mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-28 17:05:33 +00:00
Common: Added MurmurHash3 hash function for general-purpose use.
This commit is contained in:
parent
ddbeebb887
commit
d67e2f78b7
|
@ -6,6 +6,7 @@ set(SRCS
|
|||
break_points.cpp
|
||||
emu_window.cpp
|
||||
file_util.cpp
|
||||
hash.cpp
|
||||
key_map.cpp
|
||||
logging/filter.cpp
|
||||
logging/text_formatter.cpp
|
||||
|
@ -35,6 +36,7 @@ set(HEADERS
|
|||
debug_interface.h
|
||||
emu_window.h
|
||||
file_util.h
|
||||
hash.h
|
||||
key_map.h
|
||||
linear_disk_cache.h
|
||||
logging/text_formatter.h
|
||||
|
@ -59,7 +61,7 @@ set(HEADERS
|
|||
vector_math.h
|
||||
)
|
||||
|
||||
if(_M_X86)
|
||||
if(_M_X86_64)
|
||||
set(SRCS ${SRCS}
|
||||
cpu_detect_x86.cpp
|
||||
x64_emitter.cpp)
|
||||
|
|
|
@ -3,12 +3,14 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "cpu_detect.h"
|
||||
#include "hash.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
CPUInfo cpu_info;
|
||||
|
||||
CPUInfo::CPUInfo() { }
|
||||
CPUInfo::CPUInfo() {
|
||||
}
|
||||
|
||||
std::string CPUInfo::Summarize() {
|
||||
return "Generic";
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "common_types.h"
|
||||
#include "cpu_detect.h"
|
||||
#include "hash.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
|
|
126
src/common/hash.cpp
Normal file
126
src/common/hash.cpp
Normal file
|
@ -0,0 +1,126 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
#include "common_funcs.h"
|
||||
#include "common_types.h"
|
||||
#include "hash.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
// MurmurHash3 was written by Austin Appleby, and is placed in the public
|
||||
// domain. The author hereby disclaims copyright to this source code.
|
||||
|
||||
// Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do
|
||||
// the conversion here
|
||||
|
||||
static FORCE_INLINE u32 getblock32(const u32* p, int i) {
|
||||
return p[i];
|
||||
}
|
||||
|
||||
static FORCE_INLINE u64 getblock64(const u64* p, int i) {
|
||||
return p[i];
|
||||
}
|
||||
|
||||
// Finalization mix - force all bits of a hash block to avalanche
|
||||
|
||||
static FORCE_INLINE u32 fmix32(u32 h) {
|
||||
h ^= h >> 16;
|
||||
h *= 0x85ebca6b;
|
||||
h ^= h >> 13;
|
||||
h *= 0xc2b2ae35;
|
||||
h ^= h >> 16;
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
static FORCE_INLINE u64 fmix64(u64 k) {
|
||||
k ^= k >> 33;
|
||||
k *= 0xff51afd7ed558ccdllu;
|
||||
k ^= k >> 33;
|
||||
k *= 0xc4ceb9fe1a85ec53llu;
|
||||
k ^= k >> 33;
|
||||
|
||||
return k;
|
||||
}
|
||||
|
||||
// This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit
|
||||
// platforms (MurmurHash3_x64_128). It was taken from:
|
||||
// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
|
||||
void MurmurHash3_128(const void* key, int len, u32 seed, void* out) {
|
||||
const u8 * data = (const u8*)key;
|
||||
const int nblocks = len / 16;
|
||||
|
||||
u64 h1 = seed;
|
||||
u64 h2 = seed;
|
||||
|
||||
const u64 c1 = 0x87c37b91114253d5llu;
|
||||
const u64 c2 = 0x4cf5ad432745937fllu;
|
||||
|
||||
// Body
|
||||
|
||||
const u64 * blocks = (const u64 *)(data);
|
||||
|
||||
for (int i = 0; i < nblocks; i++) {
|
||||
u64 k1 = getblock64(blocks,i*2+0);
|
||||
u64 k2 = getblock64(blocks,i*2+1);
|
||||
|
||||
k1 *= c1; k1 = _rotl64(k1,31); k1 *= c2; h1 ^= k1;
|
||||
|
||||
h1 = _rotl64(h1,27); h1 += h2; h1 = h1*5+0x52dce729;
|
||||
|
||||
k2 *= c2; k2 = _rotl64(k2,33); k2 *= c1; h2 ^= k2;
|
||||
|
||||
h2 = _rotl64(h2,31); h2 += h1; h2 = h2*5+0x38495ab5;
|
||||
}
|
||||
|
||||
// Tail
|
||||
|
||||
const u8 * tail = (const u8*)(data + nblocks*16);
|
||||
|
||||
u64 k1 = 0;
|
||||
u64 k2 = 0;
|
||||
|
||||
switch (len & 15) {
|
||||
case 15: k2 ^= ((u64)tail[14]) << 48;
|
||||
case 14: k2 ^= ((u64)tail[13]) << 40;
|
||||
case 13: k2 ^= ((u64)tail[12]) << 32;
|
||||
case 12: k2 ^= ((u64)tail[11]) << 24;
|
||||
case 11: k2 ^= ((u64)tail[10]) << 16;
|
||||
case 10: k2 ^= ((u64)tail[ 9]) << 8;
|
||||
case 9: k2 ^= ((u64)tail[ 8]) << 0;
|
||||
k2 *= c2; k2 = _rotl64(k2,33); k2 *= c1; h2 ^= k2;
|
||||
|
||||
case 8: k1 ^= ((u64)tail[ 7]) << 56;
|
||||
case 7: k1 ^= ((u64)tail[ 6]) << 48;
|
||||
case 6: k1 ^= ((u64)tail[ 5]) << 40;
|
||||
case 5: k1 ^= ((u64)tail[ 4]) << 32;
|
||||
case 4: k1 ^= ((u64)tail[ 3]) << 24;
|
||||
case 3: k1 ^= ((u64)tail[ 2]) << 16;
|
||||
case 2: k1 ^= ((u64)tail[ 1]) << 8;
|
||||
case 1: k1 ^= ((u64)tail[ 0]) << 0;
|
||||
k1 *= c1; k1 = _rotl64(k1,31); k1 *= c2; h1 ^= k1;
|
||||
};
|
||||
|
||||
// Finalization
|
||||
|
||||
h1 ^= len; h2 ^= len;
|
||||
|
||||
h1 += h2;
|
||||
h2 += h1;
|
||||
|
||||
h1 = fmix64(h1);
|
||||
h2 = fmix64(h2);
|
||||
|
||||
h1 += h2;
|
||||
h2 += h1;
|
||||
|
||||
((u64*)out)[0] = h1;
|
||||
((u64*)out)[1] = h2;
|
||||
}
|
||||
|
||||
} // namespace Common
|
25
src/common/hash.h
Normal file
25
src/common/hash.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
void MurmurHash3_128(const void* key, int len, u32 seed, void* out);
|
||||
|
||||
/**
|
||||
* Computes a 64-bit hash over the specified block of data
|
||||
* @param data Block of data to compute hash over
|
||||
* @param len Length of data (in bytes) to compute hash over
|
||||
* @returns 64-bit hash value that was computed over the data block
|
||||
*/
|
||||
static inline u64 ComputeHash64(const void* data, int len) {
|
||||
u64 res[2];
|
||||
MurmurHash3_128(data, len, 0, res);
|
||||
return res[0];
|
||||
}
|
||||
|
||||
} // namespace Common
|
|
@ -16,7 +16,7 @@ namespace Pica {
|
|||
namespace Shader {
|
||||
|
||||
void Setup(UnitState& state) {
|
||||
// TODO(bunnei): This will be used by the JIT in a subsequent commit
|
||||
// TODO(bunnei): This will be used by the JIT in a subsequent patch
|
||||
}
|
||||
|
||||
static Common::Profiling::TimingCategory shader_category("Vertex Shader");
|
||||
|
|
Loading…
Reference in a new issue