mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-24 12:45:36 +00:00
Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
This commit is contained in:
commit
cfb76d8f3e
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@ -133,8 +133,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state_tracker.cpp
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renderer_opengl/gl_state_tracker.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_staging_buffer_pool.cpp
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renderer_opengl/gl_staging_buffer_pool.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_texture_cache_base.cpp
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@ -478,7 +478,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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if (committed_ranges.empty()) {
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if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
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async_buffers.emplace_back(std::optional<Async_Buffer>{});
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}
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return;
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@ -539,7 +538,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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committed_ranges.clear();
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if (downloads.empty()) {
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if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
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async_buffers.emplace_back(std::optional<Async_Buffer>{});
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}
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return;
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@ -691,7 +689,7 @@ void BufferCache<P>::BindHostIndexBuffer() {
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const u32 size = channel_state->index_buffer.size;
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const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
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if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
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if constexpr (USE_MEMORY_MAPS) {
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if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
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auto upload_staging = runtime.UploadStagingBuffer(size);
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std::array<BufferCopy, 1> copies{
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{BufferCopy{.src_offset = upload_staging.offset, .dst_offset = 0, .size = size}}};
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@ -1462,7 +1460,7 @@ bool BufferCache<P>::SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr,
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template <class P>
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void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
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std::span<BufferCopy> copies) {
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if constexpr (USE_MEMORY_MAPS) {
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if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
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MappedUploadMemory(buffer, total_size_bytes, copies);
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} else {
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ImmediateUploadMemory(buffer, largest_copy, copies);
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@ -1473,7 +1471,7 @@ template <class P>
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void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer,
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[[maybe_unused]] u64 largest_copy,
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[[maybe_unused]] std::span<const BufferCopy> copies) {
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if constexpr (!USE_MEMORY_MAPS) {
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if constexpr (!USE_MEMORY_MAPS_FOR_UPLOADS) {
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std::span<u8> immediate_buffer;
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for (const BufferCopy& copy : copies) {
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std::span<const u8> upload_span;
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@ -1532,7 +1530,7 @@ bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size,
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auto& buffer = slot_buffers[buffer_id];
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SynchronizeBuffer(buffer, dest_address, static_cast<u32>(copy_size));
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if constexpr (USE_MEMORY_MAPS) {
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if constexpr (USE_MEMORY_MAPS_FOR_UPLOADS) {
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auto upload_staging = runtime.UploadStagingBuffer(copy_size);
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std::array copies{BufferCopy{
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.src_offset = upload_staging.offset,
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@ -173,6 +173,7 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInf
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static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
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static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = P::IMPLEMENTS_ASYNC_DOWNLOADS;
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = P::USE_MEMORY_MAPS_FOR_UPLOADS;
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static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
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static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
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@ -106,8 +106,10 @@ GLuint Buffer::View(u32 offset, u32 size, PixelFormat format) {
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return views.back().texture.handle;
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}
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
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: device{device_}, has_fast_buffer_sub_data{device.HasFastBufferSubData()},
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
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StagingBufferPool& staging_buffer_pool_)
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: device{device_}, staging_buffer_pool{staging_buffer_pool_},
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has_fast_buffer_sub_data{device.HasFastBufferSubData()},
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use_assembly_shaders{device.UseAssemblyShaders()},
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has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
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stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
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@ -140,6 +142,14 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
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}();
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}
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StagingBufferMap BufferCacheRuntime::UploadStagingBuffer(size_t size) {
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return staging_buffer_pool.RequestUploadBuffer(size);
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}
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StagingBufferMap BufferCacheRuntime::DownloadStagingBuffer(size_t size) {
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return staging_buffer_pool.RequestDownloadBuffer(size);
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}
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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if (device.CanReportMemoryUsage()) {
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return device_access_memory - device.GetCurrentDedicatedVideoMemory();
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@ -147,13 +157,47 @@ u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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return 2_GiB;
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}
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void BufferCacheRuntime::CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
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if (barrier) {
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PreCopyBarrier();
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}
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for (const VideoCommon::BufferCopy& copy : copies) {
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glCopyNamedBufferSubData(src_buffer, dst_buffer, static_cast<GLintptr>(copy.src_offset),
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static_cast<GLintptr>(copy.dst_offset),
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static_cast<GLsizeiptr>(copy.size));
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}
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if (barrier) {
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PostCopyBarrier();
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}
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}
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void BufferCacheRuntime::CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
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CopyBuffer(dst_buffer, src_buffer.Handle(), copies, barrier);
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}
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void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
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CopyBuffer(dst_buffer.Handle(), src_buffer, copies, barrier);
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}
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void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
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std::span<const VideoCommon::BufferCopy> copies) {
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for (const VideoCommon::BufferCopy& copy : copies) {
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glCopyNamedBufferSubData(
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src_buffer.Handle(), dst_buffer.Handle(), static_cast<GLintptr>(copy.src_offset),
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static_cast<GLintptr>(copy.dst_offset), static_cast<GLsizeiptr>(copy.size));
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}
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CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies);
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}
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void BufferCacheRuntime::PreCopyBarrier() {
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// TODO: finer grained barrier?
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glMemoryBarrier(GL_ALL_BARRIER_BITS);
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}
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void BufferCacheRuntime::PostCopyBarrier() {
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glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
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}
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void BufferCacheRuntime::Finish() {
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glFinish();
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}
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void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
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@ -12,7 +12,7 @@
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
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namespace OpenGL {
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@ -60,11 +60,28 @@ class BufferCacheRuntime {
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public:
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static constexpr u8 INVALID_BINDING = std::numeric_limits<u8>::max();
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explicit BufferCacheRuntime(const Device& device_);
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explicit BufferCacheRuntime(const Device& device_, StagingBufferPool& staging_buffer_pool_);
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[[nodiscard]] StagingBufferMap UploadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size);
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void CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
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void CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
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void CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
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void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
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std::span<const VideoCommon::BufferCopy> copies);
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void PreCopyBarrier();
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void PostCopyBarrier();
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void Finish();
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void ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value);
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void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
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@ -169,6 +186,7 @@ private:
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};
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const Device& device;
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StagingBufferPool& staging_buffer_pool;
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bool has_fast_buffer_sub_data = false;
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bool use_assembly_shaders = false;
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@ -201,7 +219,7 @@ private:
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struct BufferCacheParams {
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using Runtime = OpenGL::BufferCacheRuntime;
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using Buffer = OpenGL::Buffer;
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using Async_Buffer = u32;
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using Async_Buffer = OpenGL::StagingBufferMap;
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using MemoryTracker = VideoCommon::MemoryTrackerBase<VideoCore::RasterizerInterface>;
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static constexpr bool IS_OPENGL = true;
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@ -209,9 +227,12 @@ struct BufferCacheParams {
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static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT = true;
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static constexpr bool NEEDS_BIND_UNIFORM_INDEX = true;
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static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
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static constexpr bool USE_MEMORY_MAPS = false;
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false;
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// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
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};
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using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;
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@ -24,6 +24,7 @@
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#include "video_core/renderer_opengl/gl_query_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -58,8 +59,9 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
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StateTracker& state_tracker_)
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: RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_), screen_info(screen_info_),
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program_manager(program_manager_), state_tracker(state_tracker_),
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texture_cache_runtime(device, program_manager, state_tracker),
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texture_cache(texture_cache_runtime, *this), buffer_cache_runtime(device),
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texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
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texture_cache(texture_cache_runtime, *this),
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buffer_cache_runtime(device, staging_buffer_pool),
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buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
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shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
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state_tracker, gpu.ShaderNotify()),
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@ -230,6 +230,7 @@ private:
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ProgramManager& program_manager;
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StateTracker& state_tracker;
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StagingBufferPool staging_buffer_pool;
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TextureCacheRuntime texture_cache_runtime;
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TextureCache texture_cache;
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BufferCacheRuntime buffer_cache_runtime;
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150
src/video_core/renderer_opengl/gl_staging_buffer_pool.cpp
Normal file
150
src/video_core/renderer_opengl/gl_staging_buffer_pool.cpp
Normal file
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@ -0,0 +1,150 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <memory>
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#include <span>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
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MICROPROFILE_DEFINE(OpenGL_BufferRequest, "OpenGL", "BufferRequest", MP_RGB(128, 128, 192));
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namespace OpenGL {
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StagingBufferMap::~StagingBufferMap() {
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if (sync) {
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sync->Create();
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}
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}
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StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
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: storage_flags{storage_flags_}, map_flags{map_flags_} {}
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StagingBuffers::~StagingBuffers() = default;
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StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence) {
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MICROPROFILE_SCOPE(OpenGL_BufferRequest);
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const size_t index = RequestBuffer(requested_size);
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OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
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sync_indices[index] = insert_fence ? ++current_sync_index : 0;
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return StagingBufferMap{
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.mapped_span = std::span(maps[index], requested_size),
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.sync = sync,
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.buffer = buffers[index].handle,
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};
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}
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size_t StagingBuffers::RequestBuffer(size_t requested_size) {
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if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
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return *index;
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}
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OGLBuffer& buffer = buffers.emplace_back();
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buffer.Create();
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const auto next_pow2_size = Common::NextPow2(requested_size);
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glNamedBufferStorage(buffer.handle, next_pow2_size, nullptr,
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storage_flags | GL_MAP_PERSISTENT_BIT);
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maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, next_pow2_size,
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map_flags | GL_MAP_PERSISTENT_BIT)));
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syncs.emplace_back();
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sync_indices.emplace_back();
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sizes.push_back(next_pow2_size);
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ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
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maps.size() == sizes.size());
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return buffers.size() - 1;
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}
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std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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size_t known_unsignaled_index = current_sync_index + 1;
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size_t smallest_buffer = std::numeric_limits<size_t>::max();
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std::optional<size_t> found;
|
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const size_t num_buffers = sizes.size();
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for (size_t index = 0; index < num_buffers; ++index) {
|
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const size_t buffer_size = sizes[index];
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if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
|
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continue;
|
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}
|
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if (syncs[index].handle != 0) {
|
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if (sync_indices[index] >= known_unsignaled_index) {
|
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// This fence is later than a fence that is known to not be signaled
|
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continue;
|
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}
|
||||
if (!syncs[index].IsSignaled()) {
|
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// Since this fence hasn't been signaled, it's safe to assume all later
|
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// fences haven't been signaled either
|
||||
known_unsignaled_index = std::min(known_unsignaled_index, sync_indices[index]);
|
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continue;
|
||||
}
|
||||
syncs[index].Release();
|
||||
}
|
||||
smallest_buffer = buffer_size;
|
||||
found = index;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
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StreamBuffer::StreamBuffer() {
|
||||
static constexpr GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
|
||||
buffer.Create();
|
||||
glObjectLabel(GL_BUFFER, buffer.handle, -1, "Stream Buffer");
|
||||
glNamedBufferStorage(buffer.handle, STREAM_BUFFER_SIZE, nullptr, flags);
|
||||
mapped_pointer =
|
||||
static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, STREAM_BUFFER_SIZE, flags));
|
||||
for (OGLSync& sync : fences) {
|
||||
sync.Create();
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<std::span<u8>, size_t> StreamBuffer::Request(size_t size) noexcept {
|
||||
ASSERT(size < REGION_SIZE);
|
||||
for (size_t region = Region(used_iterator), region_end = Region(iterator); region < region_end;
|
||||
++region) {
|
||||
fences[region].Create();
|
||||
}
|
||||
used_iterator = iterator;
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||||
|
||||
for (size_t region = Region(free_iterator) + 1,
|
||||
region_end = std::min(Region(iterator + size) + 1, NUM_SYNCS);
|
||||
region < region_end; ++region) {
|
||||
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
|
||||
fences[region].Release();
|
||||
}
|
||||
if (iterator + size >= free_iterator) {
|
||||
free_iterator = iterator + size;
|
||||
}
|
||||
if (iterator + size > STREAM_BUFFER_SIZE) {
|
||||
for (size_t region = Region(used_iterator); region < NUM_SYNCS; ++region) {
|
||||
fences[region].Create();
|
||||
}
|
||||
used_iterator = 0;
|
||||
iterator = 0;
|
||||
free_iterator = size;
|
||||
|
||||
for (size_t region = 0, region_end = Region(size); region <= region_end; ++region) {
|
||||
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
|
||||
fences[region].Release();
|
||||
}
|
||||
}
|
||||
const size_t offset = iterator;
|
||||
iterator = Common::AlignUp(iterator + size, MAX_ALIGNMENT);
|
||||
return {std::span(mapped_pointer + offset, size), offset};
|
||||
}
|
||||
|
||||
StagingBufferMap StagingBufferPool::RequestUploadBuffer(size_t size) {
|
||||
return upload_buffers.RequestMap(size, true);
|
||||
}
|
||||
|
||||
StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size) {
|
||||
return download_buffers.RequestMap(size, false);
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
|
@ -4,8 +4,10 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
|
@ -17,6 +19,35 @@ namespace OpenGL {
|
|||
|
||||
using namespace Common::Literals;
|
||||
|
||||
struct StagingBufferMap {
|
||||
~StagingBufferMap();
|
||||
|
||||
std::span<u8> mapped_span;
|
||||
size_t offset = 0;
|
||||
OGLSync* sync;
|
||||
GLuint buffer;
|
||||
};
|
||||
|
||||
struct StagingBuffers {
|
||||
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
|
||||
~StagingBuffers();
|
||||
|
||||
StagingBufferMap RequestMap(size_t requested_size, bool insert_fence);
|
||||
|
||||
size_t RequestBuffer(size_t requested_size);
|
||||
|
||||
std::optional<size_t> FindBuffer(size_t requested_size);
|
||||
|
||||
std::vector<OGLSync> syncs;
|
||||
std::vector<OGLBuffer> buffers;
|
||||
std::vector<u8*> maps;
|
||||
std::vector<size_t> sizes;
|
||||
std::vector<size_t> sync_indices;
|
||||
GLenum storage_flags;
|
||||
GLenum map_flags;
|
||||
size_t current_sync_index = 0;
|
||||
};
|
||||
|
||||
class StreamBuffer {
|
||||
static constexpr size_t STREAM_BUFFER_SIZE = 64_MiB;
|
||||
static constexpr size_t NUM_SYNCS = 16;
|
||||
|
@ -48,4 +79,17 @@ private:
|
|||
std::array<OGLSync, NUM_SYNCS> fences;
|
||||
};
|
||||
|
||||
class StagingBufferPool {
|
||||
public:
|
||||
StagingBufferPool() = default;
|
||||
~StagingBufferPool() = default;
|
||||
|
||||
StagingBufferMap RequestUploadBuffer(size_t size);
|
||||
StagingBufferMap RequestDownloadBuffer(size_t size);
|
||||
|
||||
private:
|
||||
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
|
||||
StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -1,63 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
StreamBuffer::StreamBuffer() {
|
||||
static constexpr GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
|
||||
buffer.Create();
|
||||
glObjectLabel(GL_BUFFER, buffer.handle, -1, "Stream Buffer");
|
||||
glNamedBufferStorage(buffer.handle, STREAM_BUFFER_SIZE, nullptr, flags);
|
||||
mapped_pointer =
|
||||
static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, STREAM_BUFFER_SIZE, flags));
|
||||
for (OGLSync& sync : fences) {
|
||||
sync.Create();
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<std::span<u8>, size_t> StreamBuffer::Request(size_t size) noexcept {
|
||||
ASSERT(size < REGION_SIZE);
|
||||
for (size_t region = Region(used_iterator), region_end = Region(iterator); region < region_end;
|
||||
++region) {
|
||||
fences[region].Create();
|
||||
}
|
||||
used_iterator = iterator;
|
||||
|
||||
for (size_t region = Region(free_iterator) + 1,
|
||||
region_end = std::min(Region(iterator + size) + 1, NUM_SYNCS);
|
||||
region < region_end; ++region) {
|
||||
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
|
||||
fences[region].Release();
|
||||
}
|
||||
if (iterator + size >= free_iterator) {
|
||||
free_iterator = iterator + size;
|
||||
}
|
||||
if (iterator + size > STREAM_BUFFER_SIZE) {
|
||||
for (size_t region = Region(used_iterator); region < NUM_SYNCS; ++region) {
|
||||
fences[region].Create();
|
||||
}
|
||||
used_iterator = 0;
|
||||
iterator = 0;
|
||||
free_iterator = size;
|
||||
|
||||
for (size_t region = 0, region_end = Region(size); region <= region_end; ++region) {
|
||||
glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED);
|
||||
fences[region].Release();
|
||||
}
|
||||
}
|
||||
const size_t offset = iterator;
|
||||
iterator = Common::AlignUp(iterator + size, MAX_ALIGNMENT);
|
||||
return {std::span(mapped_pointer + offset, size), offset};
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
|
@ -456,19 +456,14 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
|
|||
return is_srgb ? GL_SRGB8_ALPHA8 : GL_RGBA8;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
ImageBufferMap::~ImageBufferMap() {
|
||||
if (sync) {
|
||||
sync->Create();
|
||||
}
|
||||
}
|
||||
|
||||
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
|
||||
StateTracker& state_tracker_)
|
||||
: device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager),
|
||||
format_conversion_pass{util_shaders}, resolution{Settings::values.resolution_info} {
|
||||
StateTracker& state_tracker_,
|
||||
StagingBufferPool& staging_buffer_pool_)
|
||||
: device{device_}, state_tracker{state_tracker_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
util_shaders(program_manager), format_conversion_pass{util_shaders},
|
||||
resolution{Settings::values.resolution_info} {
|
||||
static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
|
||||
for (size_t i = 0; i < TARGETS.size(); ++i) {
|
||||
const GLenum target = TARGETS[i];
|
||||
|
@ -558,12 +553,12 @@ void TextureCacheRuntime::Finish() {
|
|||
glFinish();
|
||||
}
|
||||
|
||||
ImageBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
|
||||
return upload_buffers.RequestMap(size, true);
|
||||
StagingBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
|
||||
return staging_buffer_pool.RequestUploadBuffer(size);
|
||||
}
|
||||
|
||||
ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
|
||||
return download_buffers.RequestMap(size, false);
|
||||
StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
|
||||
return staging_buffer_pool.RequestDownloadBuffer(size);
|
||||
}
|
||||
|
||||
u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
|
||||
|
@ -648,7 +643,7 @@ void TextureCacheRuntime::BlitFramebuffer(Framebuffer* dst, Framebuffer* src,
|
|||
is_linear ? GL_LINEAR : GL_NEAREST);
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::AccelerateImageUpload(Image& image, const ImageBufferMap& map,
|
||||
void TextureCacheRuntime::AccelerateImageUpload(Image& image, const StagingBufferMap& map,
|
||||
std::span<const SwizzleParameters> swizzles) {
|
||||
switch (image.info.type) {
|
||||
case ImageType::e2D:
|
||||
|
@ -690,64 +685,6 @@ bool TextureCacheRuntime::HasNativeASTC() const noexcept {
|
|||
return device.HasASTC();
|
||||
}
|
||||
|
||||
TextureCacheRuntime::StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
|
||||
: storage_flags{storage_flags_}, map_flags{map_flags_} {}
|
||||
|
||||
TextureCacheRuntime::StagingBuffers::~StagingBuffers() = default;
|
||||
|
||||
ImageBufferMap TextureCacheRuntime::StagingBuffers::RequestMap(size_t requested_size,
|
||||
bool insert_fence) {
|
||||
const size_t index = RequestBuffer(requested_size);
|
||||
OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
|
||||
return ImageBufferMap{
|
||||
.mapped_span = std::span(maps[index], requested_size),
|
||||
.sync = sync,
|
||||
.buffer = buffers[index].handle,
|
||||
};
|
||||
}
|
||||
|
||||
size_t TextureCacheRuntime::StagingBuffers::RequestBuffer(size_t requested_size) {
|
||||
if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
|
||||
return *index;
|
||||
}
|
||||
|
||||
OGLBuffer& buffer = buffers.emplace_back();
|
||||
buffer.Create();
|
||||
glNamedBufferStorage(buffer.handle, requested_size, nullptr,
|
||||
storage_flags | GL_MAP_PERSISTENT_BIT);
|
||||
maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, requested_size,
|
||||
map_flags | GL_MAP_PERSISTENT_BIT)));
|
||||
|
||||
syncs.emplace_back();
|
||||
sizes.push_back(requested_size);
|
||||
|
||||
ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
|
||||
maps.size() == sizes.size());
|
||||
|
||||
return buffers.size() - 1;
|
||||
}
|
||||
|
||||
std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t requested_size) {
|
||||
size_t smallest_buffer = std::numeric_limits<size_t>::max();
|
||||
std::optional<size_t> found;
|
||||
const size_t num_buffers = sizes.size();
|
||||
for (size_t index = 0; index < num_buffers; ++index) {
|
||||
const size_t buffer_size = sizes[index];
|
||||
if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
|
||||
continue;
|
||||
}
|
||||
if (syncs[index].handle != 0) {
|
||||
if (!syncs[index].IsSignaled()) {
|
||||
continue;
|
||||
}
|
||||
syncs[index].Release();
|
||||
}
|
||||
smallest_buffer = buffer_size;
|
||||
found = index;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
|
||||
VAddr cpu_addr_)
|
||||
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
|
||||
|
@ -823,7 +760,7 @@ void Image::UploadMemory(GLuint buffer_handle, size_t buffer_offset,
|
|||
}
|
||||
}
|
||||
|
||||
void Image::UploadMemory(const ImageBufferMap& map,
|
||||
void Image::UploadMemory(const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies) {
|
||||
UploadMemory(map.buffer, map.offset, copies);
|
||||
}
|
||||
|
@ -870,7 +807,7 @@ void Image::DownloadMemory(std::span<GLuint> buffer_handles, std::span<size_t> b
|
|||
}
|
||||
}
|
||||
|
||||
void Image::DownloadMemory(ImageBufferMap& map,
|
||||
void Image::DownloadMemory(StagingBufferMap& map,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies) {
|
||||
DownloadMemory(map.buffer, map.offset, copies);
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "shader_recompiler/shader_info.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
|
||||
#include "video_core/renderer_opengl/util_shaders.h"
|
||||
#include "video_core/texture_cache/image_view_base.h"
|
||||
#include "video_core/texture_cache/texture_cache_base.h"
|
||||
|
@ -37,15 +38,6 @@ using VideoCommon::Region2D;
|
|||
using VideoCommon::RenderTargets;
|
||||
using VideoCommon::SlotVector;
|
||||
|
||||
struct ImageBufferMap {
|
||||
~ImageBufferMap();
|
||||
|
||||
std::span<u8> mapped_span;
|
||||
size_t offset = 0;
|
||||
OGLSync* sync;
|
||||
GLuint buffer;
|
||||
};
|
||||
|
||||
struct FormatProperties {
|
||||
GLenum compatibility_class;
|
||||
bool compatibility_by_size;
|
||||
|
@ -74,14 +66,15 @@ class TextureCacheRuntime {
|
|||
|
||||
public:
|
||||
explicit TextureCacheRuntime(const Device& device, ProgramManager& program_manager,
|
||||
StateTracker& state_tracker);
|
||||
StateTracker& state_tracker,
|
||||
StagingBufferPool& staging_buffer_pool);
|
||||
~TextureCacheRuntime();
|
||||
|
||||
void Finish();
|
||||
|
||||
ImageBufferMap UploadStagingBuffer(size_t size);
|
||||
StagingBufferMap UploadStagingBuffer(size_t size);
|
||||
|
||||
ImageBufferMap DownloadStagingBuffer(size_t size);
|
||||
StagingBufferMap DownloadStagingBuffer(size_t size);
|
||||
|
||||
u64 GetDeviceLocalMemory() const {
|
||||
return device_access_memory;
|
||||
|
@ -120,7 +113,7 @@ public:
|
|||
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
|
||||
Tegra::Engines::Fermi2D::Operation operation);
|
||||
|
||||
void AccelerateImageUpload(Image& image, const ImageBufferMap& map,
|
||||
void AccelerateImageUpload(Image& image, const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
void InsertUploadMemoryBarrier();
|
||||
|
@ -149,35 +142,16 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
struct StagingBuffers {
|
||||
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
|
||||
~StagingBuffers();
|
||||
|
||||
ImageBufferMap RequestMap(size_t requested_size, bool insert_fence);
|
||||
|
||||
size_t RequestBuffer(size_t requested_size);
|
||||
|
||||
std::optional<size_t> FindBuffer(size_t requested_size);
|
||||
|
||||
std::vector<OGLSync> syncs;
|
||||
std::vector<OGLBuffer> buffers;
|
||||
std::vector<u8*> maps;
|
||||
std::vector<size_t> sizes;
|
||||
GLenum storage_flags;
|
||||
GLenum map_flags;
|
||||
};
|
||||
|
||||
const Device& device;
|
||||
StateTracker& state_tracker;
|
||||
StagingBufferPool& staging_buffer_pool;
|
||||
|
||||
UtilShaders util_shaders;
|
||||
FormatConversionPass format_conversion_pass;
|
||||
|
||||
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
|
||||
bool has_broken_texture_view_formats = false;
|
||||
|
||||
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
|
||||
StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT};
|
||||
|
||||
OGLTexture null_image_1d_array;
|
||||
OGLTexture null_image_cube_array;
|
||||
OGLTexture null_image_3d;
|
||||
|
@ -213,7 +187,7 @@ public:
|
|||
void UploadMemory(GLuint buffer_handle, size_t buffer_offset,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies);
|
||||
|
||||
void UploadMemory(const ImageBufferMap& map,
|
||||
void UploadMemory(const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies);
|
||||
|
||||
void DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
|
||||
|
@ -222,7 +196,8 @@ public:
|
|||
void DownloadMemory(std::span<GLuint> buffer_handle, std::span<size_t> buffer_offset,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies);
|
||||
|
||||
void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
|
||||
void DownloadMemory(StagingBufferMap& map,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies);
|
||||
|
||||
GLuint StorageHandle() noexcept;
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
#include "video_core/renderer_opengl/util_shaders.h"
|
||||
#include "video_core/texture_cache/accelerated_swizzle.h"
|
||||
|
@ -63,7 +64,7 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
|
|||
|
||||
UtilShaders::~UtilShaders() = default;
|
||||
|
||||
void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
|
||||
void UtilShaders::ASTCDecode(Image& image, const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles) {
|
||||
static constexpr GLuint BINDING_INPUT_BUFFER = 0;
|
||||
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
|
||||
|
@ -111,7 +112,7 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
|
|||
program_manager.RestoreGuestCompute();
|
||||
}
|
||||
|
||||
void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
|
||||
void UtilShaders::BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
|
||||
std::span<const SwizzleParameters> swizzles) {
|
||||
static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
|
||||
static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
|
||||
|
@ -148,7 +149,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
|
|||
program_manager.RestoreGuestCompute();
|
||||
}
|
||||
|
||||
void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
|
||||
void UtilShaders::BlockLinearUpload3D(Image& image, const StagingBufferMap& map,
|
||||
std::span<const SwizzleParameters> swizzles) {
|
||||
static constexpr Extent3D WORKGROUP_SIZE{16, 8, 8};
|
||||
|
||||
|
@ -189,7 +190,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
|
|||
program_manager.RestoreGuestCompute();
|
||||
}
|
||||
|
||||
void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map,
|
||||
void UtilShaders::PitchUpload(Image& image, const StagingBufferMap& map,
|
||||
std::span<const SwizzleParameters> swizzles) {
|
||||
static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
|
||||
static constexpr GLuint BINDING_INPUT_BUFFER = 0;
|
||||
|
|
|
@ -16,23 +16,23 @@ namespace OpenGL {
|
|||
class Image;
|
||||
class ProgramManager;
|
||||
|
||||
struct ImageBufferMap;
|
||||
struct StagingBufferMap;
|
||||
|
||||
class UtilShaders {
|
||||
public:
|
||||
explicit UtilShaders(ProgramManager& program_manager);
|
||||
~UtilShaders();
|
||||
|
||||
void ASTCDecode(Image& image, const ImageBufferMap& map,
|
||||
void ASTCDecode(Image& image, const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
void BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
|
||||
void BlockLinearUpload2D(Image& image, const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
void BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
|
||||
void BlockLinearUpload3D(Image& image, const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
void PitchUpload(Image& image, const ImageBufferMap& map,
|
||||
void PitchUpload(Image& image, const StagingBufferMap& map,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
void CopyBC4(Image& dst_image, Image& src_image,
|
||||
|
|
|
@ -157,6 +157,7 @@ struct BufferCacheParams {
|
|||
static constexpr bool USE_MEMORY_MAPS = true;
|
||||
static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = false;
|
||||
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
|
||||
static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = true;
|
||||
};
|
||||
|
||||
using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;
|
||||
|
|
Loading…
Reference in a new issue