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logging: Make use of bounded queue
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parent
306840a580
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@ -28,7 +28,7 @@
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#ifdef _WIN32
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#include "common/string_util.h"
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#endif
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#include "common/threadsafe_queue.h"
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#include "common/bounded_threadsafe_queue.h"
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namespace Common::Log {
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@ -204,11 +204,11 @@ public:
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void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
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const char* function, std::string&& message) {
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if (!filter.CheckMessage(log_class, log_level))
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if (!filter.CheckMessage(log_class, log_level)) {
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return;
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const Entry& entry =
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CreateEntry(log_class, log_level, filename, line_num, function, std::move(message));
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message_queue.Push(entry);
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}
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message_queue.Push(
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CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
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}
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private:
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@ -225,7 +225,7 @@ private:
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ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });
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};
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while (!stop_token.stop_requested()) {
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entry = message_queue.PopWait(stop_token);
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message_queue.PopWait(entry, stop_token);
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if (entry.filename != nullptr) {
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write_logs();
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}
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@ -233,7 +233,7 @@ private:
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// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
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// case where a system is repeatedly spamming logs even on close.
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int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
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while (max_logs_to_write-- && message_queue.Pop(entry)) {
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while (max_logs_to_write-- && message_queue.TryPop(entry)) {
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write_logs();
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}
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});
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@ -273,7 +273,7 @@ private:
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ColorConsoleBackend color_console_backend{};
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FileBackend file_backend;
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MPSCQueue<Entry, true> message_queue{};
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MPSCQueue<Entry> message_queue{};
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std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
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std::jthread backend_thread;
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};
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