mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-27 20:25:50 +00:00
Rasterizer: Allow all blend factors for alpha blend-func
This commit is contained in:
parent
ad664b4a01
commit
e2b63a2dd7
|
@ -923,60 +923,16 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
if (output_merger.alphablend_enable) {
|
if (output_merger.alphablend_enable) {
|
||||||
auto params = output_merger.alpha_blending;
|
auto params = output_merger.alpha_blending;
|
||||||
|
|
||||||
auto LookupFactorRGB = [&](Regs::BlendFactor factor) -> Math::Vec3<u8> {
|
auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
|
||||||
switch (factor) {
|
DEBUG_ASSERT(channel < 4);
|
||||||
case Regs::BlendFactor::Zero :
|
|
||||||
return Math::Vec3<u8>(0, 0, 0);
|
|
||||||
|
|
||||||
case Regs::BlendFactor::One :
|
const Math::Vec4<u8> blend_const = {
|
||||||
return Math::Vec3<u8>(255, 255, 255);
|
static_cast<u8>(output_merger.blend_const.r),
|
||||||
|
static_cast<u8>(output_merger.blend_const.g),
|
||||||
|
static_cast<u8>(output_merger.blend_const.b),
|
||||||
|
static_cast<u8>(output_merger.blend_const.a)
|
||||||
|
};
|
||||||
|
|
||||||
case Regs::BlendFactor::SourceColor:
|
|
||||||
return combiner_output.rgb();
|
|
||||||
|
|
||||||
case Regs::BlendFactor::OneMinusSourceColor:
|
|
||||||
return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
|
|
||||||
|
|
||||||
case Regs::BlendFactor::DestColor:
|
|
||||||
return dest.rgb();
|
|
||||||
|
|
||||||
case Regs::BlendFactor::OneMinusDestColor:
|
|
||||||
return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
|
|
||||||
|
|
||||||
case Regs::BlendFactor::SourceAlpha:
|
|
||||||
return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
|
|
||||||
|
|
||||||
case Regs::BlendFactor::OneMinusSourceAlpha:
|
|
||||||
return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
|
|
||||||
|
|
||||||
case Regs::BlendFactor::DestAlpha:
|
|
||||||
return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
|
|
||||||
|
|
||||||
case Regs::BlendFactor::OneMinusDestAlpha:
|
|
||||||
return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
|
|
||||||
|
|
||||||
case Regs::BlendFactor::ConstantColor:
|
|
||||||
return Math::Vec3<u8>(output_merger.blend_const.r, output_merger.blend_const.g, output_merger.blend_const.b);
|
|
||||||
|
|
||||||
case Regs::BlendFactor::OneMinusConstantColor:
|
|
||||||
return Math::Vec3<u8>(255 - output_merger.blend_const.r, 255 - output_merger.blend_const.g, 255 - output_merger.blend_const.b);
|
|
||||||
|
|
||||||
case Regs::BlendFactor::ConstantAlpha:
|
|
||||||
return Math::Vec3<u8>(output_merger.blend_const.a, output_merger.blend_const.a, output_merger.blend_const.a);
|
|
||||||
|
|
||||||
case Regs::BlendFactor::OneMinusConstantAlpha:
|
|
||||||
return Math::Vec3<u8>(255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a);
|
|
||||||
|
|
||||||
default:
|
|
||||||
LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
|
|
||||||
UNIMPLEMENTED();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return {};
|
|
||||||
};
|
|
||||||
|
|
||||||
auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 {
|
|
||||||
switch (factor) {
|
switch (factor) {
|
||||||
case Regs::BlendFactor::Zero:
|
case Regs::BlendFactor::Zero:
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -984,6 +940,18 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
case Regs::BlendFactor::One:
|
case Regs::BlendFactor::One:
|
||||||
return 255;
|
return 255;
|
||||||
|
|
||||||
|
case Regs::BlendFactor::SourceColor:
|
||||||
|
return combiner_output[channel];
|
||||||
|
|
||||||
|
case Regs::BlendFactor::OneMinusSourceColor:
|
||||||
|
return 255 - combiner_output[channel];
|
||||||
|
|
||||||
|
case Regs::BlendFactor::DestColor:
|
||||||
|
return dest[channel];
|
||||||
|
|
||||||
|
case Regs::BlendFactor::OneMinusDestColor:
|
||||||
|
return 255 - dest[channel];
|
||||||
|
|
||||||
case Regs::BlendFactor::SourceAlpha:
|
case Regs::BlendFactor::SourceAlpha:
|
||||||
return combiner_output.a();
|
return combiner_output.a();
|
||||||
|
|
||||||
|
@ -996,19 +964,31 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
case Regs::BlendFactor::OneMinusDestAlpha:
|
case Regs::BlendFactor::OneMinusDestAlpha:
|
||||||
return 255 - dest.a();
|
return 255 - dest.a();
|
||||||
|
|
||||||
|
case Regs::BlendFactor::ConstantColor:
|
||||||
|
return blend_const[channel];
|
||||||
|
|
||||||
|
case Regs::BlendFactor::OneMinusConstantColor:
|
||||||
|
return 255 - blend_const[channel];
|
||||||
|
|
||||||
case Regs::BlendFactor::ConstantAlpha:
|
case Regs::BlendFactor::ConstantAlpha:
|
||||||
return output_merger.blend_const.a;
|
return blend_const.a();
|
||||||
|
|
||||||
case Regs::BlendFactor::OneMinusConstantAlpha:
|
case Regs::BlendFactor::OneMinusConstantAlpha:
|
||||||
return 255 - output_merger.blend_const.a;
|
return 255 - blend_const.a();
|
||||||
|
|
||||||
|
case Regs::BlendFactor::SourceAlphaSaturate:
|
||||||
|
// Returns 1.0 for the alpha channel
|
||||||
|
if (channel == 3)
|
||||||
|
return 255;
|
||||||
|
return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
|
||||||
|
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
|
LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", factor);
|
||||||
UNIMPLEMENTED();
|
UNIMPLEMENTED();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return {};
|
return combiner_output[channel];
|
||||||
};
|
};
|
||||||
|
|
||||||
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
|
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
|
||||||
|
@ -1060,10 +1040,15 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
MathUtil::Clamp(result.a(), 0, 255));
|
MathUtil::Clamp(result.a(), 0, 255));
|
||||||
};
|
};
|
||||||
|
|
||||||
auto srcfactor = Math::MakeVec(LookupFactorRGB(params.factor_source_rgb),
|
auto srcfactor = Math::MakeVec(LookupFactor(0, params.factor_source_rgb),
|
||||||
LookupFactorA(params.factor_source_a));
|
LookupFactor(1, params.factor_source_rgb),
|
||||||
auto dstfactor = Math::MakeVec(LookupFactorRGB(params.factor_dest_rgb),
|
LookupFactor(2, params.factor_source_rgb),
|
||||||
LookupFactorA(params.factor_dest_a));
|
LookupFactor(3, params.factor_source_a));
|
||||||
|
|
||||||
|
auto dstfactor = Math::MakeVec(LookupFactor(0, params.factor_dest_rgb),
|
||||||
|
LookupFactor(1, params.factor_dest_rgb),
|
||||||
|
LookupFactor(2, params.factor_dest_rgb),
|
||||||
|
LookupFactor(3, params.factor_dest_a));
|
||||||
|
|
||||||
blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb);
|
blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb);
|
||||||
blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
|
blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
|
||||||
|
|
Loading…
Reference in a new issue