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https://github.com/yuzu-emu/yuzu-android.git
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vk_pipeline_cache: Make use of designated initializers where applicable
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7d5f93832c
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@ -88,12 +88,13 @@ void AddBindings(std::vector<VkDescriptorSetLayoutBinding>& bindings, u32& bindi
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// Combined image samplers can be arrayed.
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count = container[i].size;
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}
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VkDescriptorSetLayoutBinding& entry = bindings.emplace_back();
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entry.binding = binding++;
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entry.descriptorType = descriptor_type;
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entry.descriptorCount = count;
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entry.stageFlags = stage_flags;
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entry.pImmutableSamplers = nullptr;
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bindings.push_back({
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.binding = binding++,
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.descriptorType = descriptor_type,
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.descriptorCount = count,
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.stageFlags = stage_flags,
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.pImmutableSamplers = nullptr,
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});
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}
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}
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@ -259,10 +260,10 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
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}
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}
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Specialization specialization;
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specialization.workgroup_size = key.workgroup_size;
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specialization.shared_memory_size = key.shared_memory_size;
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const Specialization specialization{
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.workgroup_size = key.workgroup_size,
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.shared_memory_size = key.shared_memory_size,
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};
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const SPIRVShader spirv_shader{Decompile(device, shader->GetIR(), ShaderType::Compute,
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shader->GetRegistry(), specialization),
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shader->GetEntries()};
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@ -370,13 +371,14 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
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if constexpr (descriptor_type == COMBINED_IMAGE_SAMPLER) {
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for (u32 i = 0; i < count; ++i) {
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const u32 num_samplers = container[i].size;
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VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
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entry.dstBinding = binding;
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entry.dstArrayElement = 0;
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entry.descriptorCount = num_samplers;
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entry.descriptorType = descriptor_type;
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entry.offset = offset;
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entry.stride = entry_size;
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template_entries.push_back({
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.dstBinding = binding,
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.dstArrayElement = 0,
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.descriptorCount = num_samplers,
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.descriptorType = descriptor_type,
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.offset = offset,
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.stride = entry_size,
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});
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++binding;
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offset += num_samplers * entry_size;
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@ -389,22 +391,24 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
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// Nvidia has a bug where updating multiple texels at once causes the driver to crash.
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// Note: Fixed in driver Windows 443.24, Linux 440.66.15
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for (u32 i = 0; i < count; ++i) {
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VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
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entry.dstBinding = binding + i;
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entry.dstArrayElement = 0;
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entry.descriptorCount = 1;
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entry.descriptorType = descriptor_type;
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entry.offset = static_cast<std::size_t>(offset + i * entry_size);
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entry.stride = entry_size;
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template_entries.push_back({
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.dstBinding = binding + i,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = descriptor_type,
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.offset = static_cast<std::size_t>(offset + i * entry_size),
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.stride = entry_size,
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});
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}
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} else if (count > 0) {
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VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
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entry.dstBinding = binding;
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entry.dstArrayElement = 0;
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entry.descriptorCount = count;
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entry.descriptorType = descriptor_type;
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entry.offset = offset;
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entry.stride = entry_size;
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template_entries.push_back({
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.dstBinding = binding,
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.dstArrayElement = 0,
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.descriptorCount = count,
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.descriptorType = descriptor_type,
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.offset = offset,
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.stride = entry_size,
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});
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}
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offset += count * entry_size;
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binding += count;
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