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spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
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@ -300,9 +300,6 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
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ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
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ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
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}
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if (info.stores_layer) {
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ctx.AddCapability(spv::Capability::ShaderLayer);
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}
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if (info.stores_viewport_index) {
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ctx.AddCapability(spv::Capability::MultiViewport);
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}
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