mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-27 18:15:32 +00:00
gl_texture_cache: Fix scaling blits
This commit is contained in:
parent
cfeb161c7e
commit
c9238555f7
|
@ -478,6 +478,10 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
|
|||
if (is_rescaling_on) {
|
||||
rescale_draw_fbo.Create();
|
||||
rescale_read_fbo.Create();
|
||||
|
||||
// Make sure the framebuffer is created without DSA
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbo.handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbo.handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -882,11 +886,6 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
|
|||
UNIMPLEMENTED();
|
||||
return false;
|
||||
}
|
||||
GLint prev_draw_fbo;
|
||||
GLint prev_read_fbo;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo);
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo);
|
||||
|
||||
const GLenum attachment = [this] {
|
||||
switch (GetFormatType(info.format)) {
|
||||
case SurfaceType::ColorTexture:
|
||||
|
@ -935,10 +934,8 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
|
|||
dst_info.size.height = dst_height;
|
||||
auto dst_texture = MakeImage(dst_info, gl_internal_format);
|
||||
|
||||
const auto& read_fbo = runtime->rescale_read_fbo;
|
||||
const auto& draw_fbo = runtime->rescale_draw_fbo;
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle);
|
||||
const GLuint read_fbo = runtime->rescale_read_fbo.handle;
|
||||
const GLuint draw_fbo = runtime->rescale_draw_fbo.handle;
|
||||
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
|
||||
for (s32 level = 0; level < info.resources.levels; ++level) {
|
||||
const u32 src_level_width = std::max(1u, src_width >> level);
|
||||
|
@ -946,20 +943,15 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
|
|||
const u32 dst_level_width = std::max(1u, dst_width >> level);
|
||||
const u32 dst_level_height = std::max(1u, dst_height >> level);
|
||||
|
||||
glNamedFramebufferTextureLayer(read_fbo.handle, attachment, texture.handle, level,
|
||||
layer);
|
||||
glNamedFramebufferTextureLayer(draw_fbo.handle, attachment, dst_texture.handle, level,
|
||||
layer);
|
||||
glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
|
||||
src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
|
||||
filter);
|
||||
glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
|
||||
glNamedFramebufferTextureLayer(draw_fbo, attachment, dst_texture.handle, level, layer);
|
||||
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
|
||||
0, dst_level_width, dst_level_height, mask, filter);
|
||||
glNamedFramebufferTextureLayer(read_fbo, attachment, 0, level, layer);
|
||||
glNamedFramebufferTextureLayer(draw_fbo, attachment, 0, level, layer);
|
||||
}
|
||||
}
|
||||
texture = std::move(dst_texture);
|
||||
|
||||
// Restore previous framebuffers
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue