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texture_cache: Reload textures when number of resources mismatch
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@ -660,6 +660,15 @@ private:
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std::size_t passed_tests = 0;
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std::size_t passed_tests = 0;
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bool modified = false;
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bool modified = false;
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u32 num_resources = 0;
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for (auto& surface : overlaps) {
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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num_resources += src_params.depth * src_params.num_levels;
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}
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if (num_resources != params.depth * params.num_levels) {
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LoadSurface(new_surface);
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}
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for (auto& surface : overlaps) {
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for (auto& surface : overlaps) {
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
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const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
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