mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-23 19:45:28 +00:00
Merge pull request #2357 from lioncash/ui
citra-qt: Move bits of constructor behavior to named functions
This commit is contained in:
commit
c4491352b3
|
@ -60,6 +60,36 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
ui.setupUi(this);
|
||||
statusBar()->hide();
|
||||
|
||||
InitializeWidgets();
|
||||
InitializeDebugMenuActions();
|
||||
InitializeRecentFileMenuActions();
|
||||
InitializeHotkeys();
|
||||
|
||||
SetDefaultUIGeometry();
|
||||
RestoreUIState();
|
||||
|
||||
ConnectWidgetEvents();
|
||||
|
||||
setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
|
||||
show();
|
||||
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
|
||||
QStringList args = QApplication::arguments();
|
||||
if (args.length() >= 2) {
|
||||
BootGame(args[1].toStdString());
|
||||
}
|
||||
}
|
||||
|
||||
GMainWindow::~GMainWindow() {
|
||||
// will get automatically deleted otherwise
|
||||
if (render_window->parent() == nullptr)
|
||||
delete render_window;
|
||||
|
||||
Pica::g_debug_context.reset();
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeWidgets() {
|
||||
render_window = new GRenderWindow(this, emu_thread.get());
|
||||
render_window->hide();
|
||||
|
||||
|
@ -95,25 +125,27 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
|
||||
graphicsCommandsWidget->hide();
|
||||
|
||||
auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
|
||||
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
|
||||
graphicsBreakpointsWidget->hide();
|
||||
|
||||
auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
|
||||
graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
|
||||
graphicsVertexShaderWidget->hide();
|
||||
|
||||
auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
|
||||
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
|
||||
graphicsTracingWidget->hide();
|
||||
|
||||
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
|
||||
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
|
||||
SLOT(OnCreateGraphicsSurfaceViewer()));
|
||||
|
||||
waitTreeWidget = new WaitTreeWidget(this);
|
||||
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
||||
waitTreeWidget->hide();
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeDebugMenuActions() {
|
||||
auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
|
||||
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
|
||||
SLOT(OnCreateGraphicsSurfaceViewer()));
|
||||
|
||||
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
||||
debug_menu->addAction(graphicsSurfaceViewerAction);
|
||||
|
@ -131,19 +163,47 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
|
||||
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
||||
}
|
||||
|
||||
// Set default UI state
|
||||
void GMainWindow::InitializeRecentFileMenuActions() {
|
||||
for (int i = 0; i < max_recent_files_item; ++i) {
|
||||
actions_recent_files[i] = new QAction(this);
|
||||
actions_recent_files[i]->setVisible(false);
|
||||
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
|
||||
|
||||
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
||||
}
|
||||
|
||||
UpdateRecentFiles();
|
||||
}
|
||||
|
||||
void GMainWindow::InitializeHotkeys() {
|
||||
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
|
||||
RegisterHotkey("Main Window", "Start Emulation");
|
||||
LoadHotkeys();
|
||||
|
||||
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
|
||||
SLOT(OnMenuLoadFile()));
|
||||
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
|
||||
SLOT(OnStartGame()));
|
||||
connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
|
||||
SLOT(OnSwapScreens()));
|
||||
}
|
||||
|
||||
void GMainWindow::SetDefaultUIGeometry() {
|
||||
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
||||
QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
|
||||
QRect screenRect = desktop->screenGeometry(this);
|
||||
int x, y, w, h;
|
||||
w = screenRect.width() * 2 / 3;
|
||||
h = screenRect.height() / 2;
|
||||
x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
||||
y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
||||
setGeometry(x, y, w, h);
|
||||
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
|
||||
|
||||
// Restore UI state
|
||||
const int w = screenRect.width() * 2 / 3;
|
||||
const int h = screenRect.height() / 2;
|
||||
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
||||
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
||||
|
||||
setGeometry(x, y, w, h);
|
||||
}
|
||||
|
||||
void GMainWindow::RestoreUIState() {
|
||||
restoreGeometry(UISettings::values.geometry);
|
||||
restoreState(UISettings::values.state);
|
||||
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
||||
|
@ -159,18 +219,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
|
||||
ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
|
||||
OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
|
||||
}
|
||||
|
||||
// Prepare actions for recent files
|
||||
for (int i = 0; i < max_recent_files_item; ++i) {
|
||||
actions_recent_files[i] = new QAction(this);
|
||||
actions_recent_files[i]->setVisible(false);
|
||||
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
|
||||
|
||||
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
||||
}
|
||||
UpdateRecentFiles();
|
||||
|
||||
// Setup connections
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
|
||||
Qt::DirectConnection);
|
||||
connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
|
||||
|
@ -201,40 +252,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
|
||||
|
||||
// Setup hotkeys
|
||||
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
|
||||
RegisterHotkey("Main Window", "Start Emulation");
|
||||
LoadHotkeys();
|
||||
|
||||
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
|
||||
SLOT(OnMenuLoadFile()));
|
||||
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
|
||||
SLOT(OnStartGame()));
|
||||
connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
|
||||
SLOT(OnSwapScreens()));
|
||||
|
||||
std::string window_title =
|
||||
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
||||
setWindowTitle(window_title.c_str());
|
||||
|
||||
show();
|
||||
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
|
||||
QStringList args = QApplication::arguments();
|
||||
if (args.length() >= 2) {
|
||||
BootGame(args[1].toStdString());
|
||||
}
|
||||
}
|
||||
|
||||
GMainWindow::~GMainWindow() {
|
||||
// will get automatically deleted otherwise
|
||||
if (render_window->parent() == nullptr)
|
||||
delete render_window;
|
||||
|
||||
Pica::g_debug_context.reset();
|
||||
}
|
||||
|
||||
void GMainWindow::OnDisplayTitleBars(bool show) {
|
||||
|
|
|
@ -9,18 +9,21 @@
|
|||
#include <QMainWindow>
|
||||
#include "ui_main.h"
|
||||
|
||||
class CallstackWidget;
|
||||
class Config;
|
||||
class DisassemblerWidget;
|
||||
class EmuThread;
|
||||
class GameList;
|
||||
class GImageInfo;
|
||||
class GRenderWindow;
|
||||
class EmuThread;
|
||||
class ProfilerWidget;
|
||||
class MicroProfileDialog;
|
||||
class DisassemblerWidget;
|
||||
class RegistersWidget;
|
||||
class CallstackWidget;
|
||||
class GPUCommandStreamWidget;
|
||||
class GPUCommandListWidget;
|
||||
class GraphicsBreakPointsWidget;
|
||||
class GraphicsTracingWidget;
|
||||
class GraphicsVertexShaderWidget;
|
||||
class GRenderWindow;
|
||||
class MicroProfileDialog;
|
||||
class ProfilerWidget;
|
||||
class RegistersWidget;
|
||||
class WaitTreeWidget;
|
||||
|
||||
class GMainWindow : public QMainWindow {
|
||||
|
@ -60,6 +63,16 @@ signals:
|
|||
void EmulationStopping();
|
||||
|
||||
private:
|
||||
void InitializeWidgets();
|
||||
void InitializeDebugMenuActions();
|
||||
void InitializeRecentFileMenuActions();
|
||||
void InitializeHotkeys();
|
||||
|
||||
void SetDefaultUIGeometry();
|
||||
void RestoreUIState();
|
||||
|
||||
void ConnectWidgetEvents();
|
||||
|
||||
/**
|
||||
* Initializes the emulation system.
|
||||
* @param system_mode The system mode with which to intialize the kernel.
|
||||
|
@ -136,6 +149,9 @@ private:
|
|||
CallstackWidget* callstackWidget;
|
||||
GPUCommandStreamWidget* graphicsWidget;
|
||||
GPUCommandListWidget* graphicsCommandsWidget;
|
||||
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
|
||||
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
|
||||
GraphicsTracingWidget* graphicsTracingWidget;
|
||||
WaitTreeWidget* waitTreeWidget;
|
||||
|
||||
QAction* actions_recent_files[max_recent_files_item];
|
||||
|
|
Loading…
Reference in a new issue