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configure_audio: Fix volume clamping to 0
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@ -47,8 +47,8 @@ void ConfigureAudio::SetConfiguration() {
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SetAudioDeviceFromDeviceID();
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const auto volume_value = Settings::values.volume.GetValue() * ui->volume_slider->maximum();
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ui->volume_slider->setValue(volume_value / 100);
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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ui->volume_slider->setValue(volume_value);
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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@ -113,16 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
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// Guard if during game and set to game-specific value
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if (Settings::values.volume.UsingGlobal()) {
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const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
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Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
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const auto volume = static_cast<u8>(ui->volume_slider->value());
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Settings::values.volume.SetValue(volume);
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}
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} else {
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if (ui->volume_combo_box->currentIndex() == 0) {
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Settings::values.volume.SetGlobal(true);
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} else {
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Settings::values.volume.SetGlobal(false);
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const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
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Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
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const auto volume = static_cast<u8>(ui->volume_slider->value());
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Settings::values.volume.SetValue(volume);
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}
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}
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}
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