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https://github.com/yuzu-emu/yuzu-android.git
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loader: Expose program title.
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@ -166,6 +166,15 @@ public:
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return ResultStatus::ErrorNotImplemented;
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}
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/**
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* Get the title of the application
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* @param title Reference to store the application title into
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* @return ResultStatus result of function
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*/
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virtual ResultStatus ReadTitle(std::string& title) {
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return ResultStatus::ErrorNotImplemented;
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}
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protected:
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FileUtil::IOFile file;
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bool is_loaded = false;
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@ -4,7 +4,9 @@
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#include <algorithm>
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#include <cinttypes>
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#include <codecvt>
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#include <cstring>
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#include <locale>
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#include <memory>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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@ -420,4 +422,22 @@ ResultStatus AppLoader_NCCH::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_
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return ResultStatus::ErrorNotUsed;
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}
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ResultStatus AppLoader_NCCH::ReadTitle(std::string& title) {
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std::vector<u8> data;
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Loader::SMDH smdh;
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ReadIcon(data);
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if (!Loader::IsValidSMDH(data)) {
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return ResultStatus::ErrorInvalidFormat;
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}
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memcpy(&smdh, data.data(), sizeof(Loader::SMDH));
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const auto& short_title = smdh.GetShortTitle(SMDH::TitleLanguage::English);
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auto title_end = std::find(short_title.begin(), short_title.end(), u'\0');
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title = Common::UTF16ToUTF8(std::u16string{short_title.begin(), title_end});
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return ResultStatus::Success;
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}
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} // namespace Loader
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@ -191,23 +191,13 @@ public:
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ResultStatus ReadLogo(std::vector<u8>& buffer) override;
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/**
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* Get the program id of the application
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* @param out_program_id Reference to store program id into
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* @return ResultStatus result of function
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*/
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ResultStatus ReadProgramId(u64& out_program_id) override;
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/**
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* Get the RomFS of the application
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* @param romfs_file Reference to buffer to store data
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* @param offset Offset in the file to the RomFS
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* @param size Size of the RomFS in bytes
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* @return ResultStatus result of function
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*/
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ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset,
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u64& size) override;
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ResultStatus ReadTitle(std::string& title) override;
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private:
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/**
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* Reads an application ExeFS section of an NCCH file into AppLoader (e.g. .code, .logo, etc.)
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