mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-26 01:35:37 +00:00
gl_state_tracker: Implement dirty flags for clip distances and shaders
This commit is contained in:
parent
758ad3f75d
commit
f7ec078592
|
@ -232,8 +232,7 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
|
||||||
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Shader);
|
MICROPROFILE_SCOPE(OpenGL_Shader);
|
||||||
auto& gpu = system.GPU().Maxwell3D();
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
|
u32 clip_distances = 0;
|
||||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
|
||||||
|
|
||||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
const auto& shader_config = gpu.regs.shader_config[index];
|
const auto& shader_config = gpu.regs.shader_config[index];
|
||||||
|
@ -294,9 +293,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
// When a clip distance is enabled but not set in the shader it crops parts of the screen
|
// When a clip distance is enabled but not set in the shader it crops parts of the screen
|
||||||
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
|
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
|
||||||
// clip distances only when it's written by a shader stage.
|
// clip distances only when it's written by a shader stage.
|
||||||
for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
|
clip_distances |= shader->GetShaderEntries().clip_distances;
|
||||||
clip_distances[i] = clip_distances[i] || shader->GetShaderEntries().clip_distances[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
// When VertexA is enabled, we have dual vertex shaders
|
// When VertexA is enabled, we have dual vertex shaders
|
||||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||||
|
@ -306,6 +303,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SyncClipEnabled(clip_distances);
|
SyncClipEnabled(clip_distances);
|
||||||
|
gpu.dirty.flags[Dirty::Shaders] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||||
|
@ -972,12 +970,22 @@ void RasterizerOpenGL::SyncDepthClamp() {
|
||||||
oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
|
oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncClipEnabled(
|
void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
|
||||||
const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
|
auto& gpu = system.GPU().Maxwell3D();
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& flags = gpu.dirty.flags;
|
||||||
|
if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
flags[Dirty::ClipDistances] = false;
|
||||||
|
|
||||||
|
clip_mask &= gpu.regs.clip_distance_enabled;
|
||||||
|
if (clip_mask == last_clip_distance_mask) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
last_clip_distance_mask = clip_mask;
|
||||||
|
|
||||||
for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) {
|
for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) {
|
||||||
oglEnable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i),
|
oglEnable(static_cast<GLenum>(GL_CLIP_DISTANCE0 + i), (clip_mask >> i) & 1);
|
||||||
clip_mask[i] && ((regs.clip_distance_enabled >> i) & 1));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -137,8 +137,7 @@ private:
|
||||||
void SyncDepthClamp();
|
void SyncDepthClamp();
|
||||||
|
|
||||||
/// Syncs the clip enabled status to match the guest state
|
/// Syncs the clip enabled status to match the guest state
|
||||||
void SyncClipEnabled(
|
void SyncClipEnabled(u32 clip_mask);
|
||||||
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
|
|
||||||
|
|
||||||
/// Syncs the clip coefficients to match the guest state
|
/// Syncs the clip coefficients to match the guest state
|
||||||
void SyncClipCoef();
|
void SyncClipCoef();
|
||||||
|
@ -230,6 +229,8 @@ private:
|
||||||
|
|
||||||
/// Number of commands queued to the OpenGL driver. Reseted on flush.
|
/// Number of commands queued to the OpenGL driver. Reseted on flush.
|
||||||
std::size_t num_queued_commands = 0;
|
std::size_t num_queued_commands = 0;
|
||||||
|
|
||||||
|
u32 last_clip_distance_mask = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -22,6 +22,7 @@
|
||||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
||||||
#include "video_core/renderer_opengl/utils.h"
|
#include "video_core/renderer_opengl/utils.h"
|
||||||
#include "video_core/shader/shader_ir.h"
|
#include "video_core/shader/shader_ir.h"
|
||||||
|
|
||||||
|
@ -623,6 +624,10 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||||
}
|
}
|
||||||
|
|
||||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||||
|
if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
|
||||||
|
return last_shaders[static_cast<std::size_t>(program)];
|
||||||
|
}
|
||||||
|
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
auto& memory_manager{system.GPU().MemoryManager()};
|
||||||
const GPUVAddr address{GetShaderAddress(system, program)};
|
const GPUVAddr address{GetShaderAddress(system, program)};
|
||||||
|
|
||||||
|
|
|
@ -2547,7 +2547,10 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
|
||||||
for (const auto& image : ir.GetImages()) {
|
for (const auto& image : ir.GetImages()) {
|
||||||
entries.images.emplace_back(image);
|
entries.images.emplace_back(image);
|
||||||
}
|
}
|
||||||
entries.clip_distances = ir.GetClipDistances();
|
const auto clip_distances = ir.GetClipDistances();
|
||||||
|
for (std::size_t i = 0; i < std::size(clip_distances); ++i) {
|
||||||
|
entries.clip_distances = (clip_distances[i] ? 1U : 0U) << i;
|
||||||
|
}
|
||||||
entries.shader_length = ir.GetLength();
|
entries.shader_length = ir.GetLength();
|
||||||
return entries;
|
return entries;
|
||||||
}
|
}
|
||||||
|
|
|
@ -74,7 +74,7 @@ struct ShaderEntries {
|
||||||
std::vector<GlobalMemoryEntry> global_memory_entries;
|
std::vector<GlobalMemoryEntry> global_memory_entries;
|
||||||
std::vector<SamplerEntry> samplers;
|
std::vector<SamplerEntry> samplers;
|
||||||
std::vector<ImageEntry> images;
|
std::vector<ImageEntry> images;
|
||||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
u32 clip_distances{};
|
||||||
std::size_t shader_length{};
|
std::size_t shader_length{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -124,6 +124,15 @@ void SetupDirtyScissors(Tables& tables) {
|
||||||
FillBlock(tables[1], OFF(scissor_test), NUM(scissor_test), Scissors);
|
FillBlock(tables[1], OFF(scissor_test), NUM(scissor_test), Scissors);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetupDirtyShaders(Tables& tables) {
|
||||||
|
FillBlock(tables[0], OFF(shader_config[0]), NUM(shader_config[0]) * Regs::MaxShaderProgram,
|
||||||
|
Shaders);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetupDirtyMisc(Tables& tables) {
|
||||||
|
tables[0][OFF(clip_distance_enabled)] = ClipDistances;
|
||||||
|
}
|
||||||
|
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
StateTracker::StateTracker(Core::System& system) : system{system} {}
|
StateTracker::StateTracker(Core::System& system) : system{system} {}
|
||||||
|
@ -137,6 +146,8 @@ void StateTracker::Initialize() {
|
||||||
SetupDirtyScissors(tables);
|
SetupDirtyScissors(tables);
|
||||||
SetupDirtyVertexArrays(tables);
|
SetupDirtyVertexArrays(tables);
|
||||||
SetupDirtyVertexFormat(tables);
|
SetupDirtyVertexFormat(tables);
|
||||||
|
SetupDirtyShaders(tables);
|
||||||
|
SetupDirtyMisc(tables);
|
||||||
|
|
||||||
auto& store = dirty.on_write_stores;
|
auto& store = dirty.on_write_stores;
|
||||||
store[RenderTargets] = true;
|
store[RenderTargets] = true;
|
||||||
|
|
|
@ -48,6 +48,7 @@ enum : u8 {
|
||||||
ColorMask7 = ColorMask0 + 7,
|
ColorMask7 = ColorMask0 + 7,
|
||||||
|
|
||||||
Shaders,
|
Shaders,
|
||||||
|
ClipDistances,
|
||||||
CullTestEnable,
|
CullTestEnable,
|
||||||
FrontFace,
|
FrontFace,
|
||||||
CullFace,
|
CullFace,
|
||||||
|
|
Loading…
Reference in a new issue