mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-29 17:25:40 +00:00
glasm: Add support for texture offsets
This commit is contained in:
parent
bf2949df10
commit
e6b4d461d2
|
@ -120,7 +120,10 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
|
|||
const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""};
|
||||
const std::string_view type{"2D"}; // FIXME
|
||||
const std::string texture{Texture(ctx, info, index)};
|
||||
|
||||
std::string offset_vec;
|
||||
if (!offset.IsEmpty()) {
|
||||
offset_vec = fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
|
||||
}
|
||||
std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})};
|
||||
if (coord.InstRecursive()->HasUses()) {
|
||||
// Move non-dead coords to a separate register, although this should never happen because
|
||||
|
@ -131,26 +134,27 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
|
|||
const Register ret{ctx.reg_alloc.Define(inst)};
|
||||
if (info.has_bias) {
|
||||
if (info.type == TextureType::ColorArrayCube) {
|
||||
ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE;", lod_clamp_mod, sparse_mod, ret, coord_vec,
|
||||
bias_lc, texture);
|
||||
ctx.Add("TXB.F{}{} {},{},{},{},ARRAYCUBE{};", lod_clamp_mod, sparse_mod, ret, coord_vec,
|
||||
bias_lc, texture, offset_vec);
|
||||
} else {
|
||||
if (info.has_lod_clamp) {
|
||||
ctx.Add("MOV.F {}.w,{}.x;"
|
||||
"TXB.F.LODCLAMP{} {},{},{}.y,{},{};",
|
||||
coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type);
|
||||
"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
|
||||
coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc, texture, type,
|
||||
offset_vec);
|
||||
} else {
|
||||
ctx.Add("MOV.F {}.w,{}.x;"
|
||||
"TXB.F{} {},{},{},{};",
|
||||
coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type);
|
||||
"TXB.F{} {},{},{},{}{};",
|
||||
coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture, type, offset_vec);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (info.has_lod_clamp && info.type == TextureType::ColorArrayCube) {
|
||||
ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE;", sparse_mod, ret, coord_vec, bias_lc,
|
||||
texture);
|
||||
ctx.Add("TEX.F.LODCLAMP{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec,
|
||||
bias_lc, texture, offset_vec);
|
||||
} else {
|
||||
ctx.Add("TEX.F{}{} {},{},{},{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture,
|
||||
type);
|
||||
ctx.Add("TEX.F{}{} {},{},{},{}{};", lod_clamp_mod, sparse_mod, ret, coord_vec, texture,
|
||||
type, offset_vec);
|
||||
}
|
||||
}
|
||||
if (sparse_inst) {
|
||||
|
|
Loading…
Reference in a new issue