mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-26 21:45:29 +00:00
Merge pull request #1131 from bunnei/impl-tex3d-texcube
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
This commit is contained in:
commit
e33452f7e8
|
@ -477,7 +477,9 @@ union Instruction {
|
||||||
if (texture_info >= 12 && texture_info <= 13)
|
if (texture_info >= 12 && texture_info <= 13)
|
||||||
return TextureType::TextureCube;
|
return TextureType::TextureCube;
|
||||||
|
|
||||||
UNIMPLEMENTED();
|
LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
|
||||||
|
static_cast<u32>(texture_info.Value()));
|
||||||
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsArrayTexture() const {
|
bool IsArrayTexture() const {
|
||||||
|
@ -523,7 +525,9 @@ union Instruction {
|
||||||
return TextureType::Texture3D;
|
return TextureType::Texture3D;
|
||||||
}
|
}
|
||||||
|
|
||||||
UNIMPLEMENTED();
|
LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
|
||||||
|
static_cast<u32>(texture_info.Value()));
|
||||||
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsArrayTexture() const {
|
bool IsArrayTexture() const {
|
||||||
|
|
|
@ -1568,6 +1568,14 @@ private:
|
||||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case Tegra::Shader::TextureType::TextureCube: {
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||||
|
ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||||
static_cast<u32>(instr.tex.texture_type.Value()));
|
static_cast<u32>(instr.tex.texture_type.Value()));
|
||||||
|
@ -1613,6 +1621,13 @@ private:
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case Tegra::Shader::TextureType::Texture3D: {
|
||||||
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
|
break;
|
||||||
|
}
|
||||||
case Tegra::Shader::TextureType::TextureCube: {
|
case Tegra::Shader::TextureType::TextureCube: {
|
||||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
|
Loading…
Reference in a new issue