
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static u8* GetPointerFromVMA(const Kernel::Process& process, VAddr vaddr) {
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u8* direct_pointer = nullptr;
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auto& vm_manager = process.vm_manager;
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auto it = vm_manager.FindVMA(vaddr);
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ASSERT(it != vm_manager.vma_map.end());
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auto& vma = it->second;
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switch (vma.type) {
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case Kernel::VMAType::AllocatedMemoryBlock:
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direct_pointer = vma.backing_block->data() + vma.offset;
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break;
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case Kernel::VMAType::BackingMemory:
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direct_pointer = vma.backing_memory;
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break;
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case Kernel::VMAType::Free:
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return nullptr;
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default:
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UNREACHABLE();
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}
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return direct_pointer + (vaddr - vma.base);
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}
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/**
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* Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
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* using a VMA from the current process.
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*/
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static u8* GetPointerFromVMA(VAddr vaddr) {
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return GetPointerFromVMA(*Core::CurrentProcess(), vaddr);
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}
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template <typename T>
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T Read(const VAddr vaddr) {
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if ((vaddr >> PAGE_BITS) >= PAGE_TABLE_NUM_ENTRIES) {
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LOG_ERROR(HW_Memory, "Read%lu after page table @ 0x%016" PRIX64, sizeof(T) * 8, vaddr);
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return 0;
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}
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const PageType type = current_page_table->attributes[vaddr >> PAGE_BITS];
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switch (type) {
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case PageType::Unmapped:
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LOG_ERROR(HW_Memory, "unmapped Read%zu @ 0x%016" PRIX64, sizeof(T) * 8, vaddr);
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return 0;
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case PageType::Special: {
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if (auto result = ReadSpecial<T>(vaddr))
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return *result;
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[[fallthrough]];
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}
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case PageType::Memory: {
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const u8* page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
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ASSERT_MSG(page_pointer, "Mapped memory page without a pointer @ %016" PRIX64, vaddr);
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const u8* page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
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if (page_pointer) {
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// NOTE: Avoid adding any extra logic to this fast-path block
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T value;
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std::memcpy(&value, &page_pointer[vaddr & PAGE_MASK], sizeof(T));
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return value;
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}
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// The memory access might do an MMIO or cached access, so we have to lock the HLE kernel state
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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PageType type = current_page_table->attributes[vaddr >> PAGE_BITS];
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switch (type) {
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case PageType::Unmapped:
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LOG_ERROR(HW_Memory, "unmapped Read%lu @ 0x%08X", sizeof(T) * 8, vaddr);
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return 0;
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case PageType::Memory:
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ASSERT_MSG(false, "Mapped memory page without a pointer @ %08X", vaddr);
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break;
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case PageType::RasterizerCachedMemory: {
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RasterizerFlushVirtualRegion(vaddr, sizeof(T), FlushMode::Flush);
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T value;
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std::memcpy(&value, GetPointerFromVMA(vaddr), sizeof(T));
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return value;
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}
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default:
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UNREACHABLE();
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}
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UNREACHABLE();
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return 0;
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}
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template <typename T>
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bool WriteSpecial(VAddr addr, const T data);
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template <typename T>
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void Write(const VAddr vaddr, const T data) {
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if ((vaddr >> PAGE_BITS) >= PAGE_TABLE_NUM_ENTRIES) {
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LOG_ERROR(HW_Memory, "Write%lu after page table 0x%08X @ 0x%016" PRIX64, sizeof(data) * 8,
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(u32)data, vaddr);
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return;
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}
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const PageType type = current_page_table->attributes[vaddr >> PAGE_BITS];
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switch (type) {
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case PageType::Unmapped:
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LOG_ERROR(HW_Memory, "unmapped Write%zu 0x%08X @ 0x%016" PRIX64, sizeof(data) * 8,
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static_cast<u32>(data), vaddr);
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return;
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case PageType::Special: {
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if (WriteSpecial<T>(vaddr, data))
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return;
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[[fallthrough]];
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}
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case PageType::Memory: {
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u8* page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
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ASSERT_MSG(page_pointer, "Mapped memory page without a pointer @ %016" PRIX64, vaddr);
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u8* page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
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if (page_pointer) {
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// NOTE: Avoid adding any extra logic to this fast-path block
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std::memcpy(&page_pointer[vaddr & PAGE_MASK], &data, sizeof(T));
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return;
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}
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// The memory access might do an MMIO or cached access, so we have to lock the HLE kernel state
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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PageType type = current_page_table->attributes[vaddr >> PAGE_BITS];
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switch (type) {
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case PageType::Unmapped:
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LOG_ERROR(HW_Memory, "unmapped Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data,
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vaddr);
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return;
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case PageType::Memory:
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ASSERT_MSG(false, "Mapped memory page without a pointer @ %08X", vaddr);
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break;
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case PageType::RasterizerCachedMemory: {
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RasterizerFlushVirtualRegion(vaddr, sizeof(T), FlushMode::Invalidate);
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std::memcpy(GetPointerFromVMA(vaddr), &data, sizeof(T));
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break;
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}
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default:
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UNREACHABLE();
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}
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UNREACHABLE();
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}
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bool IsValidVirtualAddress(const Kernel::Process& process, const VAddr vaddr) {
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auto& page_table = process.vm_manager.page_table;
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if ((vaddr >> PAGE_BITS) >= PAGE_TABLE_NUM_ENTRIES)
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const u8* page_pointer = page_table.pointers[vaddr >> PAGE_BITS];
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if (page_pointer)
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return true;
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if (page_table.attributes[vaddr >> PAGE_BITS] == PageType::RasterizerCachedMemory)
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return true;
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if (page_table.attributes[vaddr >> PAGE_BITS] != PageType::Special)
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return false;
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const PageType type = current_page_table->attributes[vaddr >> PAGE_BITS];
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switch (type) {
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case PageType::Unmapped:
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return false;
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case PageType::Memory:
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return true;
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case PageType::Special: {
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for (auto handler : GetSpecialHandlers(page_table, vaddr, 1))
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if (auto result = handler->IsValidAddress(vaddr))
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return *result;
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return current_page_table->pointers[vaddr >> PAGE_BITS] != nullptr;
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}
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}
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UNREACHABLE();
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return false;
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}
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@ -217,7 +247,11 @@ u8* GetPointer(const VAddr vaddr) {
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return page_pointer + (vaddr & PAGE_MASK);
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}
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LOG_ERROR(HW_Memory, "unknown GetPointer @ 0x%016" PRIx64, vaddr);
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if (current_page_table->attributes[vaddr >> PAGE_BITS] == PageType::RasterizerCachedMemory) {
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return GetPointerFromVMA(vaddr);
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}
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LOG_ERROR(HW_Memory, "unknown GetPointer @ 0x%08x", vaddr);
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return nullptr;
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}
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@ -291,6 +325,58 @@ u8* GetPhysicalPointer(PAddr address) {
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return target_pointer;
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}
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void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached) {
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if (start == 0) {
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return;
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}
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u64 num_pages = ((start + size - 1) >> PAGE_BITS) - (start >> PAGE_BITS) + 1;
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VAddr vaddr = start;
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for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
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PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
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if (cached) {
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// Switch page type to cached if now cached
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switch (page_type) {
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case PageType::Unmapped:
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// It is not necessary for a process to have this region mapped into its address
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// space, for example, a system module need not have a VRAM mapping.
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break;
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case PageType::Memory:
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page_type = PageType::RasterizerCachedMemory;
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current_page_table->pointers[vaddr >> PAGE_BITS] = nullptr;
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break;
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default:
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UNREACHABLE();
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}
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} else {
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// Switch page type to uncached if now uncached
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switch (page_type) {
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case PageType::Unmapped:
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// It is not necessary for a process to have this region mapped into its address
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// space, for example, a system module need not have a VRAM mapping.
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break;
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case PageType::RasterizerCachedMemory: {
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u8* pointer = GetPointerFromVMA(vaddr & ~PAGE_MASK);
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if (pointer == nullptr) {
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// It's possible that this function has been called while updating the pagetable
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// after unmapping a VMA. In that case the underlying VMA will no longer exist,
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// and we should just leave the pagetable entry blank.
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page_type = PageType::Unmapped;
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} else {
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page_type = PageType::Memory;
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current_page_table->pointers[vaddr >> PAGE_BITS] = pointer;
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}
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break;
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}
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default:
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UNREACHABLE();
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}
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}
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}
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}
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void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
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// null here
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@ -344,17 +430,6 @@ u64 Read64(const VAddr addr) {
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return Read<u64_le>(addr);
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}
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static bool ReadSpecialBlock(const Kernel::Process& process, const VAddr src_addr,
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void* dest_buffer, const size_t size) {
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auto& page_table = process.vm_manager.page_table;
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for (const auto& handler : GetSpecialHandlers(page_table, src_addr, size)) {
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if (handler->ReadBlock(src_addr, dest_buffer, size)) {
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return true;
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}
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}
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return false;
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}
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void ReadBlock(const Kernel::Process& process, const VAddr src_addr, void* dest_buffer,
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const size_t size) {
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auto& page_table = process.vm_manager.page_table;
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@ -364,21 +439,16 @@ void ReadBlock(const Kernel::Process& process, const VAddr src_addr, void* dest_
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size_t page_offset = src_addr & PAGE_MASK;
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while (remaining_size > 0) {
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const size_t copy_amount = std::min<size_t>(PAGE_SIZE - page_offset, remaining_size);
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const size_t copy_amount =
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std::min(static_cast<size_t>(PAGE_SIZE) - page_offset, remaining_size);
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const VAddr current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
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switch (page_table.attributes[page_index]) {
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case PageType::Unmapped:
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LOG_ERROR(HW_Memory,
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"unmapped ReadBlock @ 0x%016" PRIX64 " (start address = 0x%" PRIx64
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", size = %zu)",
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case PageType::Unmapped: {
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LOG_ERROR(HW_Memory, "unmapped ReadBlock @ 0x%08X (start address = 0x%08X, size = %zu)",
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current_vaddr, src_addr, size);
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std::memset(dest_buffer, 0, copy_amount);
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break;
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case PageType::Special: {
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if (ReadSpecialBlock(process, current_vaddr, dest_buffer, copy_amount))
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break;
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[[fallthrough]];
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}
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case PageType::Memory: {
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DEBUG_ASSERT(page_table.pointers[page_index]);
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@ -387,6 +457,12 @@ void ReadBlock(const Kernel::Process& process, const VAddr src_addr, void* dest_
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std::memcpy(dest_buffer, src_ptr, copy_amount);
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break;
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}
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case PageType::RasterizerCachedMemory: {
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RasterizerFlushVirtualRegion(current_vaddr, static_cast<u32>(copy_amount),
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FlushMode::Flush);
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std::memcpy(dest_buffer, GetPointerFromVMA(process, current_vaddr), copy_amount);
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break;
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}
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default:
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UNREACHABLE();
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}
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@ -418,17 +494,6 @@ void Write64(const VAddr addr, const u64 data) {
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Write<u64_le>(addr, data);
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}
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static bool WriteSpecialBlock(const Kernel::Process& process, const VAddr dest_addr,
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const void* src_buffer, const size_t size) {
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auto& page_table = process.vm_manager.page_table;
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for (const auto& handler : GetSpecialHandlers(page_table, dest_addr, size)) {
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if (handler->WriteBlock(dest_addr, src_buffer, size)) {
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return true;
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}
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}
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return false;
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}
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void WriteBlock(const Kernel::Process& process, const VAddr dest_addr, const void* src_buffer,
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const size_t size) {
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auto& page_table = process.vm_manager.page_table;
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@ -437,20 +502,17 @@ void WriteBlock(const Kernel::Process& process, const VAddr dest_addr, const voi
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size_t page_offset = dest_addr & PAGE_MASK;
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while (remaining_size > 0) {
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const size_t copy_amount = std::min<size_t>(PAGE_SIZE - page_offset, remaining_size);
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const size_t copy_amount =
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std::min(static_cast<size_t>(PAGE_SIZE) - page_offset, remaining_size);
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const VAddr current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
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switch (page_table.attributes[page_index]) {
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case PageType::Unmapped:
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case PageType::Unmapped: {
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LOG_ERROR(HW_Memory,
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"unmapped WriteBlock @ 0x%016" PRIX64 " (start address = 0x%016" PRIX64
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", size = %zu)",
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"unmapped WriteBlock @ 0x%08X (start address = 0x%08X, size = %zu)",
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current_vaddr, dest_addr, size);
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break;
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case PageType::Special:
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if (WriteSpecialBlock(process, current_vaddr, src_buffer, copy_amount))
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break;
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[[fallthrough]];
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}
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case PageType::Memory: {
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DEBUG_ASSERT(page_table.pointers[page_index]);
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|
@ -458,6 +520,12 @@ void WriteBlock(const Kernel::Process& process, const VAddr dest_addr, const voi
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std::memcpy(dest_ptr, src_buffer, copy_amount);
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break;
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}
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case PageType::RasterizerCachedMemory: {
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RasterizerFlushVirtualRegion(current_vaddr, static_cast<u32>(copy_amount),
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FlushMode::Invalidate);
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std::memcpy(GetPointerFromVMA(process, current_vaddr), src_buffer, copy_amount);
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break;
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}
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default:
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UNREACHABLE();
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}
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|
@ -473,9 +541,8 @@ void WriteBlock(const VAddr dest_addr, const void* src_buffer, const size_t size
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WriteBlock(*Core::CurrentProcess(), dest_addr, src_buffer, size);
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}
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void ZeroBlock(const VAddr dest_addr, const size_t size) {
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const auto& process = *Core::CurrentProcess();
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void ZeroBlock(const Kernel::Process& process, const VAddr dest_addr, const size_t size) {
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auto& page_table = process.vm_manager.page_table;
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size_t remaining_size = size;
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size_t page_index = dest_addr >> PAGE_BITS;
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size_t page_offset = dest_addr & PAGE_MASK;
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|
@ -483,27 +550,29 @@ void ZeroBlock(const VAddr dest_addr, const size_t size) {
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static const std::array<u8, PAGE_SIZE> zeros = {};
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while (remaining_size > 0) {
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const size_t copy_amount = std::min<size_t>(PAGE_SIZE - page_offset, remaining_size);
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const size_t copy_amount =
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std::min(static_cast<size_t>(PAGE_SIZE) - page_offset, remaining_size);
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const VAddr current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
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switch (current_page_table->attributes[page_index]) {
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case PageType::Unmapped:
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LOG_ERROR(HW_Memory,
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"unmapped ZeroBlock @ 0x%016" PRIX64 " (start address = 0x%016" PRIX64
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", size = %zu)",
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switch (page_table.attributes[page_index]) {
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case PageType::Unmapped: {
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LOG_ERROR(HW_Memory, "unmapped ZeroBlock @ 0x%08X (start address = 0x%08X, size = %zu)",
|
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current_vaddr, dest_addr, size);
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break;
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case PageType::Special:
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if (WriteSpecialBlock(process, current_vaddr, zeros.data(), copy_amount))
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break;
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[[fallthrough]];
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}
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case PageType::Memory: {
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DEBUG_ASSERT(current_page_table->pointers[page_index]);
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DEBUG_ASSERT(page_table.pointers[page_index]);
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u8* dest_ptr = current_page_table->pointers[page_index] + page_offset;
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u8* dest_ptr = page_table.pointers[page_index] + page_offset;
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std::memset(dest_ptr, 0, copy_amount);
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break;
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}
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case PageType::RasterizerCachedMemory: {
|
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RasterizerFlushVirtualRegion(current_vaddr, static_cast<u32>(copy_amount),
|
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FlushMode::Invalidate);
|
||||
std::memset(GetPointerFromVMA(process, current_vaddr), 0, copy_amount);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
@ -514,37 +583,34 @@ void ZeroBlock(const VAddr dest_addr, const size_t size) {
|
|||
}
|
||||
}
|
||||
|
||||
void CopyBlock(VAddr dest_addr, VAddr src_addr, const size_t size) {
|
||||
const auto& process = *Core::CurrentProcess();
|
||||
|
||||
void CopyBlock(const Kernel::Process& process, VAddr dest_addr, VAddr src_addr, const size_t size) {
|
||||
auto& page_table = process.vm_manager.page_table;
|
||||
size_t remaining_size = size;
|
||||
size_t page_index = src_addr >> PAGE_BITS;
|
||||
size_t page_offset = src_addr & PAGE_MASK;
|
||||
|
||||
while (remaining_size > 0) {
|
||||
const size_t copy_amount = std::min<size_t>(PAGE_SIZE - page_offset, remaining_size);
|
||||
const size_t copy_amount =
|
||||
std::min(static_cast<size_t>(PAGE_SIZE) - page_offset, remaining_size);
|
||||
const VAddr current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
|
||||
|
||||
switch (current_page_table->attributes[page_index]) {
|
||||
case PageType::Unmapped:
|
||||
LOG_ERROR(HW_Memory,
|
||||
"unmapped CopyBlock @ 0x%016" PRIX64 " (start address = 0x%016" PRIX64
|
||||
", size = %zu)",
|
||||
switch (page_table.attributes[page_index]) {
|
||||
case PageType::Unmapped: {
|
||||
LOG_ERROR(HW_Memory, "unmapped CopyBlock @ 0x%08X (start address = 0x%08X, size = %zu)",
|
||||
current_vaddr, src_addr, size);
|
||||
ZeroBlock(dest_addr, copy_amount);
|
||||
ZeroBlock(process, dest_addr, copy_amount);
|
||||
break;
|
||||
case PageType::Special: {
|
||||
std::vector<u8> buffer(copy_amount);
|
||||
if (ReadSpecialBlock(process, current_vaddr, buffer.data(), buffer.size())) {
|
||||
WriteBlock(dest_addr, buffer.data(), buffer.size());
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
}
|
||||
case PageType::Memory: {
|
||||
DEBUG_ASSERT(current_page_table->pointers[page_index]);
|
||||
const u8* src_ptr = current_page_table->pointers[page_index] + page_offset;
|
||||
WriteBlock(dest_addr, src_ptr, copy_amount);
|
||||
DEBUG_ASSERT(page_table.pointers[page_index]);
|
||||
const u8* src_ptr = page_table.pointers[page_index] + page_offset;
|
||||
WriteBlock(process, dest_addr, src_ptr, copy_amount);
|
||||
break;
|
||||
}
|
||||
case PageType::RasterizerCachedMemory: {
|
||||
RasterizerFlushVirtualRegion(current_vaddr, static_cast<u32>(copy_amount),
|
||||
FlushMode::Flush);
|
||||
WriteBlock(process, dest_addr, GetPointerFromVMA(process, current_vaddr), copy_amount);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -559,78 +625,6 @@ void CopyBlock(VAddr dest_addr, VAddr src_addr, const size_t size) {
|
|||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
boost::optional<u8> ReadSpecial<u8>(VAddr addr) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u8)))
|
||||
if (auto result = handler->Read8(addr))
|
||||
return *result;
|
||||
return {};
|
||||
}
|
||||
|
||||
template <>
|
||||
boost::optional<u16> ReadSpecial<u16>(VAddr addr) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u16)))
|
||||
if (auto result = handler->Read16(addr))
|
||||
return *result;
|
||||
return {};
|
||||
}
|
||||
|
||||
template <>
|
||||
boost::optional<u32> ReadSpecial<u32>(VAddr addr) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u32)))
|
||||
if (auto result = handler->Read32(addr))
|
||||
return *result;
|
||||
return {};
|
||||
}
|
||||
|
||||
template <>
|
||||
boost::optional<u64> ReadSpecial<u64>(VAddr addr) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u64)))
|
||||
if (auto result = handler->Read64(addr))
|
||||
return *result;
|
||||
return {};
|
||||
}
|
||||
|
||||
template <>
|
||||
bool WriteSpecial<u8>(VAddr addr, const u8 data) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u8)))
|
||||
if (handler->Write8(addr, data))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool WriteSpecial<u16>(VAddr addr, const u16 data) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u16)))
|
||||
if (handler->Write16(addr, data))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool WriteSpecial<u32>(VAddr addr, const u32 data) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u32)))
|
||||
if (handler->Write32(addr, data))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
template <>
|
||||
bool WriteSpecial<u64>(VAddr addr, const u64 data) {
|
||||
const PageTable& page_table = Core::CurrentProcess()->vm_manager.page_table;
|
||||
for (const auto& handler : GetSpecialHandlers(page_table, addr, sizeof(u64)))
|
||||
if (handler->Write64(addr, data))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
boost::optional<PAddr> TryVirtualToPhysicalAddress(const VAddr addr) {
|
||||
if (addr == 0) {
|
||||
return 0;
|
||||
|
|
|
@ -254,6 +254,11 @@ enum class FlushMode {
|
|||
FlushAndInvalidate,
|
||||
};
|
||||
|
||||
/**
|
||||
* Mark each page touching the region as cached.
|
||||
*/
|
||||
void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached);
|
||||
|
||||
/**
|
||||
* Flushes and invalidates any externally cached rasterizer resources touching the given virtual
|
||||
* address region.
|
||||
|
|
|
@ -31,6 +31,7 @@ add_library(video_core STATIC
|
|||
renderer_opengl/gl_state.h
|
||||
renderer_opengl/gl_stream_buffer.cpp
|
||||
renderer_opengl/gl_stream_buffer.h
|
||||
renderer_opengl/maxwell_to_gl.h
|
||||
renderer_opengl/renderer_opengl.cpp
|
||||
renderer_opengl/renderer_opengl.h
|
||||
textures/decoders.cpp
|
||||
|
|
|
@ -7,8 +7,11 @@
|
|||
#include "core/core.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Tegra {
|
||||
namespace Engines {
|
||||
|
@ -174,7 +177,9 @@ void Maxwell3D::ProcessQueryGet() {
|
|||
}
|
||||
|
||||
void Maxwell3D::DrawArrays() {
|
||||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||
LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
|
||||
regs.vertex_buffer.count);
|
||||
|
||||
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
|
||||
|
||||
if (debug_context) {
|
||||
|
@ -184,6 +189,8 @@ void Maxwell3D::DrawArrays() {
|
|||
if (debug_context) {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
|
||||
}
|
||||
|
||||
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
|
@ -59,88 +61,173 @@ public:
|
|||
Fragment = 4,
|
||||
};
|
||||
|
||||
enum class VertexSize : u32 {
|
||||
Size_32_32_32_32 = 0x01,
|
||||
Size_32_32_32 = 0x02,
|
||||
Size_16_16_16_16 = 0x03,
|
||||
Size_32_32 = 0x04,
|
||||
Size_16_16_16 = 0x05,
|
||||
Size_8_8_8_8 = 0x0a,
|
||||
Size_16_16 = 0x0f,
|
||||
Size_32 = 0x12,
|
||||
Size_8_8_8 = 0x13,
|
||||
Size_8_8 = 0x18,
|
||||
Size_16 = 0x1b,
|
||||
Size_8 = 0x1d,
|
||||
Size_10_10_10_2 = 0x30,
|
||||
Size_11_11_10 = 0x31,
|
||||
};
|
||||
struct VertexAttribute {
|
||||
enum class Size : u32 {
|
||||
Size_32_32_32_32 = 0x01,
|
||||
Size_32_32_32 = 0x02,
|
||||
Size_16_16_16_16 = 0x03,
|
||||
Size_32_32 = 0x04,
|
||||
Size_16_16_16 = 0x05,
|
||||
Size_8_8_8_8 = 0x0a,
|
||||
Size_16_16 = 0x0f,
|
||||
Size_32 = 0x12,
|
||||
Size_8_8_8 = 0x13,
|
||||
Size_8_8 = 0x18,
|
||||
Size_16 = 0x1b,
|
||||
Size_8 = 0x1d,
|
||||
Size_10_10_10_2 = 0x30,
|
||||
Size_11_11_10 = 0x31,
|
||||
};
|
||||
|
||||
static std::string VertexSizeToString(VertexSize vertex_size) {
|
||||
switch (vertex_size) {
|
||||
case VertexSize::Size_32_32_32_32:
|
||||
return "32_32_32_32";
|
||||
case VertexSize::Size_32_32_32:
|
||||
return "32_32_32";
|
||||
case VertexSize::Size_16_16_16_16:
|
||||
return "16_16_16_16";
|
||||
case VertexSize::Size_32_32:
|
||||
return "32_32";
|
||||
case VertexSize::Size_16_16_16:
|
||||
return "16_16_16";
|
||||
case VertexSize::Size_8_8_8_8:
|
||||
return "8_8_8_8";
|
||||
case VertexSize::Size_16_16:
|
||||
return "16_16";
|
||||
case VertexSize::Size_32:
|
||||
return "32";
|
||||
case VertexSize::Size_8_8_8:
|
||||
return "8_8_8";
|
||||
case VertexSize::Size_8_8:
|
||||
return "8_8";
|
||||
case VertexSize::Size_16:
|
||||
return "16";
|
||||
case VertexSize::Size_8:
|
||||
return "8";
|
||||
case VertexSize::Size_10_10_10_2:
|
||||
return "10_10_10_2";
|
||||
case VertexSize::Size_11_11_10:
|
||||
return "11_11_10";
|
||||
enum class Type : u32 {
|
||||
SignedNorm = 1,
|
||||
UnsignedNorm = 2,
|
||||
SignedInt = 3,
|
||||
UnsignedInt = 4,
|
||||
UnsignedScaled = 5,
|
||||
SignedScaled = 6,
|
||||
Float = 7,
|
||||
};
|
||||
|
||||
union {
|
||||
BitField<0, 5, u32> buffer;
|
||||
BitField<6, 1, u32> constant;
|
||||
BitField<7, 14, u32> offset;
|
||||
BitField<21, 6, Size> size;
|
||||
BitField<27, 3, Type> type;
|
||||
BitField<31, 1, u32> bgra;
|
||||
};
|
||||
|
||||
u32 ComponentCount() const {
|
||||
switch (size) {
|
||||
case Size::Size_32_32_32_32:
|
||||
return 4;
|
||||
case Size::Size_32_32_32:
|
||||
return 3;
|
||||
case Size::Size_16_16_16_16:
|
||||
return 4;
|
||||
case Size::Size_32_32:
|
||||
return 2;
|
||||
case Size::Size_16_16_16:
|
||||
return 3;
|
||||
case Size::Size_8_8_8_8:
|
||||
return 4;
|
||||
case Size::Size_16_16:
|
||||
return 2;
|
||||
case Size::Size_32:
|
||||
return 1;
|
||||
case Size::Size_8_8_8:
|
||||
return 3;
|
||||
case Size::Size_8_8:
|
||||
return 2;
|
||||
case Size::Size_16:
|
||||
return 1;
|
||||
case Size::Size_8:
|
||||
return 1;
|
||||
case Size::Size_10_10_10_2:
|
||||
return 4;
|
||||
case Size::Size_11_11_10:
|
||||
return 3;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
enum class VertexType : u32 {
|
||||
SignedNorm = 1,
|
||||
UnsignedNorm = 2,
|
||||
SignedInt = 3,
|
||||
UnsignedInt = 4,
|
||||
UnsignedScaled = 5,
|
||||
SignedScaled = 6,
|
||||
Float = 7,
|
||||
};
|
||||
|
||||
static std::string VertexTypeToString(VertexType vertex_type) {
|
||||
switch (vertex_type) {
|
||||
case VertexType::SignedNorm:
|
||||
return "SignedNorm";
|
||||
case VertexType::UnsignedNorm:
|
||||
return "UnsignedNorm";
|
||||
case VertexType::SignedInt:
|
||||
return "SignedInt";
|
||||
case VertexType::UnsignedInt:
|
||||
return "UnsignedInt";
|
||||
case VertexType::UnsignedScaled:
|
||||
return "UnsignedScaled";
|
||||
case VertexType::SignedScaled:
|
||||
return "SignedScaled";
|
||||
case VertexType::Float:
|
||||
return "Float";
|
||||
u32 SizeInBytes() const {
|
||||
switch (size) {
|
||||
case Size::Size_32_32_32_32:
|
||||
return 16;
|
||||
case Size::Size_32_32_32:
|
||||
return 12;
|
||||
case Size::Size_16_16_16_16:
|
||||
return 8;
|
||||
case Size::Size_32_32:
|
||||
return 8;
|
||||
case Size::Size_16_16_16:
|
||||
return 6;
|
||||
case Size::Size_8_8_8_8:
|
||||
return 4;
|
||||
case Size::Size_16_16:
|
||||
return 4;
|
||||
case Size::Size_32:
|
||||
return 4;
|
||||
case Size::Size_8_8_8:
|
||||
return 3;
|
||||
case Size::Size_8_8:
|
||||
return 2;
|
||||
case Size::Size_16:
|
||||
return 2;
|
||||
case Size::Size_8:
|
||||
return 1;
|
||||
case Size::Size_10_10_10_2:
|
||||
return 4;
|
||||
case Size::Size_11_11_10:
|
||||
return 4;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string SizeString() const {
|
||||
switch (size) {
|
||||
case Size::Size_32_32_32_32:
|
||||
return "32_32_32_32";
|
||||
case Size::Size_32_32_32:
|
||||
return "32_32_32";
|
||||
case Size::Size_16_16_16_16:
|
||||
return "16_16_16_16";
|
||||
case Size::Size_32_32:
|
||||
return "32_32";
|
||||
case Size::Size_16_16_16:
|
||||
return "16_16_16";
|
||||
case Size::Size_8_8_8_8:
|
||||
return "8_8_8_8";
|
||||
case Size::Size_16_16:
|
||||
return "16_16";
|
||||
case Size::Size_32:
|
||||
return "32";
|
||||
case Size::Size_8_8_8:
|
||||
return "8_8_8";
|
||||
case Size::Size_8_8:
|
||||
return "8_8";
|
||||
case Size::Size_16:
|
||||
return "16";
|
||||
case Size::Size_8:
|
||||
return "8";
|
||||
case Size::Size_10_10_10_2:
|
||||
return "10_10_10_2";
|
||||
case Size::Size_11_11_10:
|
||||
return "11_11_10";
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string TypeString() const {
|
||||
switch (type) {
|
||||
case Type::SignedNorm:
|
||||
return "SNORM";
|
||||
case Type::UnsignedNorm:
|
||||
return "UNORM";
|
||||
case Type::SignedInt:
|
||||
return "SINT";
|
||||
case Type::UnsignedInt:
|
||||
return "UINT";
|
||||
case Type::UnsignedScaled:
|
||||
return "USCALED";
|
||||
case Type::SignedScaled:
|
||||
return "SSCALED";
|
||||
case Type::Float:
|
||||
return "FLOAT";
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
bool IsNormalized() const {
|
||||
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
|
||||
}
|
||||
};
|
||||
|
||||
enum class PrimitiveTopology : u32 {
|
||||
Points = 0x0,
|
||||
|
@ -167,9 +254,9 @@ public:
|
|||
struct {
|
||||
u32 address_high;
|
||||
u32 address_low;
|
||||
u32 horiz;
|
||||
u32 vert;
|
||||
u32 format;
|
||||
u32 width;
|
||||
u32 height;
|
||||
Tegra::RenderTargetFormat format;
|
||||
u32 block_dimensions;
|
||||
u32 array_mode;
|
||||
u32 layer_stride;
|
||||
|
@ -195,6 +282,15 @@ public:
|
|||
};
|
||||
float depth_range_near;
|
||||
float depth_range_far;
|
||||
|
||||
MathUtil::Rectangle<s32> GetRect() const {
|
||||
return {
|
||||
static_cast<s32>(x), // left
|
||||
static_cast<s32>(y + height), // top
|
||||
static_cast<s32>(x + width), // right
|
||||
static_cast<s32>(y) // bottom
|
||||
};
|
||||
};
|
||||
} viewport[NumViewports];
|
||||
|
||||
INSERT_PADDING_WORDS(0x1D);
|
||||
|
@ -221,14 +317,7 @@ public:
|
|||
|
||||
INSERT_PADDING_WORDS(0x5B);
|
||||
|
||||
union {
|
||||
BitField<0, 5, u32> buffer;
|
||||
BitField<6, 1, u32> constant;
|
||||
BitField<7, 14, u32> offset;
|
||||
BitField<21, 6, VertexSize> size;
|
||||
BitField<27, 3, VertexType> type;
|
||||
BitField<31, 1, u32> bgra;
|
||||
} vertex_attrib_format[NumVertexAttributes];
|
||||
VertexAttribute vertex_attrib_format[NumVertexAttributes];
|
||||
|
||||
INSERT_PADDING_WORDS(0xF);
|
||||
|
||||
|
|
|
@ -13,7 +13,8 @@
|
|||
|
||||
namespace Tegra {
|
||||
|
||||
enum class RenderTargetFormat {
|
||||
enum class RenderTargetFormat : u32 {
|
||||
NONE = 0x0,
|
||||
RGBA8_UNORM = 0xD5,
|
||||
};
|
||||
|
||||
|
|
|
@ -15,8 +15,8 @@ class RasterizerInterface {
|
|||
public:
|
||||
virtual ~RasterizerInterface() {}
|
||||
|
||||
/// Draw the current batch of triangles
|
||||
virtual void DrawTriangles() = 0;
|
||||
/// Draw the current batch of vertex arrays
|
||||
virtual void DrawArrays() = 0;
|
||||
|
||||
/// Notify rasterizer that the specified Maxwell register has been changed
|
||||
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
|
||||
|
|
|
@ -14,11 +14,16 @@
|
|||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using PixelFormat = SurfaceParams::PixelFormat;
|
||||
using SurfaceType = SurfaceParams::SurfaceType;
|
||||
|
||||
|
@ -120,14 +125,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
|
|||
glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
|
||||
} else {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
accelerate_draw = AccelDraw::Disabled;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
LOG_WARNING(HW_GPU, "Sync fixed function OpenGL state here when ready");
|
||||
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
|
||||
}
|
||||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() {
|
||||
|
@ -138,47 +143,235 @@ RasterizerOpenGL::~RasterizerOpenGL() {
|
|||
}
|
||||
}
|
||||
|
||||
static constexpr std::array<GLenum, 4> vs_attrib_types{
|
||||
GL_BYTE, // VertexAttributeFormat::BYTE
|
||||
GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
|
||||
GL_SHORT, // VertexAttributeFormat::SHORT
|
||||
GL_FLOAT // VertexAttributeFormat::FLOAT
|
||||
};
|
||||
|
||||
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
|
||||
UNIMPLEMENTED();
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
if (is_indexed) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
// TODO(bunnei): Add support for 1+ vertex arrays
|
||||
vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
UNIMPLEMENTED();
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
|
||||
|
||||
state.draw.vertex_array = hw_vao.handle;
|
||||
state.draw.vertex_buffer = stream_buffer->GetHandle();
|
||||
state.Apply();
|
||||
|
||||
// TODO(bunnei): Add support for 1+ vertex arrays
|
||||
const auto& vertex_array{regs.vertex_array[0]};
|
||||
ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?");
|
||||
ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!");
|
||||
for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) {
|
||||
ASSERT_MSG(!regs.vertex_array[index].enable, "vertex array %d is unimplemented!", index);
|
||||
}
|
||||
|
||||
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
|
||||
// Enables the first 16 vertex attributes always, as we don't know which ones are actually used
|
||||
// until shader time. Note, Tegra technically supports 32, but we're cappinig this to 16 for now
|
||||
// to avoid OpenGL errors.
|
||||
for (unsigned index = 0; index < 16; ++index) {
|
||||
auto& attrib = regs.vertex_attrib_format[index];
|
||||
glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
|
||||
reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
|
||||
glEnableVertexAttribArray(index);
|
||||
hw_vao_enabled_attributes[index] = true;
|
||||
}
|
||||
|
||||
// Copy vertex array data
|
||||
const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
|
||||
const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
|
||||
res_cache.FlushRegion(data_addr, data_size, nullptr);
|
||||
Memory::ReadBlock(data_addr, array_ptr, data_size);
|
||||
|
||||
array_ptr += data_size;
|
||||
buffer_offset += data_size;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_VS);
|
||||
UNIMPLEMENTED();
|
||||
LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_FS);
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
||||
if (!has_ARB_separate_shader_objects) {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
|
||||
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
|
||||
DrawTriangles();
|
||||
DrawArrays();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DrawTriangles() {
|
||||
void RasterizerOpenGL::DrawArrays() {
|
||||
if (accelerate_draw == AccelDraw::Disabled)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||
UNIMPLEMENTED();
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): Implement these
|
||||
const bool has_stencil = false;
|
||||
const bool using_color_fb = true;
|
||||
const bool using_depth_fb = false;
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
|
||||
|
||||
const bool write_color_fb =
|
||||
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
|
||||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
|
||||
|
||||
const bool write_depth_fb =
|
||||
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
|
||||
(has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
|
||||
|
||||
Surface color_surface;
|
||||
Surface depth_surface;
|
||||
MathUtil::Rectangle<u32> surfaces_rect;
|
||||
std::tie(color_surface, depth_surface, surfaces_rect) =
|
||||
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
|
||||
|
||||
const u16 res_scale = color_surface != nullptr
|
||||
? color_surface->res_scale
|
||||
: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
|
||||
|
||||
MathUtil::Rectangle<u32> draw_rect{
|
||||
static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
|
||||
viewport_rect.left * res_scale,
|
||||
surfaces_rect.left, surfaces_rect.right)), // Left
|
||||
static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
|
||||
viewport_rect.top * res_scale,
|
||||
surfaces_rect.bottom, surfaces_rect.top)), // Top
|
||||
static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
|
||||
viewport_rect.right * res_scale,
|
||||
surfaces_rect.left, surfaces_rect.right)), // Right
|
||||
static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
|
||||
viewport_rect.bottom * res_scale,
|
||||
surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
|
||||
|
||||
// Bind the framebuffer surfaces
|
||||
BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
|
||||
|
||||
// Sync the viewport
|
||||
SyncViewport(surfaces_rect, res_scale);
|
||||
|
||||
// TODO(bunnei): Sync framebuffer_scale uniform here
|
||||
// TODO(bunnei): Sync scissorbox uniform(s) here
|
||||
// TODO(bunnei): Sync and bind the texture surfaces
|
||||
|
||||
// Sync and bind the shader
|
||||
if (shader_dirty) {
|
||||
SetShader();
|
||||
shader_dirty = false;
|
||||
}
|
||||
|
||||
// Sync the uniform data
|
||||
if (uniform_block_data.dirty) {
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(UniformData), &uniform_block_data.data);
|
||||
uniform_block_data.dirty = false;
|
||||
}
|
||||
|
||||
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
|
||||
// scissor test to prevent drawing outside of the framebuffer region
|
||||
state.scissor.enabled = true;
|
||||
state.scissor.x = draw_rect.left;
|
||||
state.scissor.y = draw_rect.bottom;
|
||||
state.scissor.width = draw_rect.GetWidth();
|
||||
state.scissor.height = draw_rect.GetHeight();
|
||||
state.Apply();
|
||||
|
||||
// Draw the vertex batch
|
||||
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
||||
AnalyzeVertexArray(is_indexed);
|
||||
state.draw.vertex_buffer = stream_buffer->GetHandle();
|
||||
state.Apply();
|
||||
|
||||
size_t buffer_size = static_cast<size_t>(vs_input_size);
|
||||
if (is_indexed) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
buffer_size += sizeof(VSUniformData);
|
||||
|
||||
size_t ptr_pos = 0;
|
||||
u8* buffer_ptr;
|
||||
GLintptr buffer_offset;
|
||||
std::tie(buffer_ptr, buffer_offset) =
|
||||
stream_buffer->Map(static_cast<GLsizeiptr>(buffer_size), 4);
|
||||
|
||||
SetupVertexArray(buffer_ptr, buffer_offset);
|
||||
ptr_pos += vs_input_size;
|
||||
|
||||
GLintptr index_buffer_offset = 0;
|
||||
if (is_indexed) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
SetupVertexShader(reinterpret_cast<VSUniformData*>(&buffer_ptr[ptr_pos]),
|
||||
buffer_offset + static_cast<GLintptr>(ptr_pos));
|
||||
const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
|
||||
ptr_pos += sizeof(VSUniformData);
|
||||
|
||||
stream_buffer->Unmap();
|
||||
|
||||
const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
|
||||
if (has_ARB_direct_state_access) {
|
||||
glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
|
||||
} else {
|
||||
glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
|
||||
glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
|
||||
}
|
||||
};
|
||||
|
||||
copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(VSUniformData));
|
||||
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_shader->shader.handle);
|
||||
|
||||
if (is_indexed) {
|
||||
UNREACHABLE();
|
||||
} else {
|
||||
glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
|
||||
regs.vertex_buffer.count);
|
||||
}
|
||||
|
||||
// Disable scissor test
|
||||
state.scissor.enabled = false;
|
||||
|
||||
accelerate_draw = AccelDraw::Disabled;
|
||||
|
||||
// Unbind textures for potential future use as framebuffer attachments
|
||||
for (auto& texture_unit : state.texture_units) {
|
||||
texture_unit.texture_2d = 0;
|
||||
}
|
||||
state.Apply();
|
||||
|
||||
// Mark framebuffer surfaces as dirty
|
||||
MathUtil::Rectangle<u32> draw_rect_unscaled{
|
||||
draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
|
||||
draw_rect.bottom / res_scale};
|
||||
|
||||
if (color_surface != nullptr && write_color_fb) {
|
||||
auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
|
||||
res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
|
||||
color_surface);
|
||||
}
|
||||
if (depth_surface != nullptr && write_depth_fb) {
|
||||
auto interval = depth_surface->GetSubRectInterval(draw_rect_unscaled);
|
||||
res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
|
||||
depth_surface);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
|
||||
|
@ -206,17 +399,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
|||
|
||||
bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Blits);
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateFill(const void* config) {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -297,14 +490,14 @@ void main() {
|
|||
return;
|
||||
}
|
||||
|
||||
LOG_ERROR(HW_GPU, "Emulated shaders are not supported! Using a passthrough shader.");
|
||||
LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
|
||||
|
||||
current_shader = &test_shader;
|
||||
if (has_ARB_separate_shader_objects) {
|
||||
test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
|
||||
glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
|
||||
} else {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
state.draw.shader_program = test_shader.shader.handle;
|
||||
|
@ -316,34 +509,70 @@ void main() {
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
|
||||
const Surface& depth_surface, bool has_stencil) {
|
||||
state.draw.draw_framebuffer = framebuffer.handle;
|
||||
state.Apply();
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
color_surface != nullptr ? color_surface->texture.handle : 0, 0);
|
||||
if (depth_surface != nullptr) {
|
||||
if (has_stencil) {
|
||||
// attach both depth and stencil
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
depth_surface->texture.handle, 0);
|
||||
} else {
|
||||
// attach depth
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
depth_surface->texture.handle, 0);
|
||||
// clear stencil attachment
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
} else {
|
||||
// clear both depth and stencil attachment
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport[0].GetRect()};
|
||||
|
||||
state.viewport.x = static_cast<GLint>(surfaces_rect.left) + viewport_rect.left * res_scale;
|
||||
state.viewport.y = static_cast<GLint>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
|
||||
state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth() * res_scale);
|
||||
state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight() * res_scale);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipEnabled() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipCoef() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCullMode() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthScale() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthOffset() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendEnabled() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendFuncs() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendColor() {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
RasterizerOpenGL();
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawTriangles() override;
|
||||
void DrawArrays() override;
|
||||
void NotifyMaxwellRegisterChanged(u32 id) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
|
@ -87,6 +87,13 @@ public:
|
|||
private:
|
||||
struct SamplerInfo {};
|
||||
|
||||
/// Binds the framebuffer color and depth surface
|
||||
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
|
||||
bool has_stencil);
|
||||
|
||||
/// Syncs the viewport to match the guest state
|
||||
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
|
||||
|
||||
/// Syncs the clip enabled status to match the guest state
|
||||
void SyncClipEnabled();
|
||||
|
||||
|
@ -139,7 +146,7 @@ private:
|
|||
OGLVertexArray hw_vao;
|
||||
std::array<bool, 16> hw_vao_enabled_attributes;
|
||||
|
||||
std::array<SamplerInfo, 3> texture_samplers;
|
||||
std::array<SamplerInfo, 32> texture_samplers;
|
||||
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||
std::unique_ptr<OGLStreamBuffer> vertex_buffer;
|
||||
OGLBuffer uniform_buffer;
|
||||
|
|
|
@ -21,10 +21,13 @@
|
|||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/vm_manager.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/utils.h"
|
||||
|
@ -110,65 +113,26 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
|
|||
template <bool morton_to_gl, PixelFormat format>
|
||||
static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) {
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
|
||||
constexpr u32 tile_size = bytes_per_pixel * 64;
|
||||
|
||||
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
|
||||
static_assert(gl_bytes_per_pixel >= bytes_per_pixel, "");
|
||||
gl_buffer += gl_bytes_per_pixel - bytes_per_pixel;
|
||||
|
||||
const VAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
|
||||
const VAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
|
||||
const VAddr aligned_end = base + Common::AlignDown(end - base, tile_size);
|
||||
|
||||
ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end));
|
||||
|
||||
const u64 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel;
|
||||
u32 x = static_cast<u32>((begin_pixel_index % (stride * 8)) / 8);
|
||||
u32 y = static_cast<u32>((begin_pixel_index / (stride * 8)) * 8);
|
||||
|
||||
gl_buffer += ((height - 8 - y) * stride + x) * gl_bytes_per_pixel;
|
||||
|
||||
auto glbuf_next_tile = [&] {
|
||||
x = (x + 8) % stride;
|
||||
gl_buffer += 8 * gl_bytes_per_pixel;
|
||||
if (!x) {
|
||||
y += 8;
|
||||
gl_buffer -= stride * 9 * gl_bytes_per_pixel;
|
||||
}
|
||||
};
|
||||
|
||||
u8* tile_buffer = Memory::GetPointer(start);
|
||||
|
||||
if (start < aligned_start && !morton_to_gl) {
|
||||
std::array<u8, tile_size> tmp_buf;
|
||||
MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
|
||||
std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start],
|
||||
std::min(aligned_start, end) - start);
|
||||
|
||||
tile_buffer += aligned_start - start;
|
||||
glbuf_next_tile();
|
||||
}
|
||||
|
||||
const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
|
||||
while (tile_buffer < buffer_end) {
|
||||
MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
|
||||
tile_buffer += tile_size;
|
||||
glbuf_next_tile();
|
||||
}
|
||||
|
||||
if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) {
|
||||
std::array<u8, tile_size> tmp_buf;
|
||||
MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
|
||||
std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end);
|
||||
}
|
||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
|
||||
// configuration for this and perform more generic un/swizzle
|
||||
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(base), gl_buffer, morton_to_gl);
|
||||
}
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> morton_to_gl_fns = {
|
||||
MortonCopy<true, PixelFormat::RGBA8>, // 0
|
||||
MortonCopy<true, PixelFormat::RGB8>, // 1
|
||||
MortonCopy<true, PixelFormat::RGB5A1>, // 2
|
||||
MortonCopy<true, PixelFormat::RGB565>, // 3
|
||||
MortonCopy<true, PixelFormat::RGBA4>, // 4
|
||||
MortonCopy<true, PixelFormat::RGBA8>,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -177,19 +141,19 @@ static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> mo
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr, // 5 - 13
|
||||
MortonCopy<true, PixelFormat::D16>, // 14
|
||||
nullptr, // 15
|
||||
MortonCopy<true, PixelFormat::D24>, // 16
|
||||
MortonCopy<true, PixelFormat::D24S8> // 17
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl_to_morton_fns = {
|
||||
MortonCopy<false, PixelFormat::RGBA8>, // 0
|
||||
MortonCopy<false, PixelFormat::RGB8>, // 1
|
||||
MortonCopy<false, PixelFormat::RGB5A1>, // 2
|
||||
MortonCopy<false, PixelFormat::RGB565>, // 3
|
||||
MortonCopy<false, PixelFormat::RGBA4>, // 4
|
||||
MortonCopy<false, PixelFormat::RGBA8>,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
@ -198,11 +162,6 @@ static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 18> gl
|
|||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr, // 5 - 13
|
||||
MortonCopy<false, PixelFormat::D16>, // 14
|
||||
nullptr, // 15
|
||||
MortonCopy<false, PixelFormat::D24>, // 16
|
||||
MortonCopy<false, PixelFormat::D24S8> // 17
|
||||
};
|
||||
|
||||
// Allocate an uninitialized texture of appropriate size and format for the surface
|
||||
|
@ -291,8 +250,8 @@ static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rec
|
|||
|
||||
static bool FillSurface(const Surface& surface, const u8* fill_data,
|
||||
const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
return true;
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
|
||||
|
@ -531,7 +490,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
|
|||
void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
|
||||
ASSERT(type != SurfaceType::Fill);
|
||||
|
||||
u8* texture_src_data = Memory::GetPointer(addr);
|
||||
u8* const texture_src_data = Memory::GetPointer(addr);
|
||||
if (texture_src_data == nullptr)
|
||||
return;
|
||||
|
||||
|
@ -548,11 +507,16 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
|
|||
if (!is_tiled) {
|
||||
ASSERT(type == SurfaceType::Color);
|
||||
const u32 bytes_per_pixel{GetFormatBpp() >> 3};
|
||||
|
||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
|
||||
// the configuration for this and perform more generic un/swizzle
|
||||
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||
VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4,
|
||||
texture_src_data + start_offset, &gl_buffer[start_offset],
|
||||
true);
|
||||
} else {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
|
||||
load_start, load_end);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1093,18 +1057,106 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
|
|||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
|
||||
const auto& config = regs.rt[0];
|
||||
|
||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
||||
|
||||
// update resolution_scale_factor and reset cache if changed
|
||||
// TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
|
||||
// need to fix this before making the renderer multi-threaded.
|
||||
static u16 resolution_scale_factor = GetResolutionScaleFactor();
|
||||
if (resolution_scale_factor != GetResolutionScaleFactor()) {
|
||||
resolution_scale_factor = GetResolutionScaleFactor();
|
||||
FlushAll();
|
||||
while (!surface_cache.empty())
|
||||
UnregisterSurface(*surface_cache.begin()->second.begin());
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> viewport_clamped{
|
||||
static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
|
||||
static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
|
||||
static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
|
||||
static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
|
||||
|
||||
// get color and depth surfaces
|
||||
SurfaceParams color_params;
|
||||
color_params.is_tiled = true;
|
||||
color_params.res_scale = resolution_scale_factor;
|
||||
color_params.width = config.width;
|
||||
color_params.height = config.height;
|
||||
SurfaceParams depth_params = color_params;
|
||||
|
||||
color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
|
||||
color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
|
||||
color_params.UpdateParams();
|
||||
|
||||
ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented");
|
||||
// depth_params.addr = config.GetDepthBufferPhysicalAddress();
|
||||
// depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
|
||||
// depth_params.UpdateParams();
|
||||
|
||||
auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
|
||||
auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
|
||||
|
||||
// Make sure that framebuffers don't overlap if both color and depth are being used
|
||||
if (using_color_fb && using_depth_fb &&
|
||||
boost::icl::length(color_vp_interval & depth_vp_interval)) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
||||
"overlapping framebuffers not supported!");
|
||||
using_depth_fb = false;
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<u32> color_rect{};
|
||||
Surface color_surface = nullptr;
|
||||
if (using_color_fb)
|
||||
std::tie(color_surface, color_rect) =
|
||||
GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
|
||||
|
||||
MathUtil::Rectangle<u32> depth_rect{};
|
||||
Surface depth_surface = nullptr;
|
||||
if (using_depth_fb)
|
||||
std::tie(depth_surface, depth_rect) =
|
||||
GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
|
||||
|
||||
MathUtil::Rectangle<u32> fb_rect{};
|
||||
if (color_surface != nullptr && depth_surface != nullptr) {
|
||||
fb_rect = color_rect;
|
||||
// Color and Depth surfaces must have the same dimensions and offsets
|
||||
if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
|
||||
color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
|
||||
color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
|
||||
depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
|
||||
fb_rect = color_surface->GetScaledRect();
|
||||
}
|
||||
} else if (color_surface != nullptr) {
|
||||
fb_rect = color_rect;
|
||||
} else if (depth_surface != nullptr) {
|
||||
fb_rect = depth_rect;
|
||||
}
|
||||
|
||||
if (color_surface != nullptr) {
|
||||
ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
|
||||
boost::icl::length(color_vp_interval));
|
||||
}
|
||||
if (depth_surface != nullptr) {
|
||||
ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
|
||||
boost::icl::length(depth_vp_interval));
|
||||
}
|
||||
|
||||
return std::make_tuple(color_surface, depth_surface, fb_rect);
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -1348,5 +1400,33 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
|
|||
}
|
||||
|
||||
void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
// ASSERT_MSG(false, "Unimplemented");
|
||||
const u64 num_pages =
|
||||
((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1;
|
||||
const u64 page_start = addr >> Memory::PAGE_BITS;
|
||||
const u64 page_end = page_start + num_pages;
|
||||
|
||||
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
|
||||
// subtract after iterating
|
||||
const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
|
||||
if (delta > 0)
|
||||
cached_pages.add({pages_interval, delta});
|
||||
|
||||
for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
|
||||
const auto interval = pair.first & pages_interval;
|
||||
const int count = pair.second;
|
||||
|
||||
const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
|
||||
const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
|
||||
const u64 interval_size = interval_end_addr - interval_start_addr;
|
||||
|
||||
if (delta > 0 && count == delta)
|
||||
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
|
||||
else if (delta < 0 && count == -delta)
|
||||
Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
|
||||
else
|
||||
ASSERT(count >= 0);
|
||||
}
|
||||
|
||||
if (delta < 0)
|
||||
cached_pages.add({pages_interval, delta});
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval
|
|||
using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
|
||||
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
|
||||
|
||||
using PageMap = boost::icl::interval_map<u32, int>;
|
||||
using PageMap = boost::icl::interval_map<u64, int>;
|
||||
|
||||
enum class ScaleMatch {
|
||||
Exact, // only accept same res scale
|
||||
|
@ -116,6 +116,15 @@ struct SurfaceParams {
|
|||
return GetFormatBpp(pixel_format);
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
|
||||
switch (format) {
|
||||
case Tegra::RenderTargetFormat::RGBA8_UNORM:
|
||||
return PixelFormat::RGBA8;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
|
||||
switch (format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
|
@ -308,7 +317,7 @@ public:
|
|||
|
||||
/// Get the color and depth surfaces based on the framebuffer configuration
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
const MathUtil::Rectangle<s32>& viewport_rect);
|
||||
const MathUtil::Rectangle<s32>& viewport);
|
||||
|
||||
/// Get a surface that matches the fill config
|
||||
Surface GetFillSurface(const void* config);
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
|
||||
|
||||
std::string Decompile() {
|
||||
UNIMPLEMENTED();
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
@ -8,12 +8,12 @@
|
|||
namespace GLShader {
|
||||
|
||||
std::string GenerateVertexShader(const MaxwellVSConfig& config) {
|
||||
UNIMPLEMENTED();
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
|
||||
UNIMPLEMENTED();
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
@ -38,8 +38,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
|
|||
if (result == GL_TRUE) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s",
|
||||
&vertex_shader_error[0]);
|
||||
LOG_CRITICAL(Render_OpenGL, "Error compiling vertex shader:\n%s",
|
||||
&vertex_shader_error[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,8 +62,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
|
|||
if (result == GL_TRUE) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling geometry shader:\n%s",
|
||||
&geometry_shader_error[0]);
|
||||
LOG_CRITICAL(Render_OpenGL, "Error compiling geometry shader:\n%s",
|
||||
&geometry_shader_error[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -86,8 +86,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
|
|||
if (result == GL_TRUE) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
|
||||
&fragment_shader_error[0]);
|
||||
LOG_CRITICAL(Render_OpenGL, "Error compiling fragment shader:\n%s",
|
||||
&fragment_shader_error[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -128,20 +128,20 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
|
|||
if (result == GL_TRUE) {
|
||||
LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
|
||||
LOG_CRITICAL(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
|
||||
}
|
||||
}
|
||||
|
||||
// If the program linking failed at least one of the shaders was probably bad
|
||||
if (result == GL_FALSE) {
|
||||
if (vertex_shader) {
|
||||
LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
|
||||
LOG_CRITICAL(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
|
||||
}
|
||||
if (geometry_shader) {
|
||||
LOG_ERROR(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
|
||||
LOG_CRITICAL(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
|
||||
}
|
||||
if (fragment_shader) {
|
||||
LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
|
||||
LOG_CRITICAL(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
|
||||
}
|
||||
}
|
||||
ASSERT_MSG(result == GL_TRUE, "Shader not linked");
|
||||
|
|
|
@ -85,7 +85,7 @@ public:
|
|||
struct {
|
||||
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
} texture_units[3];
|
||||
} texture_units[32];
|
||||
|
||||
struct {
|
||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||
|
|
50
src/video_core/renderer_opengl/maxwell_to_gl.h
Normal file
50
src/video_core/renderer_opengl/maxwell_to_gl.h
Normal file
|
@ -0,0 +1,50 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
|
||||
namespace MaxwellToGL {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
||||
switch (attrib.type) {
|
||||
case Maxwell::VertexAttribute::Type::UnsignedNorm: {
|
||||
|
||||
switch (attrib.size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return GL_UNSIGNED_BYTE;
|
||||
}
|
||||
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
case Maxwell::VertexAttribute::Type::Float:
|
||||
return GL_FLOAT;
|
||||
}
|
||||
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
return GL_TRIANGLE_STRIP;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented primitive topology=%d", topology);
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
|
@ -100,6 +100,8 @@ RendererOpenGL::~RendererOpenGL() = default;
|
|||
|
||||
/// Swap buffers (render frame)
|
||||
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
|
||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
||||
|
||||
// Maintain the rasterizer's state as a priority
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
state.Apply();
|
||||
|
@ -114,20 +116,19 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
|||
// performance problem.
|
||||
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer, screen_info);
|
||||
DrawScreen();
|
||||
render_window->SwapBuffers();
|
||||
}
|
||||
|
||||
DrawScreens();
|
||||
|
||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
||||
|
||||
// Swap buffers
|
||||
render_window->PollEvents();
|
||||
render_window->SwapBuffers();
|
||||
|
||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.Apply();
|
||||
RefreshRasterizerSetting();
|
||||
}
|
||||
|
@ -141,11 +142,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
|||
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
|
||||
// TODO(bunnei): The framebuffer region should only be invalidated if it is written to, not
|
||||
// every frame. When we find the right place for this, the below line can be removed.
|
||||
Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
|
||||
Memory::FlushMode::Invalidate);
|
||||
|
||||
// Framebuffer orientation handling
|
||||
framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
|
||||
|
@ -283,7 +279,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
state.texture_units[0].texture_2d = texture.resource.handle;
|
||||
|
@ -297,8 +293,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
state.Apply();
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
|
||||
float h) {
|
||||
void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
|
||||
float h) {
|
||||
const auto& texcoords = screen_info.display_texcoords;
|
||||
auto left = texcoords.left;
|
||||
auto right = texcoords.right;
|
||||
|
@ -309,7 +305,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
|
|||
right = texcoords.left;
|
||||
} else {
|
||||
// Other transformations are unsupported
|
||||
LOG_CRITICAL(HW_GPU, "unsupported framebuffer_transform_flags=%d",
|
||||
LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags=%d",
|
||||
framebuffer_transform_flags);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
@ -334,7 +330,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
|
|||
/**
|
||||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreens() {
|
||||
void RendererOpenGL::DrawScreen() {
|
||||
const auto& layout = render_window->GetFramebufferLayout();
|
||||
const auto& screen = layout.screen;
|
||||
|
||||
|
@ -350,8 +346,8 @@ void RendererOpenGL::DrawScreens() {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(uniform_color_texture, 0);
|
||||
|
||||
DrawSingleScreen(screen_info, (float)screen.left, (float)screen.top, (float)screen.GetWidth(),
|
||||
(float)screen.GetHeight());
|
||||
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
|
||||
(float)screen.GetWidth(), (float)screen.GetHeight());
|
||||
|
||||
m_current_frame++;
|
||||
}
|
||||
|
|
|
@ -55,8 +55,8 @@ private:
|
|||
void InitOpenGLObjects();
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
void DrawScreens();
|
||||
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void DrawScreen();
|
||||
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void UpdateFramerate();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
|
|
|
@ -26,7 +26,7 @@ bool Init(EmuWindow* emu_window) {
|
|||
if (g_renderer->Init()) {
|
||||
LOG_DEBUG(Render, "initialized OK");
|
||||
} else {
|
||||
LOG_ERROR(Render, "initialization failed !");
|
||||
LOG_CRITICAL(Render, "initialization failed !");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -339,11 +339,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
|
|||
static_cast<size_t>(Source::RenderTarget0)];
|
||||
|
||||
surface_address = rt.Address();
|
||||
surface_width = rt.horiz;
|
||||
surface_height = rt.vert;
|
||||
if (rt.format != 0) {
|
||||
surface_format =
|
||||
ConvertToTextureFormat(static_cast<Tegra::RenderTargetFormat>(rt.format));
|
||||
surface_width = rt.width;
|
||||
surface_height = rt.height;
|
||||
if (rt.format != Tegra::RenderTargetFormat::NONE) {
|
||||
surface_format = ConvertToTextureFormat(rt.format);
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue