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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-28 14:15:42 +00:00
gl_texture_cache: Implement fermi copies
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1b4503c571
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fa59a7b4d8
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@ -738,8 +738,9 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) {
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const Common::Rectangle<u32>& dst_rect) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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MICROPROFILE_SCOPE(OpenGL_Blits);
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UNIMPLEMENTED();
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const auto src_surface{texture_cache.GetFermiSurface(src)};
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// texture_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
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const auto dst_surface{texture_cache.GetFermiSurface(dst)};
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blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
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return true;
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return true;
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}
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}
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@ -202,6 +202,7 @@ private:
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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OGLBufferCache buffer_cache;
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SurfaceBlitter blitter;
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/texture_cache/texture_cache_contextless.h"
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#include "video_core/texture_cache/texture_cache_contextless.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -5,12 +5,21 @@
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#include <string>
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#include <string>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/scope_exit.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/surface.h"
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namespace OpenGL {
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namespace OpenGL {
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using Tegra::Shader::TextureType;
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using Tegra::Texture::SwizzleSource;
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using VideoCore::Surface::SurfaceTarget;
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BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
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BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
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BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
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BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
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@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const {
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sizes.data());
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sizes.data());
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}
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}
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SurfaceBlitter::SurfaceBlitter() {
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src_framebuffer.Create();
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dst_framebuffer.Create();
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}
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SurfaceBlitter::~SurfaceBlitter() = default;
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void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) const {
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const auto& src_params{src->GetSurfaceParams()};
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const auto& dst_params{dst->GetSurfaceParams()};
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OpenGLState prev_state{OpenGLState::GetCurState()};
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SCOPE_EXIT({ prev_state.Apply(); });
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OpenGLState state;
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state.draw.read_framebuffer = src_framebuffer.handle;
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state.draw.draw_framebuffer = dst_framebuffer.handle;
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state.ApplyFramebufferState();
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u32 buffers{};
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UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D);
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UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D);
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const auto GetTexture = [](CachedSurfaceView* view) {
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return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G,
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SwizzleSource::B, SwizzleSource::A);
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};
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const GLuint src_texture{GetTexture(src)};
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const GLuint dst_texture{GetTexture(dst)};
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if (src_params.GetType() == SurfaceType::ColorTexture) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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src_texture, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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dst_texture, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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buffers = GL_COLOR_BUFFER_BIT;
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} else if (src_params.GetType() == SurfaceType::Depth) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
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0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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buffers = GL_DEPTH_BUFFER_BIT;
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} else if (src_params.GetType() == SurfaceType::DepthStencil) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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src_texture, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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dst_texture, 0);
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buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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}
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
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}
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
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if (!GLAD_GL_KHR_debug) {
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if (!GLAD_GL_KHR_debug) {
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// We don't need to throw an error as this is just for debugging
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// We don't need to throw an error as this is just for debugging
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@ -8,9 +8,13 @@
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#include <vector>
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#include <vector>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace OpenGL {
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namespace OpenGL {
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class CachedSurfaceView;
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class BindBuffersRangePushBuffer {
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class BindBuffersRangePushBuffer {
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public:
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public:
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BindBuffersRangePushBuffer(GLenum target);
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BindBuffersRangePushBuffer(GLenum target);
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@ -30,6 +34,19 @@ private:
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std::vector<GLsizeiptr> sizes;
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std::vector<GLsizeiptr> sizes;
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};
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};
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class SurfaceBlitter {
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public:
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explicit SurfaceBlitter();
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~SurfaceBlitter();
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void Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
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const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) const;
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private:
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OGLFramebuffer src_framebuffer;
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OGLFramebuffer dst_framebuffer;
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};
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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} // namespace OpenGL
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} // namespace OpenGL
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