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GPU: Reduce the number of registers of Maxwell3D to 0xE00.
The rest are just macro shim registers.
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@ -33,9 +33,6 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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}
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void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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ASSERT_MSG(method < Regs::NUM_REGS,
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"Invalid Maxwell3D register, increase the size of the Regs structure");
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auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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// It is an error to write to a register other than the current macro's ARG register before it
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@ -64,6 +61,9 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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return;
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}
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ASSERT_MSG(method < Regs::NUM_REGS,
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"Invalid Maxwell3D register, increase the size of the Regs structure");
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
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}
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@ -31,7 +31,7 @@ public:
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/// Register structure of the Maxwell3D engine.
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/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
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struct Regs {
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static constexpr size_t NUM_REGS = 0xE36;
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static constexpr size_t NUM_REGS = 0xE00;
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static constexpr size_t NumRenderTargets = 8;
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static constexpr size_t NumViewports = 16;
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@ -613,7 +613,7 @@ public:
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u32 size[MaxShaderStage];
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} tex_info_buffers;
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INSERT_PADDING_WORDS(0x102);
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INSERT_PADDING_WORDS(0xCC);
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};
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std::array<u32, NUM_REGS> reg_array;
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};
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