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shader/memory: Implement LD (generic memory)
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9ffc60b5b3
commit
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@ -529,6 +529,11 @@ union Instruction {
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BitField<39, 8, Register> gpr39;
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BitField<48, 16, u64> opcode;
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union {
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BitField<8, 8, Register> gpr;
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BitField<20, 24, s64> offset;
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} gmem;
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union {
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BitField<20, 16, u64> imm20_16;
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BitField<20, 19, u64> imm20_19;
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@ -812,13 +817,11 @@ union Instruction {
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union {
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BitField<48, 3, UniformType> type;
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BitField<46, 2, u64> cache_mode;
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BitField<20, 24, s64> immediate_offset;
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} ldg;
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union {
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BitField<48, 3, UniformType> type;
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BitField<46, 2, u64> cache_mode;
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BitField<20, 24, s64> immediate_offset;
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} stg;
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union {
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@ -827,6 +830,11 @@ union Instruction {
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BitField<20, 11, u64> address;
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} al2p;
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union {
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BitField<53, 3, UniformType> type;
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BitField<52, 1, u64> extended;
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} generic;
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union {
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BitField<0, 3, u64> pred0;
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BitField<3, 3, u64> pred3;
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@ -1387,10 +1395,12 @@ public:
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LD_L,
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LD_S,
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LD_C,
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LD, // Load from generic memory
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LDG, // Load from global memory
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ST_A,
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ST_L,
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ST_S,
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LDG, // Load from global memory
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ST, // Store in generic memory
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STG, // Store in global memory
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AL2P, // Transforms attribute memory into physical memory
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TEX,
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@ -1658,10 +1668,11 @@ private:
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INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
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INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
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INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
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INST("100-------------", Id::LD, Type::Memory, "LD"),
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
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INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"),
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INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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@ -148,12 +148,25 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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break;
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}
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case OpCode::Id::LD:
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case OpCode::Id::LDG: {
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const auto [real_address_base, base_address, descriptor] =
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TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
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static_cast<u32>(instr.ldg.immediate_offset.Value()), false);
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const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
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switch (opcode->get().GetId()) {
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case OpCode::Id::LD:
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UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended LD is not implemented");
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return instr.generic.type;
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case OpCode::Id::LDG:
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return instr.ldg.type;
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default:
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UNREACHABLE();
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return {};
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}
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}();
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const u32 count = GetUniformTypeElementsCount(instr.ldg.type);
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const auto [real_address_base, base_address, descriptor] =
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TrackAndGetGlobalMemory(bb, instr, false);
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const u32 count = GetUniformTypeElementsCount(type);
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for (u32 i = 0; i < count; ++i) {
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const Node it_offset = Immediate(i * 4);
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const Node real_address =
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@ -169,8 +182,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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case OpCode::Id::STG: {
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const auto [real_address_base, base_address, descriptor] =
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TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
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static_cast<u32>(instr.stg.immediate_offset.Value()), true);
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TrackAndGetGlobalMemory(bb, instr, true);
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// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
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SetTemporal(bb, 0, real_address_base);
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@ -267,9 +279,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeBlock& bb,
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Node addr_register,
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u32 immediate_offset,
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Instruction instr,
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bool is_write) {
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const auto addr_register{GetRegister(instr.gmem.gpr)};
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const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
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const Node base_address{
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TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))};
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const auto cbuf = std::get_if<CbufNode>(base_address);
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@ -818,10 +818,8 @@ private:
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std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
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s64 cursor) const;
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std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
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Node addr_register,
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u32 immediate_offset,
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bool is_write);
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std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
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NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
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template <typename... T>
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Node Operation(OperationCode code, const T*... operands) {
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