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shader: Inline common Value functions into the header
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@ -33,25 +33,6 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
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Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
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bool Value::IsIdentity() const noexcept {
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return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity;
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}
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bool Value::IsPhi() const noexcept {
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return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi;
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}
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bool Value::IsEmpty() const noexcept {
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return type == Type::Void;
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}
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bool Value::IsImmediate() const noexcept {
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if (IsIdentity()) {
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return inst->Arg(0).IsImmediate();
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}
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return type != Type::Opaque;
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}
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bool Value::IsLabel() const noexcept {
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return type == Type::Label;
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}
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@ -264,4 +264,27 @@ using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
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using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>;
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using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
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inline bool Value::IsIdentity() const noexcept {
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return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity;
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}
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inline bool Value::IsPhi() const noexcept {
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return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi;
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}
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inline bool Value::IsEmpty() const noexcept {
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return type == Type::Void;
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}
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inline bool Value::IsImmediate() const noexcept {
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IR::Type current_type{type};
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const IR::Inst* current_inst{inst};
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while (current_type == Type::Opaque && current_inst->GetOpcode() == Opcode::Identity) {
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const Value& arg{current_inst->Arg(0)};
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current_type = arg.type;
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current_inst = arg.inst;
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}
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return current_type != Type::Opaque;
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}
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} // namespace Shader::IR
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