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shader/registry: Remove unnecessary namespace qualifiers
Using statements already make these unnecessary.
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@ -55,12 +55,11 @@ ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface&
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} // Anonymous namespace
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Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
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Registry::Registry(ShaderType shader_stage, const SerializedRegistryInfo& info)
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: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
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bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine)
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Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine)
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: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
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graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
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shader_stage, engine)} {}
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@ -115,8 +114,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainSeparateSampler
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return value;
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}
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std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
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u32 offset) {
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std::optional<SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer, u32 offset) {
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const std::pair key = {buffer, offset};
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const auto iter = bindless_samplers.find(key);
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if (iter != bindless_samplers.end()) {
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