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GPU Garbage Collection: Fix regressions.
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@ -282,7 +282,7 @@ void main() {
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u64 Device::GetCurrentDedicatedVideoMemory() const {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &cur_avail_mem_kb);
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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@ -1080,8 +1080,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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Image& overlap = slot_images[overlap_id];
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if (True(overlap.flags & ImageFlagBits::GpuModified)) {
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new_image.flags |= ImageFlagBits::GpuModified;
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new_image.modification_tick =
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std::max(overlap.modification_tick, new_image.modification_tick);
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}
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if (overlap.info.num_samples != new_image.info.num_samples) {
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LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
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