mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-29 17:55:30 +00:00
glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
This commit is contained in:
parent
c42a6143a5
commit
ec6fc5fe78
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@ -283,6 +283,9 @@ void SetupOptions(std::string& header, Info info) {
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if (info.uses_subgroup_shuffles) {
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header += "OPTION NV_shader_thread_shuffle;";
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}
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if (info.uses_sparse_residency) {
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header += "OPTION EXT_sparse_texture2;";
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}
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const auto non_zero_frag_colors{info.stores_frag_color | std::views::drop(1)};
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if (std::ranges::find(non_zero_frag_colors, true) != non_zero_frag_colors.end()) {
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header += "OPTION ARB_draw_buffers;";
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@ -9,6 +9,34 @@
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namespace Shader::Backend::GLASM {
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namespace {
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struct ScopedRegister {
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ScopedRegister() = default;
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ScopedRegister(RegAlloc& reg_alloc_) : reg_alloc{®_alloc_}, reg{reg_alloc->AllocReg()} {}
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~ScopedRegister() {
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if (reg_alloc) {
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reg_alloc->FreeReg(reg);
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}
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}
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ScopedRegister& operator=(ScopedRegister&& rhs) noexcept {
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if (reg_alloc) {
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reg_alloc->FreeReg(reg);
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}
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reg_alloc = std::exchange(rhs.reg_alloc, nullptr);
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reg = rhs.reg;
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}
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ScopedRegister(ScopedRegister&& rhs) noexcept
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: reg_alloc{std::exchange(rhs.reg_alloc, nullptr)}, reg{rhs.reg} {}
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ScopedRegister& operator=(const ScopedRegister&) = delete;
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ScopedRegister(const ScopedRegister&) = delete;
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RegAlloc* reg_alloc{};
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Register reg;
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};
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std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info,
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[[maybe_unused]] const IR::Value& index) {
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// FIXME
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@ -36,6 +64,61 @@ std::string_view TextureType(IR::TextureInstInfo info) {
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}
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throw InvalidArgument("Invalid texture type {}", info.type.Value());
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}
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std::string_view ShadowTextureType(IR::TextureInstInfo info) {
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switch (info.type) {
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case TextureType::Color1D:
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return "SHADOW1D";
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case TextureType::ColorArray1D:
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return "SHADOWARRAY1D";
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case TextureType::Color2D:
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return "SHADOW2D";
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case TextureType::ColorArray2D:
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return "SHADOWARRAY2D";
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case TextureType::Color3D:
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return "SHADOW3D";
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case TextureType::ColorCube:
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return "SHADOWCUBE";
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case TextureType::ColorArrayCube:
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return "SHADOWARRAYCUBE";
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case TextureType::Buffer:
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return "SHADOWBUFFER";
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}
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throw InvalidArgument("Invalid texture type {}", info.type.Value());
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}
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std::string Offset(EmitContext& ctx, const IR::Value& offset) {
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if (offset.IsEmpty()) {
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return "";
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}
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return fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
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}
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std::pair<std::string, ScopedRegister> Coord(EmitContext& ctx, const IR::Value& coord) {
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if (coord.IsImmediate()) {
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ScopedRegister scoped_reg(ctx.reg_alloc);
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return {fmt::to_string(scoped_reg.reg), std::move(scoped_reg)};
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}
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std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})};
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if (coord.InstRecursive()->HasUses()) {
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// Move non-dead coords to a separate register, although this should never happen because
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// vectors are only assembled for immediate texture instructions
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ctx.Add("MOV.F RC,{};", coord_vec);
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coord_vec = "RC";
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}
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return {std::move(coord_vec), ScopedRegister{}};
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}
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void StoreSparse(EmitContext& ctx, IR::Inst* sparse_inst) {
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if (!sparse_inst) {
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return;
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}
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const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)};
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ctx.Add("MOV.S {},-1;"
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"MOV.S {}(NONRESIDENT),0;",
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sparse_ret, sparse_ret);
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sparse_inst->Invalidate();
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}
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} // Anonymous namespace
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void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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@ -46,17 +129,8 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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const std::string_view lod_clamp_mod{info.has_lod_clamp ? ".LODCLAMP" : ""};
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const std::string_view type{TextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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std::string offset_vec;
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if (!offset.IsEmpty()) {
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offset_vec = fmt::format(",offset({})", Register{ctx.reg_alloc.Consume(offset)});
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}
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std::string coord_vec{fmt::to_string(Register{ctx.reg_alloc.Consume(coord)})};
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if (coord.InstRecursive()->HasUses()) {
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// Move non-dead coords to a separate register, although this should never happen because
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// vectors are only assembled for immediate texture instructions
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ctx.Add("MOV.F RC,{};", coord_vec);
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coord_vec = "RC";
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}
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const std::string offset_vec{Offset(ctx, offset)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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const Register ret{ctx.reg_alloc.Define(inst)};
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if (info.has_bias) {
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if (info.type == TextureType::ColorArrayCube) {
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@ -83,38 +157,172 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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type, offset_vec);
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}
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}
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if (sparse_inst) {
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const Register sparse_ret{ctx.reg_alloc.Define(*sparse_inst)};
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ctx.Add("MOV.S {},-1;"
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"MOV.S {}(NONRESIDENT),0;",
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sparse_ret, sparse_ret);
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sparse_inst->Invalidate();
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StoreSparse(ctx, sparse_inst);
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}
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void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 lod, const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{TextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string offset_vec{Offset(ctx, offset)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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const Register ret{ctx.reg_alloc.Define(inst)};
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if (info.type == TextureType::ColorArrayCube) {
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ctx.Add("TXL.F{} {},{},{},{},ARRAYCUBE{};", sparse_mod, ret, coord_vec, lod, texture,
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offset_vec);
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} else {
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ctx.Add("MOV.F {}.w,{};"
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"TXL.F{} {},{},{},{}{};",
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coord_vec, lod, sparse_mod, ret, coord_vec, texture, type, offset_vec);
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}
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StoreSparse(ctx, sparse_inst);
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}
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void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coord, [[maybe_unused]] Register lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 dref, Register bias_lc,
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const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{ShadowTextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string offset_vec{Offset(ctx, offset)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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const Register ret{ctx.reg_alloc.Define(inst)};
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if (info.has_bias) {
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if (info.has_lod_clamp) {
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switch (info.type) {
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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ctx.Add("MOV.F {}.z,{};"
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"MOV.F {}.w,{}.x;"
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"TXB.F.LODCLAMP{} {},{},{}.y,{},{}{};",
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coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, bias_lc,
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texture, type, offset_vec);
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break;
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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ctx.Add("MOV.F {}.w,{};"
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"TXB.F.LODCLAMP{} {},{},{},{},{}{};",
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coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
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offset_vec);
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break;
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default:
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throw NotImplementedException("Invalid type {} with bias and lod clamp",
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info.type.Value());
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}
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} else {
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switch (info.type) {
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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ctx.Add("MOV.F {}.z,{};"
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"MOV.F {}.w,{}.x;"
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"TXB.F{} {},{},{},{}{};",
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coord_vec, dref, coord_vec, bias_lc, sparse_mod, ret, coord_vec, texture,
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type, offset_vec);
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break;
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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ctx.Add("MOV.F {}.w,{};"
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"TXB.F{} {},{},{},{},{}{};",
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coord_vec, dref, sparse_mod, ret, coord_vec, bias_lc, texture, type,
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offset_vec);
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break;
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case TextureType::ColorArrayCube: {
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const ScopedRegister pair{ctx.reg_alloc};
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ctx.Add("MOV.F {}.x,{};"
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"MOV.F {}.y,{}.x;"
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"TXB.F{} {},{},{},{},{}{};",
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pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
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texture, type, offset_vec);
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break;
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}
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default:
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throw NotImplementedException("Invalid type {}", info.type.Value());
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}
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}
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} else {
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if (info.has_lod_clamp) {
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if (info.type != TextureType::ColorArrayCube) {
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const bool w_swizzle{info.type == TextureType::ColorArray2D ||
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info.type == TextureType::ColorCube};
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const char dref_swizzle{w_swizzle ? 'w' : 'z'};
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ctx.Add("MOV.F {}.{},{};"
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"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
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coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, bias_lc, texture,
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type, offset_vec);
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} else {
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const ScopedRegister pair{ctx.reg_alloc};
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ctx.Add("MOV.F {}.x,{};"
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"MOV.F {}.y,{};"
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"TEX.F.LODCLAMP{} {},{},{},{},{}{};",
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pair.reg, dref, pair.reg, bias_lc, sparse_mod, ret, coord_vec, pair.reg,
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texture, type, offset_vec);
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}
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} else {
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if (info.type != TextureType::ColorArrayCube) {
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const bool w_swizzle{info.type == TextureType::ColorArray2D ||
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info.type == TextureType::ColorCube};
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const char dref_swizzle{w_swizzle ? 'w' : 'z'};
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ctx.Add("MOV.F {}.{},{};"
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"TEX.F{} {},{},{},{}{};",
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coord_vec, dref_swizzle, dref, sparse_mod, ret, coord_vec, texture, type,
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offset_vec);
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} else {
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const ScopedRegister pair{ctx.reg_alloc};
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ctx.Add("TEX.F{} {},{},{},{},{}{};", sparse_mod, ret, coord_vec, dref, texture,
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type, offset_vec);
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}
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}
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}
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StoreSparse(ctx, sparse_inst);
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}
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void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coord, [[maybe_unused]] Register dref,
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[[maybe_unused]] Register bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coord, [[maybe_unused]] Register dref,
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[[maybe_unused]] Register lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLASM instruction");
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void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
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const IR::Value& offset) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
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const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
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const std::string_view type{ShadowTextureType(info)};
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const std::string texture{Texture(ctx, info, index)};
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const std::string offset_vec{Offset(ctx, offset)};
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const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
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const Register ret{ctx.reg_alloc.Define(inst)};
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switch (info.type) {
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case TextureType::Color1D:
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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ctx.Add("MOV.F {}.z,{};"
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"MOV.F {}.w,{};"
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"TXL.F{} {},{},{},{}{};",
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coord_vec, dref, coord_vec, lod, sparse_mod, ret, coord_vec, texture, type,
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offset_vec);
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break;
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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ctx.Add("MOV.F {}.w,{};"
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"TXL.F{} {},{},{},{},{}{};",
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coord_vec, dref, sparse_mod, ret, coord_vec, lod, texture, type, offset_vec);
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break;
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case TextureType::ColorArrayCube: {
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const ScopedRegister pair{ctx.reg_alloc};
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ctx.Add("MOV.F {}.x,{};"
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"MOV.F {}.y,{};"
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"TXL.F{} {},{},{},{},{}{};",
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pair.reg, dref, pair.reg, lod, sparse_mod, ret, coord_vec, pair.reg, texture, type,
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offset_vec);
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break;
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}
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default:
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throw NotImplementedException("Invalid type {}", info.type.Value());
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}
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StoreSparse(ctx, sparse_inst);
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}
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void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -527,12 +527,12 @@ void EmitBoundImageWrite(EmitContext&);
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void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const IR::Value& coord, Register bias_lc, const IR::Value& offset);
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void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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Register coord, Register lod_lc, const IR::Value& offset);
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const IR::Value& coord, ScalarF32 lod, const IR::Value& offset);
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void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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Register coord, Register dref, Register bias_lc,
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const IR::Value& coord, ScalarF32 dref, Register bias_lc,
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const IR::Value& offset);
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void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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Register coord, Register dref, Register lod_lc,
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const IR::Value& coord, ScalarF32 dref, ScalarF32 lod,
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const IR::Value& offset);
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void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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const IR::Value& offset, const IR::Value& offset2);
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@ -38,7 +38,7 @@ void Store(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset, ValueTy
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void Load(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
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std::string_view size) {
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const Register ret{ctx.reg_alloc.Define(inst)};
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StorageOp(ctx, binding, offset, fmt::format("STORE.{} {},DC.x;", size, ret),
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StorageOp(ctx, binding, offset, fmt::format("LOAD.{} {},DC.x;", size, ret),
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fmt::format("MOV.U {},{{0,0,0,0}};", ret));
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}
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} // Anonymous namespace
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@ -337,9 +337,9 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
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}
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id lod_lc, const IR::Value& offset) {
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Id lod, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
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const ImageOperands operands(ctx, false, true, false, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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@ -356,9 +356,9 @@ Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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}
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Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id coords, Id dref, Id lod_lc, const IR::Value& offset) {
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Id coords, Id dref, Id lod, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
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const ImageOperands operands(ctx, false, true, false, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleDrefExplicitLod,
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&EmitContext::OpImageSampleDrefExplicitLod, ctx, inst, ctx.F32[1],
|
||||
Texture(ctx, info, index), coords, dref, operands.Mask(), operands.Span());
|
||||
|
|
|
@ -491,11 +491,11 @@ Id EmitBoundImageWrite(EmitContext&);
|
|||
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
|
||||
Id bias_lc, const IR::Value& offset);
|
||||
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
|
||||
Id lod_lc, const IR::Value& offset);
|
||||
Id lod, const IR::Value& offset);
|
||||
Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
|
||||
Id coords, Id dref, Id bias_lc, const IR::Value& offset);
|
||||
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
|
||||
Id coords, Id dref, Id lod_lc, const IR::Value& offset);
|
||||
Id coords, Id dref, Id lod, const IR::Value& offset);
|
||||
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
|
||||
const IR::Value& offset, const IR::Value& offset2);
|
||||
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
|
||||
|
|
|
@ -1778,12 +1778,10 @@ Value IREmitter::ImageSampleImplicitLod(const Value& handle, const Value& coords
|
|||
}
|
||||
|
||||
Value IREmitter::ImageSampleExplicitLod(const Value& handle, const Value& coords, const F32& lod,
|
||||
const Value& offset, const F32& lod_clamp,
|
||||
TextureInstInfo info) {
|
||||
const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)};
|
||||
const Value& offset, TextureInstInfo info) {
|
||||
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleExplicitLod
|
||||
: Opcode::BindlessImageSampleExplicitLod};
|
||||
return Inst(op, Flags{info}, handle, coords, lod_lc, offset);
|
||||
return Inst(op, Flags{info}, handle, coords, lod, offset);
|
||||
}
|
||||
|
||||
F32 IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coords, const F32& dref,
|
||||
|
@ -1796,12 +1794,11 @@ F32 IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coor
|
|||
}
|
||||
|
||||
F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coords, const F32& dref,
|
||||
const F32& lod, const Value& offset, const F32& lod_clamp,
|
||||
const F32& lod, const Value& offset,
|
||||
TextureInstInfo info) {
|
||||
const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)};
|
||||
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleDrefExplicitLod
|
||||
: Opcode::BindlessImageSampleDrefExplicitLod};
|
||||
return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset);
|
||||
return Inst<F32>(op, Flags{info}, handle, coords, dref, lod, offset);
|
||||
}
|
||||
|
||||
Value IREmitter::ImageGather(const Value& handle, const Value& coords, const Value& offset,
|
||||
|
|
|
@ -302,15 +302,14 @@ public:
|
|||
const F32& lod_clamp, TextureInstInfo info);
|
||||
[[nodiscard]] Value ImageSampleExplicitLod(const Value& handle, const Value& coords,
|
||||
const F32& lod, const Value& offset,
|
||||
const F32& lod_clamp, TextureInstInfo info);
|
||||
TextureInstInfo info);
|
||||
[[nodiscard]] F32 ImageSampleDrefImplicitLod(const Value& handle, const Value& coords,
|
||||
const F32& dref, const F32& bias,
|
||||
const Value& offset, const F32& lod_clamp,
|
||||
TextureInstInfo info);
|
||||
[[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
|
||||
const F32& dref, const F32& lod,
|
||||
const Value& offset, const F32& lod_clamp,
|
||||
TextureInstInfo info);
|
||||
const Value& offset, TextureInstInfo info);
|
||||
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
|
||||
|
||||
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
|
||||
|
|
|
@ -177,14 +177,13 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
|
|||
const IR::Value sample{[&]() -> IR::Value {
|
||||
if (tex.dc == 0) {
|
||||
if (HasExplicitLod(blod)) {
|
||||
return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info);
|
||||
return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, info);
|
||||
} else {
|
||||
return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info);
|
||||
}
|
||||
}
|
||||
if (HasExplicitLod(blod)) {
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp,
|
||||
info);
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, info);
|
||||
} else {
|
||||
return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp,
|
||||
info);
|
||||
|
|
|
@ -81,18 +81,18 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
|||
switch (texs.encoding) {
|
||||
case 0: // 1D.LZ
|
||||
info.type.Assign(TextureType::Color1D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, {}, info);
|
||||
return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, info);
|
||||
case 1: // 2D
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_b), {}, {}, {}, info);
|
||||
case 2: // 2D.LZ
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, {}, info);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, info);
|
||||
case 3: // 2D.LL
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {},
|
||||
{}, info);
|
||||
info);
|
||||
case 4: // 2D.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
|
@ -105,13 +105,13 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
|||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1),
|
||||
v.F(reg_b + 1), v.F(reg_b), {}, {}, info);
|
||||
v.F(reg_b + 1), v.F(reg_b), {}, info);
|
||||
case 6: // 2D.LZ.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
|
||||
zero, {}, {}, info);
|
||||
zero, {}, info);
|
||||
case 7: // ARRAY_2D
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorArray2D);
|
||||
|
@ -123,7 +123,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
|||
info.type.Assign(TextureType::ColorArray2D);
|
||||
return v.ir.ImageSampleExplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
zero, {}, {}, info);
|
||||
zero, {}, info);
|
||||
case 9: // ARRAY_2D.LZ.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
|
@ -131,7 +131,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
|||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
v.F(reg_b + 1), zero, {}, {}, info);
|
||||
v.F(reg_b + 1), zero, {}, info);
|
||||
case 10: // 3D
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color3D);
|
||||
|
@ -141,7 +141,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
|||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color3D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {},
|
||||
{}, info);
|
||||
info);
|
||||
case 12: // CUBE
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorCube);
|
||||
|
@ -152,7 +152,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
|||
CheckAlignment(reg_b, 2);
|
||||
info.type.Assign(TextureType::ColorCube);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b),
|
||||
v.F(reg_b + 1), {}, {}, info);
|
||||
v.F(reg_b + 1), {}, info);
|
||||
default:
|
||||
throw NotImplementedException("Illegal encoding {}", texs.encoding.Value());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue